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<blockquote data-quote="LiquidBlue" data-source="post: 3128471" data-attributes="member: 40911"><p>Your example clearly shows that the feat cannot be accepted as it is currently written. Like you I suspect the problem lies with the transtion from 3.0 to 3.5. I think that I would change it so that a character's effective Druid Level can never exceed their character level. However, I think I would still let the feat be taken multiple times. If a character wants to use all of their feats making sure their animal companion is just as strong as a pure druid's I don't think that that'll be a problem. Of course this makes this feat useless to the pure druid, but then so is Practiced Spellcaster for the pure wizard.</p><p></p><p></p><p></p><p>Thank you for your insights. You mention that this would be most useful for a Cerebromancer. I tend to agree, and not only because they have such a good will save, but also because neither they nor the wizard and psion have spot or listen on their class skill list.</p><p></p><p>What I like most about this feat is the ability granted to act in the surprise round. It just feels right that a psionicly focused being can achieve the precognition necessary to avoid be taken by surprise.</p><p></p><p>I can think of a number of changes that would be able to maintain this essential flavor while at the same time, reducing the power issues you have raised. However, at this time I am not entirely sure that the feat is overpowering. I would like to hear other thoughts.</p><p></p><p>I suppose the best test is whether the feat is good enough that any character would be best served by taking it. In the example of Improved Familiar, your example clearly pointed out that the feat as written is fatally flawed. In the case of Psychic Sense, I am not yet sure.</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3128471, member: 40911"] Your example clearly shows that the feat cannot be accepted as it is currently written. Like you I suspect the problem lies with the transtion from 3.0 to 3.5. I think that I would change it so that a character's effective Druid Level can never exceed their character level. However, I think I would still let the feat be taken multiple times. If a character wants to use all of their feats making sure their animal companion is just as strong as a pure druid's I don't think that that'll be a problem. Of course this makes this feat useless to the pure druid, but then so is Practiced Spellcaster for the pure wizard. Thank you for your insights. You mention that this would be most useful for a Cerebromancer. I tend to agree, and not only because they have such a good will save, but also because neither they nor the wizard and psion have spot or listen on their class skill list. What I like most about this feat is the ability granted to act in the surprise round. It just feels right that a psionicly focused being can achieve the precognition necessary to avoid be taken by surprise. I can think of a number of changes that would be able to maintain this essential flavor while at the same time, reducing the power issues you have raised. However, at this time I am not entirely sure that the feat is overpowering. I would like to hear other thoughts. I suppose the best test is whether the feat is good enough that any character would be best served by taking it. In the example of Improved Familiar, your example clearly pointed out that the feat as written is fatally flawed. In the case of Psychic Sense, I am not yet sure. [/QUOTE]
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