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One thing I hate about the Sorcerer
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<blockquote data-quote="James Gasik" data-source="post: 9325162" data-attributes="member: 6877472"><p>Action Surge only grants 1 action, but that action can be anything, including an entire attack sequence. You aren't even tired afterwards! Now compare Haste, which limits what you can do and if you were under it's effects for a zeptosecond and concentration on it is ended, you suffer from lethargy.</p><p></p><p>Heck, until the new books change it, it even allows you to cast two leveled spells in a turn, something not even a Sorcerer can do with metamagic!</p><p></p><p>But very few people want to even consider that it's not a mundane ability.</p><p></p><p>Second Wind can be used every hour to give you back hit points, eventually more than a hit die's worth. Other than resting and spending hit dice, it's one of the only sources of non-magical healing in the game outside of regeneration (which in itself I wouldn't call "non-magical").</p><p></p><p>I mean think about it, a first level Fighter reduced to 1 hit point with no healing surges can restore <strong>104 hit points</strong> (take that, <em>heal!) </em>and still sleep for 8 hours in a day! The Banneret can even heal their allies with this ability.</p><p></p><p>But very few people want to even consider that it's not a mundane ability.</p><p></p><p>And the Fighter is doing these things at 2nd level! </p><p></p><p>I get that some people want the fantasy (heh) of a "non-magical warrior who fights dragons, giants, and gods with pure skill" but I mean, to do that, you have to willfully ignore two of the three primary abilities of the class!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9325162, member: 6877472"] Action Surge only grants 1 action, but that action can be anything, including an entire attack sequence. You aren't even tired afterwards! Now compare Haste, which limits what you can do and if you were under it's effects for a zeptosecond and concentration on it is ended, you suffer from lethargy. Heck, until the new books change it, it even allows you to cast two leveled spells in a turn, something not even a Sorcerer can do with metamagic! But very few people want to even consider that it's not a mundane ability. Second Wind can be used every hour to give you back hit points, eventually more than a hit die's worth. Other than resting and spending hit dice, it's one of the only sources of non-magical healing in the game outside of regeneration (which in itself I wouldn't call "non-magical"). I mean think about it, a first level Fighter reduced to 1 hit point with no healing surges can restore [B]104 hit points[/B] (take that, [I]heal!) [/I]and still sleep for 8 hours in a day! The Banneret can even heal their allies with this ability. But very few people want to even consider that it's not a mundane ability. And the Fighter is doing these things at 2nd level! I get that some people want the fantasy (heh) of a "non-magical warrior who fights dragons, giants, and gods with pure skill" but I mean, to do that, you have to willfully ignore two of the three primary abilities of the class! [/QUOTE]
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One thing I hate about the Sorcerer
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