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<blockquote data-quote="Garthanos" data-source="post: 7866951" data-attributes="member: 82504"><p>LOL its pointing out that D&D often has done this very thing of using shared mechanics. All the way from the beginning you are making it too specifically about the Ranger/skills instead of being about a design paradigm represented its not a new thing is the point. That of popping magic mechanics in for any "you can do awesome. "</p><p></p><p>Mine don't and my game is D&D no less than yours. So have fun in your so-called big tent with all the others who want to call mine not D&D.</p><p></p><p>I have no clue why you think this has anything at all related to what I said.</p><p></p><p>I am pointing out ongoing design paradigms. The parallel describes how psionics using spells is just like skillful awesome being added using spells (or what some insist are spell like mechanics in 4e) something which has some very distinctive advantages. (a number of 3e active feats were put in 4e as powers perhaps for a similar reason). When 4e skills got their own built in awesome (the ranger wasn't designed with something considered spells but rather could take abilities that launched off of skills like martial practices and skill/utility powers - which have similar enough presentation that we had people moaning everyone does magic)</p><p></p><p>I assumed you understood actually but thought it didnt hurt to elaborate on it. And I am in the same "not making a judgement" boat to be honest.</p><p></p><p>I may judge when a distinct subsystem is badly done or amounts to DM fiat though</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7866951, member: 82504"] LOL its pointing out that D&D often has done this very thing of using shared mechanics. All the way from the beginning you are making it too specifically about the Ranger/skills instead of being about a design paradigm represented its not a new thing is the point. That of popping magic mechanics in for any "you can do awesome. " Mine don't and my game is D&D no less than yours. So have fun in your so-called big tent with all the others who want to call mine not D&D. I have no clue why you think this has anything at all related to what I said. I am pointing out ongoing design paradigms. The parallel describes how psionics using spells is just like skillful awesome being added using spells (or what some insist are spell like mechanics in 4e) something which has some very distinctive advantages. (a number of 3e active feats were put in 4e as powers perhaps for a similar reason). When 4e skills got their own built in awesome (the ranger wasn't designed with something considered spells but rather could take abilities that launched off of skills like martial practices and skill/utility powers - which have similar enough presentation that we had people moaning everyone does magic) I assumed you understood actually but thought it didnt hurt to elaborate on it. And I am in the same "not making a judgement" boat to be honest. I may judge when a distinct subsystem is badly done or amounts to DM fiat though [/QUOTE]
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