Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Pantheon of Deities and Demigods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Living Enworld Judge" data-source="post: 1457073" data-attributes="member: 13889"><p><span style="color: Purple"><span style="font-size: 18px"><strong>Jareth</strong></span></span></p><p><span style="font-size: 9px"><em>"jair-eth"</em></span></p><p>The Keeper of the Labyrinth, The Grim Dealer</p><p></p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Worshipers: </strong> Assassins, mages; those who play games of skill, occasionally gamblers</p><p><strong>Domains:</strong> Evil, Law, Death, Knowledge</p><p><strong>Favored Weapon:</strong> Playing Cards [treat as shurikens]</p><p><strong>Home Plane/Domain:</strong> The Nine Hells of Baator/The Labyrinth</p><p><strong>Pantheon:</strong> Enworldian</p><p><strong>Divine Rank:</strong> 9 (Lesser)</p><p><strong>Classes: </strong> Assassin, rogue, sorcerer, wizard</p><p><strong>Portfolio:</strong> Games of skill</p><p><strong>Special Possessions:</strong> The Labyrinth, a small board with platinum pieces that can trap its players within the game</p><p><strong>Alternate Domains:</strong> None</p><p><strong>Symbol:</strong> A black king chess piece over a white maze on a silver background</p><p></p><p><strong>DESCRIPTION</strong></p><p>Jareth is the god of games. The games he favors are those that are one-on-one that require a great deal of skill; however, he looks upon all games as his domain. He takes each game seriously, be it a childish game of marbles or the 'game' of an assassin hunting down his prey. He has a great dislike for those who mock games, or those who flaunt them.</p><p></p><p>When he appears on the prime material plane, Jareth appears as a well-groomed gentleman with sleek black hair. He often carries implements of gaming: a travel-sized chessboard with exquisite pieces, a deck of ivory playing cards, a set of mithril-tipped darts, and the like.</p><p></p><p><strong>DOGMA</strong></p><p>Play well and to win. Never give quarter your enemies. Watch the movements of those who oppose you and learn from their ways; in this way can you gain advantage over them. Never underestimate the power of a game. Be cunning in all things, and never let your guard down. When a game is won, honor the winner, regardless of whether he is friend or foe. When judging a game, be impartial in all things – do not let personal bias interfere with a game. Obey all the rules of a game, but always remember to look for the loophole.</p><p></p><p><strong>CLERGY AND TEMPLES</strong></p><p>The followers of Jareth are almost always dressed in robes of black, white, and silver. They are easily identified by the black metal chess piece they wear around their neck, which is indicative of their rank in the church hierarchy: those who wear pawns are unimportant, but those who wear bishops or knights are more powerful. Only the high priest of Jareth is allowed to wear a queen; none are permitted to wear a king, as that is Jareth's personal symbol.</p><p></p><p>Jareth's priests are allowed to build temples in most places, so long as they obey the laws of the land – which they always do. His temples are often stocked with a variety of gaming implements, similar to the ones Jareth himself carries when he vists the prime material. His priests are also relatively common in places where gaming is a major trade, as they are highly useful in their ability to impartially judge all games they observe; they are usually carrying an assortment of gaming implements, though not usually of the same quality or quantity that Jareth carries.</p><p></p><p><strong>RITES AND RITUALS</strong></p><p>Jarethian rites always involve a game of some sort, usually involving two people. Most of their rites are used to celebrate the opening of a gaming house, though some are used to test those who would become priests of Jareth; winning means induction into the order, and losing means death, for the would-be priest. </p><p></p><p><strong>LEGENDS</strong></p><p>Jareth has little to do with most other deities – he keeps to himself. Deities who would get along with him are usually put off by his seriousness with games and his strict adherence to rules. He is known to occasionally work with Taka, whose double-crossing he considers an entertaining game; however, her chaotic nature irks him greatly, and any alliance between the two does not last long.</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 1457073, member: 13889"] [COLOR=Purple][SIZE=5][B]Jareth[/B][/SIZE][/COLOR] [SIZE=1][I]"jair-eth"[/I][/SIZE] The Keeper of the Labyrinth, The Grim Dealer [B]Alignment:[/B] Lawful Evil [B]Worshipers: [/B] Assassins, mages; those who play games of skill, occasionally gamblers [B]Domains:[/B] Evil, Law, Death, Knowledge [B]Favored Weapon:[/B] Playing Cards [treat as shurikens] [B]Home Plane/Domain:[/B] The Nine Hells of Baator/The Labyrinth [B]Pantheon:[/B] Enworldian [B]Divine Rank:[/B] 9 (Lesser) [B]Classes: [/B] Assassin, rogue, sorcerer, wizard [B]Portfolio:[/B] Games of skill [B]Special Possessions:[/B] The Labyrinth, a small board with platinum pieces that can trap its players within the game [B]Alternate Domains:[/B] None [B]Symbol:[/B] A black king chess piece over a white maze on a silver background [B]DESCRIPTION[/B] Jareth is the god of games. The games he favors are those that are one-on-one that require a great deal of skill; however, he looks upon all games as his domain. He takes each game seriously, be it a childish game of marbles or the 'game' of an assassin hunting down his prey. He has a great dislike for those who mock games, or those who flaunt them. When he appears on the prime material plane, Jareth appears as a well-groomed gentleman with sleek black hair. He often carries implements of gaming: a travel-sized chessboard with exquisite pieces, a deck of ivory playing cards, a set of mithril-tipped darts, and the like. [B]DOGMA[/B] Play well and to win. Never give quarter your enemies. Watch the movements of those who oppose you and learn from their ways; in this way can you gain advantage over them. Never underestimate the power of a game. Be cunning in all things, and never let your guard down. When a game is won, honor the winner, regardless of whether he is friend or foe. When judging a game, be impartial in all things – do not let personal bias interfere with a game. Obey all the rules of a game, but always remember to look for the loophole. [B]CLERGY AND TEMPLES[/B] The followers of Jareth are almost always dressed in robes of black, white, and silver. They are easily identified by the black metal chess piece they wear around their neck, which is indicative of their rank in the church hierarchy: those who wear pawns are unimportant, but those who wear bishops or knights are more powerful. Only the high priest of Jareth is allowed to wear a queen; none are permitted to wear a king, as that is Jareth's personal symbol. Jareth's priests are allowed to build temples in most places, so long as they obey the laws of the land – which they always do. His temples are often stocked with a variety of gaming implements, similar to the ones Jareth himself carries when he vists the prime material. His priests are also relatively common in places where gaming is a major trade, as they are highly useful in their ability to impartially judge all games they observe; they are usually carrying an assortment of gaming implements, though not usually of the same quality or quantity that Jareth carries. [B]RITES AND RITUALS[/B] Jarethian rites always involve a game of some sort, usually involving two people. Most of their rites are used to celebrate the opening of a gaming house, though some are used to test those who would become priests of Jareth; winning means induction into the order, and losing means death, for the would-be priest. [B]LEGENDS[/B] Jareth has little to do with most other deities – he keeps to himself. Deities who would get along with him are usually put off by his seriousness with games and his strict adherence to rules. He is known to occasionally work with Taka, whose double-crossing he considers an entertaining game; however, her chaotic nature irks him greatly, and any alliance between the two does not last long. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Pantheon of Deities and Demigods
Top