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<blockquote data-quote="eayres33" data-source="post: 7314793" data-attributes="member: 6808932"><p>[sblock=Basic Information on Traubon Dankil]</p><p>Name: Traubon Dankil</p><p>Race: Mountain Dwarf</p><p>Age: 125</p><p>Class: Wizard</p><p>BackGround: Sage, Researcher</p><p>Alignment: NG</p><p>Appearance: Traubon is rather tall and thin for a dwarf, a fact that has lead to many jokes about him being part human or elf, and he keeps himself and his personal effects clean and organized. He has brown hair and a brown beard that is kept in a braid that almost reaches his belt. While researching Traubon is often found in royal purple robes with black trim, when adventuring he wears black scale mail with purple trim under his black traveling cloak.</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>AC 16 (scale mail)</p><p>HP 9/9</p><p>SPD 25</p><p>Initiative +2</p><p>Battle Axe +2 to hit 5 ft 1D8 +0 slashing or 1d10+0 slashing if used with both hands</p><p>Light Crossbow +4 to hit 1d8+2 piercing damage 80/320</p><p>Spell to hit +4 Spell Save DC 12</p><p>Cantrips: Fire Bolt, Mage Hand, light</p><p>1st Level Spells: Alarm (R), Detect Magic (R), Find Familiar (R), Magic Missile, Shield, Sleep </p><p> [/sblock]</p><p>[sblock=Stats]</p><p>STR 10 (0), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 14 (+2),CHA 9 (-1)</p><p>AC 16 (scale mail)</p><p>HP 9</p><p>SPD 25</p><p>HD 1d6</p><p>Initiative +2</p><p>ST: Intelligence 4, Wisdom 4</p><p>Carrying Capacity 150 lbs</p><p>Push, Drag, Lift 300lbs</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Acrobatics +2, Athletics +0 , Animal Handling +2 , +Arcana +4 , Deception (-1) , +History +4(double proficiency on checks regarding stonework +6 ) ,+Insight +4, Intimidation (-1) , +Investigation +4, Medicine +2 , Nature +2 , Perception +2 , Performance (-1) , Persuasion (-1), Religion +2 , Sleight of Hand +2, Stealth +2 , Survival +2 </p><p>Proficiencies: light armor, medium armor, battle axe, handaxe, throwing hammer, warhammer, daggers, darts, slings, quarterstaffs, light crossbows.</p><p>Languages: Common, Dwarvish, Elvish, Goblin</p><p>[/sblock]</p><p>[sblock=Equipment] </p><p>A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not been able to answer, a set of common clothes and a belt pouch. Explorer’s Pack (backpack, a bed roll, a mess kit, a tinderbox, 10 torches, 10 days rations, a waterskin and 50 feet of hempen rope) a crystal woven into the handle of a battle axe, scale mail, light crossbow, twenty bolts, 2 daggers</p><p>114 lbs</p><p>60 GP</p><p>[/sblock]</p><p>[sblock=Features]</p><p>Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of grey.</p><p></p><p>Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.</p><p></p><p>Dwarven Combat training. You have proficiency with the battleaxe, handaxe, throwing hammer and warhammer.</p><p></p><p>Tool Proficiency You gain proficiency with smith’s tools.</p><p></p><p>Dwarven Armor Training. You have proficiency with light and medium armor.</p><p></p><p>Researcher. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other person or creature. </p><p></p><p>Spell Casting +4 to hit DC 12, 3 Cantrips, 2 1st level slots, 6 1st level spells known</p><p></p><p>Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover. Spell slots can have a combined level that is equal to or less than half your wizard level rounded up.</p><p>[/sblock]</p><p> [sblock=Character Personality]</p><p>Personality: Accustom to a life of mostly solitary study, Traubon often speaks without considering his audience and how they may react. While Traubon can come off as aloof, and at times he will be unpleasant he does try to get along with others and when he slows down enough to think about what he is saying he can be affable.</p><p></p><p>Personality Traits: I am horribly, horribly awkward in social situations</p><p></p><p>Ideals: Emotions must not cloud our logical thinking (Lawful)</p><p></p><p>Bond: I have been searching my whole life for the answer to a certain question</p><p></p><p>Flaw: I speak without really thinking through my words invariably insulting others.</p><p>[/sblock]</p><p>[sblock=History]</p><p>Traubon was born to a lesser dwarf family and never did share his people’s love for working underground or in the smith, or well for working in a traditional sense. Traubon believed that his mission in life was to find answer’s so he left his family and began studying to become a Wizard.</p><p></p><p>After leaving his people Traubon worked as a porter on some adventures and traded some of his skills as a blacksmith for room and board until he was sponsored by Baron Wildhurst to undertake his studies of history and the arcane. </p><p></p><p>After the tragic death of Robatan Trombonus, Traubon only friend at the academy, Traubon has spent most of his time in solitude he quest for answer’s overcoming his desire to be around others. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7314793, member: 6808932"] [sblock=Basic Information on Traubon Dankil] Name: Traubon Dankil Race: Mountain Dwarf Age: 125 Class: Wizard BackGround: Sage, Researcher Alignment: NG Appearance: Traubon is rather tall and thin for a dwarf, a fact that has lead to many jokes about him being part human or elf, and he keeps himself and his personal effects clean and organized. He has brown hair and a brown beard that is kept in a braid that almost reaches his belt. While researching Traubon is often found in royal purple robes with black trim, when adventuring he wears black scale mail with purple trim under his black traveling cloak. [/sblock] [sblock=Combat] AC 16 (scale mail) HP 9/9 SPD 25 Initiative +2 Battle Axe +2 to hit 5 ft 1D8 +0 slashing or 1d10+0 slashing if used with both hands Light Crossbow +4 to hit 1d8+2 piercing damage 80/320 Spell to hit +4 Spell Save DC 12 Cantrips: Fire Bolt, Mage Hand, light 1st Level Spells: Alarm (R), Detect Magic (R), Find Familiar (R), Magic Missile, Shield, Sleep [/sblock] [sblock=Stats] STR 10 (0), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 14 (+2),CHA 9 (-1) AC 16 (scale mail) HP 9 SPD 25 HD 1d6 Initiative +2 ST: Intelligence 4, Wisdom 4 Carrying Capacity 150 lbs Push, Drag, Lift 300lbs [/sblock] [sblock=Skills] Acrobatics +2, Athletics +0 , Animal Handling +2 , +Arcana +4 , Deception (-1) , +History +4(double proficiency on checks regarding stonework +6 ) ,+Insight +4, Intimidation (-1) , +Investigation +4, Medicine +2 , Nature +2 , Perception +2 , Performance (-1) , Persuasion (-1), Religion +2 , Sleight of Hand +2, Stealth +2 , Survival +2 Proficiencies: light armor, medium armor, battle axe, handaxe, throwing hammer, warhammer, daggers, darts, slings, quarterstaffs, light crossbows. Languages: Common, Dwarvish, Elvish, Goblin [/sblock] [sblock=Equipment] A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not been able to answer, a set of common clothes and a belt pouch. Explorer’s Pack (backpack, a bed roll, a mess kit, a tinderbox, 10 torches, 10 days rations, a waterskin and 50 feet of hempen rope) a crystal woven into the handle of a battle axe, scale mail, light crossbow, twenty bolts, 2 daggers 114 lbs 60 GP [/sblock] [sblock=Features] Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of grey. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat training. You have proficiency with the battleaxe, handaxe, throwing hammer and warhammer. Tool Proficiency You gain proficiency with smith’s tools. Dwarven Armor Training. You have proficiency with light and medium armor. Researcher. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other person or creature. Spell Casting +4 to hit DC 12, 3 Cantrips, 2 1st level slots, 6 1st level spells known Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover. Spell slots can have a combined level that is equal to or less than half your wizard level rounded up. [/sblock] [sblock=Character Personality] Personality: Accustom to a life of mostly solitary study, Traubon often speaks without considering his audience and how they may react. While Traubon can come off as aloof, and at times he will be unpleasant he does try to get along with others and when he slows down enough to think about what he is saying he can be affable. Personality Traits: I am horribly, horribly awkward in social situations Ideals: Emotions must not cloud our logical thinking (Lawful) Bond: I have been searching my whole life for the answer to a certain question Flaw: I speak without really thinking through my words invariably insulting others. [/sblock] [sblock=History] Traubon was born to a lesser dwarf family and never did share his people’s love for working underground or in the smith, or well for working in a traditional sense. Traubon believed that his mission in life was to find answer’s so he left his family and began studying to become a Wizard. After leaving his people Traubon worked as a porter on some adventures and traded some of his skills as a blacksmith for room and board until he was sponsored by Baron Wildhurst to undertake his studies of history and the arcane. After the tragic death of Robatan Trombonus, Traubon only friend at the academy, Traubon has spent most of his time in solitude he quest for answer’s overcoming his desire to be around others. [/sblock] [/QUOTE]
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