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<blockquote data-quote="Garthanos" data-source="post: 7868103" data-attributes="member: 82504"><p>Hmmm not thinking the word is necessarily well/tightly enough defined in mythology or variations in how the supernatural supposedly accomplishes anything locked down well enough to call it incorrect If we are going latin fate manipulator.... but there is an irish one asarlaíocht<a href="https://www.focloir.ie/en/grammar/ei/asarlai_xocht_fem3" target="_blank"> </a> one I think that though it looks a lot different (has more in common with druids )</p><p></p><p>Responses may be evidence of me being picky... like making note that sometimes that paradigm is going to work well others it may introduce flavors that people do not like.</p><p></p><p>Analogies do not change what it is about they point out parallels and divergences. The earlier case had parallels and was actually more a problem because they didnt actually follow through with making those elements close enough to magic to be useful but on the other side it did have some of the same problems people mention now for psionics someone whose awesome was arguably X analogous to magic just getting magic instead.</p><p></p><p>By context and me saying things like </p><p>"It relates directly as to whether you need a separate distinct mechanic ie subsystems. Psionics or Skills or Spells same fishes in that barrel."</p><p></p><p>Now admittedly I didnt say that immediately and jumped into pointing out things I thought of as noteable parallels and how they created problems on either side (not developing the subsystem or pasting the spell system someplace it didnt necessarily belong flavor wise) without preamble so shrug like all errors in communication more than one is involved.</p><p></p><p></p><p>Yeh all is good.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7868103, member: 82504"] Hmmm not thinking the word is necessarily well/tightly enough defined in mythology or variations in how the supernatural supposedly accomplishes anything locked down well enough to call it incorrect If we are going latin fate manipulator.... but there is an irish one asarlaíocht[URL='https://www.focloir.ie/en/grammar/ei/asarlai_xocht_fem3'] [/URL] one I think that though it looks a lot different (has more in common with druids ) Responses may be evidence of me being picky... like making note that sometimes that paradigm is going to work well others it may introduce flavors that people do not like. Analogies do not change what it is about they point out parallels and divergences. The earlier case had parallels and was actually more a problem because they didnt actually follow through with making those elements close enough to magic to be useful but on the other side it did have some of the same problems people mention now for psionics someone whose awesome was arguably X analogous to magic just getting magic instead. By context and me saying things like "It relates directly as to whether you need a separate distinct mechanic ie subsystems. Psionics or Skills or Spells same fishes in that barrel." Now admittedly I didnt say that immediately and jumped into pointing out things I thought of as noteable parallels and how they created problems on either side (not developing the subsystem or pasting the spell system someplace it didnt necessarily belong flavor wise) without preamble so shrug like all errors in communication more than one is involved. Yeh all is good. [/QUOTE]
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