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<blockquote data-quote="Rystil Arden" data-source="post: 3590629" data-attributes="member: 29014"><p>Historically speaking, a Judge has a much higher wage than a Sailor, but since both of those are based on Profession(Judge) and Profession(Sailor), and since those skills do absolutely nothing else, we would be basically encouraging everyone to pick Profession(something lucrative) if we deviated from the standard rules and tried to pay based on the Profession's relative worth in historical societies.</p><p></p><p>The other interesting idea is to give some of the jobs from the job system a really high requirement and then make them pay more. For instance, perhaps Teacher is low-paying, but then there might be </p><p></p><p>Professor--You are a visiting professor at the Academy of the Chromatic Order for a term.</p><p>Requirements: Knowledge Arcana 8 ranks, Spellcraft total bonus +15, Ability to cast 3rd-level Arcane Spells</p><p>Special Requirements: You must submit a resume and be approved by the Academy for the visiting professorship (which if you don't have the feat Academy Graduate due to attending the Academy yourself requires you to be much more impressive than the above requirements), you must dedicate an entire term to you professorship--not just one week.</p><p></p><p>Payoff: Over the course of the entire term (four months), you gain a 2000 gold stipend, 1000 gold worth of free crafted magic items and 100 craft points, and 1500 gold worth of free spell research. If you were a visiting professor with Sice, double the stipend, if with Omega, double the items, if with Daryne, double the spell research, if with Mordrue, add in 1000 gold in successful mundane research (can be published/sold and counts as a MW item for the Knowledge skill of your choice).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3590629, member: 29014"] Historically speaking, a Judge has a much higher wage than a Sailor, but since both of those are based on Profession(Judge) and Profession(Sailor), and since those skills do absolutely nothing else, we would be basically encouraging everyone to pick Profession(something lucrative) if we deviated from the standard rules and tried to pay based on the Profession's relative worth in historical societies. The other interesting idea is to give some of the jobs from the job system a really high requirement and then make them pay more. For instance, perhaps Teacher is low-paying, but then there might be Professor--You are a visiting professor at the Academy of the Chromatic Order for a term. Requirements: Knowledge Arcana 8 ranks, Spellcraft total bonus +15, Ability to cast 3rd-level Arcane Spells Special Requirements: You must submit a resume and be approved by the Academy for the visiting professorship (which if you don't have the feat Academy Graduate due to attending the Academy yourself requires you to be much more impressive than the above requirements), you must dedicate an entire term to you professorship--not just one week. Payoff: Over the course of the entire term (four months), you gain a 2000 gold stipend, 1000 gold worth of free crafted magic items and 100 craft points, and 1500 gold worth of free spell research. If you were a visiting professor with Sice, double the stipend, if with Omega, double the items, if with Daryne, double the spell research, if with Mordrue, add in 1000 gold in successful mundane research (can be published/sold and counts as a MW item for the Knowledge skill of your choice). [/QUOTE]
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