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D&D Older Editions
One thing I miss from 4e...the Saving Throws
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<blockquote data-quote="The Crimson Binome" data-source="post: 6810210" data-attributes="member: 6775031"><p>The obvious problem with that is how it can be difficult to agree on which of six saves should apply to a given effect. Even as it is now, I'm not sure why Charm Person is a Wisdom save but Banish is a Charisma save, except that Wisdom is the primary mental defense and so most mental saves are Wisdom saves.</p><p></p><p>One of the major benefits of switching to a three save system is that players would feel less blindsided by effects that didn't make sense to them. It's like, under the current system you might have someone playing a Fighter who takes the Resilient feat for Wisdom (or otherwise invests stat boosts into Wisdom) because they want to resist mind-affecting magic, but then they get hit with a random Charisma save and it feels like there's no way they could have seen that coming. With a three save system, it would be very easy to divide effects up into three obvious categories, so there would be very little disagreement or confusion about how things worked.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6810210, member: 6775031"] The obvious problem with that is how it can be difficult to agree on which of six saves should apply to a given effect. Even as it is now, I'm not sure why Charm Person is a Wisdom save but Banish is a Charisma save, except that Wisdom is the primary mental defense and so most mental saves are Wisdom saves. One of the major benefits of switching to a three save system is that players would feel less blindsided by effects that didn't make sense to them. It's like, under the current system you might have someone playing a Fighter who takes the Resilient feat for Wisdom (or otherwise invests stat boosts into Wisdom) because they want to resist mind-affecting magic, but then they get hit with a random Charisma save and it feels like there's no way they could have seen that coming. With a three save system, it would be very easy to divide effects up into three obvious categories, so there would be very little disagreement or confusion about how things worked. [/QUOTE]
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One thing I miss from 4e...the Saving Throws
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