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<blockquote data-quote="Charwoman Gene" data-source="post: 7200099" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Thandar Beardless</span></strong></p><p><strong>Dwarf (Mountain) Barbarian 1</strong></p><p><strong>Outlander CG</strong></p><p style="margin-left: 20px">Thandar is a dwarven exile, sent from his ancestral home for his crimes, he wanders the world looking for a way to redeem himself.</p> <p style="margin-left: 20px">A tall dwarf with a dark complexion, Thandar's beardless visage won't win any beauty contests. Shaggy haired and clothed in rough hides, Thandar looks like the creature of the wilds that he is.</p><p>[sblock=Backstory]<p style="margin-left: 20px">Exiled for speaking his mind to a clan leader, Thandar shaves his beard in his shame. Learning to make his way on the outside, Thandar has learned much about the natural world.</p><p>[/sblock]</p><p></p><p><a href="https://ddb.ac/characters/3780824/AQUspS" target="_blank">Thandar Beardless</a></p><p></p><p></p><p><strong><span style="font-size: 15px">Leilara</span></strong></p><p><strong>Half-Elf Bard 1</strong></p><p><strong>Sage </strong></p><p></p><table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 14</strong>(+2)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 14</strong>(+2)<br /> <strong>Wisdom 12</strong>(+1)<br /> <strong>Charisma 16</strong>(+3)</td></tr></table> <p style="margin-left: 20px">Leilara is a chronicler of events, looking for heroes to record the adventures of.</p><p></p><p>[ATTACH]88750[/ATTACH]</p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Female <strong>Age</strong> 19</p><p><strong>Height</strong> 5'7 <strong>Weight</strong> 130</p><p><strong>Hair</strong> Blond <strong>Skin</strong> Fair <strong>Eyes</strong> Blue</p><p style="margin-left: 20px">A beautiful half-elf of athletic build, Leilara dresses simply and comfortably, her blond hair pulled back in a simple braid. She does travel with finer things if the need arises.</p><p><strong>Traits</strong></p><p style="margin-left: 20px">Leilara is a master of eye contact, just long enough for familiarity, but not long enough for uneasiness.</p> <p style="margin-left: 20px">She very much likes to be useful, to the point of kind of stepping on other peoples toes.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">To bring the world joy through a masterpiece story.</p><p><strong>Bond</strong></p><p style="margin-left: 20px">Leilara is married, she fled her abusive husband, a human sellsword and hasn't seen him since</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">She can get a little over enthusiastic</p><p>[ATTACH]88749[/ATTACH][/sblock][sblock=Backstory]<p style="margin-left: 20px"></p><p>[/sblock][sblock=Stats] <table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 14</strong>(+2)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 14</strong>(+2)<br /> <strong>Wisdom 12</strong>(+1)<br /> <strong>Charisma 16</strong>(+3)</td></tr></table><p><strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +4</strong></li> <li data-xf-list-type="ul">Animal Handling +1</li> <li data-xf-list-type="ul"><strong>Arcana +4</strong></li> <li data-xf-list-type="ul">Athletics +1</li> <li data-xf-list-type="ul"><strong>Deception +5</strong></li> <li data-xf-list-type="ul"><strong>History +4</strong></li> <li data-xf-list-type="ul"><strong>Insight +3</strong></li> <li data-xf-list-type="ul">Intimidation +3</li> <li data-xf-list-type="ul"><strong>Investigation +4</strong></li> <li data-xf-list-type="ul">Medicine +1</li> <li data-xf-list-type="ul">Nature +2</li> <li data-xf-list-type="ul"><strong>Perception +3</strong></li> <li data-xf-list-type="ul">Performance +3</li> <li data-xf-list-type="ul">Persuasion +3</li> <li data-xf-list-type="ul">Religion +2</li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul">Survival +1</li> </ul><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> Light</p><p><strong>Weapons:</strong> Simple weapons, Hand Crossbows, Rapiers, Longswords, Shortswords</p><p><strong>Tools:</strong> Lute, Flute, Drum</p><p><strong>Languages:</strong> Common, Elven, Orcish, Draconic, Sylvan</p><table style='width: 100%'><tr><td><strong>AC:</strong> 14<br /> <strong>Initiative:</strong> +2<br /> <strong>Speed</strong> 30 ft.<br /> <strong>Passive Perception:</strong> 13</td><td><strong>HP:</strong> 9<br /> <strong>HD:</strong> 1/1<br /> <strong>HD Type:</strong> 1d8+1</td></tr></table><p><strong>Saving Throws</strong> <table style='width: 100%'><tr><td><strong>Str:</strong> 1<br /> <strong><u>Dex</u>:</strong> 4<br /> <strong>Con:</strong> 1</td><td><strong>Int:</strong> 2<br /> <strong>Wis:</strong> 1<br /> <strong><u>Cha</u>:</strong> 5</td></tr></table><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul">Rapier Melee +4 / 1d8+2 Piercing Finesse</li> <li data-xf-list-type="ul">Light Crossbow Ranged +4 / 1d8 Piercing [80/320] Loading, Two-handed</li> <li data-xf-list-type="ul">Vicious Mockery Ranged Wis DC 13 DC / 1d4 psychic [60] Disadv on Next attack</li> </ul><p>[/sblock][sblock=Features]<strong>Background:</strong> Sage (Researcher)</p><p style="margin-left: 20px">When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Bard Features</strong></p><p><strong>Spellcasting</strong></p><p></p><p><strong>Ritual Casting</strong></p><p></p><p><strong>Spellcasting Focus</strong></p><p style="margin-left: 20px">Musical Instrument</p><p><strong>Bardic Inspiration (d6)</strong></p><p style="margin-left: 20px">Use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you.</p> <ul> <li data-xf-list-type="ul">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes</li> <li data-xf-list-type="ul">3 / LR</li> </ul><p><strong>Half-Elf Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px">Thanks to your elf blood, you have superior vision in dark and dim conditions.</p> <ul> <li data-xf-list-type="ul">You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.</li> <li data-xf-list-type="ul">You can’t discern color in darkness, only shades of gray.</li> </ul><p><strong>Fey Ancestry</strong></p><ul> <li data-xf-list-type="ul">You have advantage on saving throws against being charmed.</li> <li data-xf-list-type="ul">Magic can’t put you to sleep.</li> </ul><p>[/sblock][sblock=Spellcasting] <table style='width: 100%'><tr><td><br /> <br /> <strong>Ability<br /> Save DC<br /> Spell Attack</strong></td><td>Bard<br /> Charisma<br /> 13<br /> 5</td><td><br /> <br /> <br /> </td></tr></table><p><strong>Spell Slots:</strong> 2</p><p><strong>Bard Cantrips Known:</strong> Vicious Mockery, Minor Illusion</p><p><strong>Bard Spells Known:</strong> Thunderwave, Healing Word, Faerie Fire, Illusory Script (R)</p><p>[/sblock][sblock=Equipment and Money]<strong>Money:</strong> 0 pp, , 0 ep, , 8 cp</p><table style='width: 100%'><tr><td>Studded Leather</td><td>13</td></tr><tr><td>Lute</td><td>2</td></tr><tr><td>Flute</td><td>1</td></tr><tr><td>Rapier</td><td>2</td></tr><tr><td>Light Crossbow</td><td>5</td></tr><tr><td>Bolts (20)</td><td>1.5</td></tr><tr><td>Backpack</td><td>5</td></tr><tr><td>Bedroll</td><td>7</td></tr><tr><td>Thieves' Tools</td><td>1</td></tr><tr><td>Ink</td><td>0</td></tr><tr><td>pen</td><td></td></tr><tr><td>Mess kit</td><td>1</td></tr><tr><td>Scroll Case</td><td>4</td></tr><tr><td>Paper (20)</td><td></td></tr><tr><td>Set of fine clothes</td><td>6</td></tr><tr><td>Set of traveler's clothes</td><td>4</td></tr><tr><td>Rations(6)</td><td>12</td></tr><tr><td>Waterskin</td><td>5</td></tr><tr><td>Pouch</td><td>1</td></tr></table><p></p><table style='width: 100%'></table><p>[/sblock][sblock=Notes][/sblock]</p><p></p><p><strong><span style="font-size: 15px">Rilla</span></strong></p><p><strong>Dragonborn(Gold) Sorceror(Draconic(Gold)) 1</strong></p><p><strong>Noble LN</strong></p><p><strong>XP:</strong> 0 / 300 <table style='width: 100%'><tr><td><strong>Strength 14</strong> (+2)<br /> <strong>Dexterity 14</strong> (+2)<br /> <strong>Constitution 14</strong> (+2)</td><td><strong>Intelligence 9</strong> (-1)<br /> <strong>Wisdom 10</strong> (+0)<br /> <strong>Charisma 16</strong> (+3)</td></tr></table> <p style="margin-left: 20px">Zenrik is a young dragonborn woman of minor nobility, out seeing the world before settling down.</p><p></p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 18</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 6'3""</p><p><strong>Weight</strong> 180</p><p><strong>Hair</strong> None</p><p><strong>Skin</strong> Gold</p><p><strong>Eyes</strong> Green</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">RIlla is tall, but fairly slim for her height. She has an exotic but beautiful appearance and her ornate clothing sets it off perfectly.</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">RIlla is obsessed with personal hygiene and is constantly trying to get clean.</p> <p style="margin-left: 20px">Rilla peppers her conversation with subtle sarcasm when speaking to those she thinks are beneath her station.</p><p><strong>Ideal</strong><p style="margin-left: 20px">Maintaining the status quo of the nobility.</p><p><strong>Bond</strong><p style="margin-left: 20px">She is beholden to her noble house.</p><p><strong>Flaw</strong><p style="margin-left: 20px">Rilla thinks she is far smarter than she is.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Rilla, formally Zanrillakri Aurificus, Scion of House Aurificus is a minor noble of a major house. She is out in the world seeking to experience life before settling down.</p> <p style="margin-left: 20px">She is the youngest of 3 daughters, far from anyt line of succession, and as the youngest under little pressure to marry as of yet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +0</li> <li data-xf-list-type="ul">Arcana -1</li> <li data-xf-list-type="ul">Athletics +2</li> <li data-xf-list-type="ul">Deception +3</li> <li data-xf-list-type="ul"><strong>History +1</strong></li> <li data-xf-list-type="ul"><strong>Insight +2</strong></li> <li data-xf-list-type="ul"><strong>Intimidation +5</strong></li> <li data-xf-list-type="ul">Investigation -1</li> <li data-xf-list-type="ul">Medicine +0</li> <li data-xf-list-type="ul">Nature -1</li> <li data-xf-list-type="ul">Perception +0</li> <li data-xf-list-type="ul">Performance +3</li> <li data-xf-list-type="ul"><strong>Persuasion +5</strong></li> <li data-xf-list-type="ul">Religion -1</li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul">Survival +0</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> None</p><p><em>Weapons</em> Daggers, Darts, , Quarterstaffs, Light Crossbows</p><p><em>Tools</em> Playing Cards</p><p><em>Languages</em> Common, Draconic, Orcish[/sblock][sblock=Combat]<strong>AC</strong> 15</p><p><strong>Initiative</strong> +2</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +10</p><p><strong>HP</strong> 9</p><p><strong>Hit Dice</strong> 1/1</p><p><strong>HD type</strong> 1d6+1</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> +2</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +2</li> <li data-xf-list-type="ul"><em><strong>Constitution</strong></em> +4</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> -1</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +0</li> <li data-xf-list-type="ul"><em><strong>Charisma</strong></em> +5</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Quarterstaff</strong> <span style="font-size: 9px">melee</span> <strong>+4 / 1d6+2</strong> <span style="font-size: 9px">bludgeoning</span> <span style="font-size: 9px"><em>versatile (1d8)</em></span></li> </ul><p><strong>Cantrips</strong> <ul> <li data-xf-list-type="ul"><strong>Fire Bolt</strong> <span style="font-size: 9px">ranged</span> <strong>+5 / 1d10 </strong> <span style="font-size: 9px">fire</span> [120]</li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Noble(Retainers)<p style="margin-left: 20px">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><p></p><p><strong>Sorceror Features</strong></p><p><strong>Spellcasting</strong></p><p style="margin-left: 20px"></p><p><strong>Draconic(Gold) Features</strong></p><p><strong>Draconic Resilience</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.</li> <li data-xf-list-type="ul">When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.</li> </ul><p></p><p></p><p><strong>Dragonborn Features</strong></p><p><strong>Breath Weapon</strong></p><p style="margin-left: 20px">Gold - Fire - 15ft. cone</p> <ul> <li data-xf-list-type="ul">2d6 damage on a failed save, and half as much damage on a successful one.</li> <li data-xf-list-type="ul">DC 11</li> <li data-xf-list-type="ul">SR</li> </ul><p><strong>Damage Resistance</strong></p><p style="margin-left: 20px">Gold - Fire</p><p><strong>Bloodline</strong></p><p style="margin-left: 20px">Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check</p><p>[/sblock][sblock=Spellcasting]<strong>Focus: </strong>Staff</p><p></p><p><strong>Sorcerer Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +5</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 13</li> </ul><p><strong>Sorcerer Cantrips</strong></p><p style="margin-left: 20px">Fire Bolt, Prestidigitation, Light, Shocking Grasp</p><p><strong>Sorcerer Spells Known:</strong> 2</p><p style="margin-left: 20px">Thunderwave, Witch Bolt</p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 28 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Arcane Focus: Staff</li> </ul><p><strong>Chest</strong> <ul> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess kit</li> <li data-xf-list-type="ul">Rations (10)</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Tent</li> <li data-xf-list-type="ul">Fine Clothing (5)</li> <li data-xf-list-type="ul">Hempen Rope(50 ft.)</li> <li data-xf-list-type="ul">Torches (10)</li> </ul><p>[/sblock][sblock=Notes]<strong>Notes</strong><p style="margin-left: 20px">3 Retainers- Rafika Brass Dragonborn Ladies' Maid; Zenrik Brass Dragonborn footman; Theros, kobold Secretary.</p> <p style="margin-left: 20px">Equipment/Cash discrepancy is due to Explorer's pack discount.</p><p>[/sblock]</p><p></p><p>Group D Concept:</p><p>Silas, Lizardfolk Rogue</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7200099, member: 5044"] [b][size=4]Thandar Beardless[/size][/b] [b]Dwarf (Mountain) Barbarian 1[/b] [b]Outlander CG[/b] [indent]Thandar is a dwarven exile, sent from his ancestral home for his crimes, he wanders the world looking for a way to redeem himself.[/indent] [indent]A tall dwarf with a dark complexion, Thandar's beardless visage won't win any beauty contests. Shaggy haired and clothed in rough hides, Thandar looks like the creature of the wilds that he is.[/indent] [sblock=Backstory][indent]Exiled for speaking his mind to a clan leader, Thandar shaves his beard in his shame. Learning to make his way on the outside, Thandar has learned much about the natural world.[/indent][/sblock] [URL="https://ddb.ac/characters/3780824/AQUspS"]Thandar Beardless[/URL] [b][size=4]Leilara[/size][/b] [b]Half-Elf Bard 1[/b] [b]Sage [/b] [table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 14[/b](+2) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 14[/b](+2) [b]Wisdom 12[/b](+1) [b]Charisma 16[/b](+3)[/td][/tr][/table] [indent]Leilara is a chronicler of events, looking for heroes to record the adventures of.[/indent] [ATTACH=CONFIG]88750._xfImport[/ATTACH] [sblock=Appearance and Personality][b]Gender[/b] Female [b]Age[/b] 19 [b]Height[/b] 5'7 [b]Weight[/b] 130 [b]Hair[/b] Blond [b]Skin[/b] Fair [b]Eyes[/b] Blue [indent]A beautiful half-elf of athletic build, Leilara dresses simply and comfortably, her blond hair pulled back in a simple braid. She does travel with finer things if the need arises.[/indent] [b]Traits[/b] [indent]Leilara is a master of eye contact, just long enough for familiarity, but not long enough for uneasiness.[/indent][indent]She very much likes to be useful, to the point of kind of stepping on other peoples toes.[/indent][b]Ideal[/b] [indent]To bring the world joy through a masterpiece story.[/indent][b]Bond[/b] [indent]Leilara is married, she fled her abusive husband, a human sellsword and hasn't seen him since[/indent][b]Flaw[/b] [indent]She can get a little over enthusiastic[/indent] [ATTACH=CONFIG]88749._xfImport[/ATTACH][/sblock][sblock=Backstory][indent][/indent][/sblock][sblock=Stats][table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 14[/b](+2) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 14[/b](+2) [b]Wisdom 12[/b](+1) [b]Charisma 16[/b](+3)[/td][/tr][/table][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*][b]Acrobatics +4[/b][*]Animal Handling +1[*][b]Arcana +4[/b][*]Athletics +1[*][b]Deception +5[/b][*][b]History +4[/b][*][b]Insight +3[/b][*]Intimidation +3[*][b]Investigation +4[/b][*]Medicine +1[*]Nature +2[*][b]Perception +3[/b][*]Performance +3[*]Persuasion +3[*]Religion +2[*]Sleight of Hand +2[*]Stealth +2[*]Survival +1[/list] [b]Proficiencies[/b] [b]Armor:[/b] Light [b]Weapons:[/b] Simple weapons, Hand Crossbows, Rapiers, Longswords, Shortswords [b]Tools:[/b] Lute, Flute, Drum [b]Languages:[/b] Common, Elven, Orcish, Draconic, Sylvan [table=width:400][tr][td][b]AC:[/b] 14 [b]Initiative:[/b] +2 [b]Speed[/b] 30 ft. [b]Passive Perception:[/b] 13[/td][td][b]HP:[/b] 9 [b]HD:[/b] 1/1 [b]HD Type:[/b] 1d8+1[/td][/tr][/table][b]Saving Throws[/b][table=width:400][tr][td][b]Str:[/b] 1 [b][u]Dex[/u]:[/b] 4 [b]Con:[/b] 1[/td][td][b]Int:[/b] 2 [b]Wis:[/b] 1 [b][u]Cha[/u]:[/b] 5[/td][/tr][/table][b]Attacks[/b][list][*]Rapier Melee +4 / 1d8+2 Piercing Finesse[*]Light Crossbow Ranged +4 / 1d8 Piercing [80/320] Loading, Two-handed[*]Vicious Mockery Ranged Wis DC 13 DC / 1d4 psychic [60] Disadv on Next attack[/list][/sblock][sblock=Features][b]Background:[/b] Sage (Researcher) [indent]When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.[/indent][b]Bard Features[/b] [b]Spellcasting[/b] [b]Ritual Casting[/b] [b]Spellcasting Focus[/b] [Indent]Musical Instrument[/indent] [b]Bardic Inspiration (d6)[/b] [Indent]Use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you.[/indent][list][*]Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes[*]3 / LR[/list] [b]Half-Elf Features[/b] [b]Darkvision[/b] [Indent]Thanks to your elf blood, you have superior vision in dark and dim conditions.[/indent][list][*]You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.[*]You can’t discern color in darkness, only shades of gray.[/list] [b]Fey Ancestry[/b] [list][*]You have advantage on saving throws against being charmed.[*]Magic can’t put you to sleep.[/list] [/sblock][sblock=Spellcasting][table=width:400][tr][td] [b]Ability Save DC Spell Attack[/b][/td][td]Bard Charisma 13 5[/td][td] [/td][/tr][/table][b]Spell Slots:[/b] 2 [b]Bard Cantrips Known:[/b] Vicious Mockery, Minor Illusion [b]Bard Spells Known:[/b] Thunderwave, Healing Word, Faerie Fire, Illusory Script (R) [/sblock][sblock=Equipment and Money][b]Money:[/b] 0 pp, , 0 ep, , 8 cp [table=width:400][tr][td]Studded Leather[/td][td]13[/td][/tr][tr][td]Lute[/td][td]2[/td][/tr][tr][td]Flute[/td][td]1[/td][/tr][tr][td]Rapier[/td][td]2[/td][/tr][tr][td]Light Crossbow[/td][td]5[/td][/tr][tr][td]Bolts (20)[/td][td]1.5[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Bedroll[/td][td]7[/td][/tr][tr][td]Thieves' Tools[/td][td]1[/td][/tr][tr][td]Ink[/td][td]0[/td][/tr][tr][td]pen[/td][td][/td][/tr][tr][td]Mess kit[/td][td]1[/td][/tr][tr][td]Scroll Case[/td][td]4[/td][/tr][tr][td]Paper (20)[/td][td][/td][/tr][tr][td]Set of fine clothes[/td][td]6[/td][/tr][tr][td]Set of traveler's clothes[/td][td]4[/td][/tr][tr][td]Rations(6)[/td][td]12[/td][/tr][tr][td]Waterskin[/td][td]5[/td][/tr][tr][td]Pouch[/td][td]1[/td][/tr][/table] [table=width:400][/table][/sblock][sblock=Notes][/sblock] [b][size=4]Rilla[/size][/b] [b]Dragonborn(Gold) Sorceror(Draconic(Gold)) 1[/b] [b]Noble LN[/b] [b]XP:[/b] 0 / 300[table=width:400][tr][td][b]Strength 14[/b] (+2) [b]Dexterity 14[/b] (+2) [b]Constitution 14[/b] (+2)[/td][td][b]Intelligence 9[/b] (-1) [b]Wisdom 10[/b] (+0) [b]Charisma 16[/b] (+3)[/td][/tr][/table][indent]Zenrik is a young dragonborn woman of minor nobility, out seeing the world before settling down.[/indent] [sblock=Appearance, Personality and Backstory][b]Age[/b] 18 [b]Gender[/b] Female [b]Height[/b] 6'3"" [b]Weight[/b] 180 [b]Hair[/b] None [b]Skin[/b] Gold [b]Eyes[/b] Green [b]Description[/b][indent]RIlla is tall, but fairly slim for her height. She has an exotic but beautiful appearance and her ornate clothing sets it off perfectly.[/indent] [b]Traits[/b][indent]RIlla is obsessed with personal hygiene and is constantly trying to get clean.[/indent][indent]Rilla peppers her conversation with subtle sarcasm when speaking to those she thinks are beneath her station.[/indent][b]Ideal[/b][indent]Maintaining the status quo of the nobility.[/indent][b]Bond[/b][indent]She is beholden to her noble house.[/indent][b]Flaw[/b][indent]Rilla thinks she is far smarter than she is.[/indent] [b]Backstory[/b][indent]Rilla, formally Zanrillakri Aurificus, Scion of House Aurificus is a minor noble of a major house. She is out in the world seeking to experience life before settling down.[/indent][indent]She is the youngest of 3 daughters, far from anyt line of succession, and as the youngest under little pressure to marry as of yet.[/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +0[*]Arcana -1[*]Athletics +2[*]Deception +3[*][b]History +1[/b][*][b]Insight +2[/b][*][b]Intimidation +5[/b][*]Investigation -1[*]Medicine +0[*]Nature -1[*]Perception +0[*]Performance +3[*][b]Persuasion +5[/b][*]Religion -1[*]Sleight of Hand +2[*]Stealth +2[*]Survival +0[/list] [b]Proficiencies[/b] [i]Armor[/i] None [i]Weapons[/i] Daggers, Darts, , Quarterstaffs, Light Crossbows [i]Tools[/i] Playing Cards [i]Languages[/i] Common, Draconic, Orcish[/sblock][sblock=Combat][b]AC[/b] 15 [b]Initiative[/b] +2 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +10 [b]HP[/b] 9 [b]Hit Dice[/b] 1/1 [b]HD type[/b] 1d6+1 [b]Saving Throws[/b][list][*][b]Strength[/b] +2[*][b]Dexterity[/b] +2[*][i][b]Constitution[/b][/i] +4[*][b]Intelligence[/b] -1[*][b]Wisdom[/b] +0[*][i][b]Charisma[/b][/i] +5[/list] [b]Attacks[/b][list][*][b]Quarterstaff[/b] [size=1]melee[/size] [b]+4 / 1d6+2[/b] [size=1]bludgeoning[/size] [size=1][i]versatile (1d8)[/i][/size][/list][b]Cantrips[/b][LIST][*][b]Fire Bolt[/b] [size=1]ranged[/size] [B]+5 / 1d10 [/B] [size=1]fire[/size] [120] [size=1][i][/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Noble(Retainers)[INDENT]You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.[/indent] [b]Sorceror Features[/b] [b]Spellcasting[/b] [indent][/indent] [b]Draconic(Gold) Features[/b] [b]Draconic Resilience[/b] [indent][/indent][list][*]Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.[*]When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.[/list] [b]Dragonborn Features[/b] [b]Breath Weapon[/b] [indent]Gold - Fire - 15ft. cone[/indent][list][*]2d6 damage on a failed save, and half as much damage on a successful one.[*]DC 11[*]SR[/list][b]Damage Resistance[/b] [indent]Gold - Fire[/indent][b]Bloodline[/b] [indent]Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check[/indent] [/sblock][sblock=Spellcasting][b]Focus: [/b]Staff [b]Sorcerer Spells[/b][list][*][b]Spell Attack Bonus:[/b] +5[*][b]Spell Save DC:[/b] 13[/list][b]Sorcerer Cantrips[/b] [indent]Fire Bolt, Prestidigitation, Light, Shocking Grasp[/indent][b]Sorcerer Spells Known:[/b] 2 [indent]Thunderwave, Witch Bolt[/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 28 gp, 0 ep, 0 sp, 0 cp[/indent][b]Carried[/b][list][*]Arcane Focus: Staff[/list][b]Chest[/b][list][*]Backpack[*]Bedroll[*]Mess kit[*]Rations (10)[*]Waterskin[*]Tent[*]Fine Clothing (5)[*]Hempen Rope(50 ft.)[*]Torches (10)[/list][/sblock][sblock=Notes][B]Notes[/b][indent]3 Retainers- Rafika Brass Dragonborn Ladies' Maid; Zenrik Brass Dragonborn footman; Theros, kobold Secretary.[/indent][indent]Equipment/Cash discrepancy is due to Explorer's pack discount.[/indent][/sblock] Group D Concept: Silas, Lizardfolk Rogue [/QUOTE]
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