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<blockquote data-quote="MNblockhead" data-source="post: 8931070" data-attributes="member: 6796661"><p>Yeah and how enjoyable that is depends on the players. </p><p></p><p>In my last session, with four 17th level characters and one 15th level character we had a 4 hour combat. Half of our 8-hour session. By the end I was exhausted running it and was feeling that is was a slog. But my players enjoyed it. I find that the best combats at high levels are with opponents that hit REALLY hard but can also be taken out fairly quickly when you figure out their weakness. If you are going to have big bads that are really beefy with defenses, tons of HP, and minions, you need to find ways to make their abilities interesting and the battle area tactically interesting. </p><p></p><p>Another setup that works well for high level combats are a group of fairly high big bads, usually casters, with a large number of squishy minions. It starts out as a bit of a slog, but the players can enjoy their PCs taking out swathes of minions while also being fearful of the mob attacks and ranged spell casters. But after a few rounds of slog, suddenly everything moves quickly after they have broken through the ranks of minions. I find these combats to be fun and not last too long, but I do use custom mob rules and not the mob rules in the DMG. I also use custom horde/swarm statblocks. Also, using a VTT or some other digital combat tracker like Hero Lab, helps a lot.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8931070, member: 6796661"] Yeah and how enjoyable that is depends on the players. In my last session, with four 17th level characters and one 15th level character we had a 4 hour combat. Half of our 8-hour session. By the end I was exhausted running it and was feeling that is was a slog. But my players enjoyed it. I find that the best combats at high levels are with opponents that hit REALLY hard but can also be taken out fairly quickly when you figure out their weakness. If you are going to have big bads that are really beefy with defenses, tons of HP, and minions, you need to find ways to make their abilities interesting and the battle area tactically interesting. Another setup that works well for high level combats are a group of fairly high big bads, usually casters, with a large number of squishy minions. It starts out as a bit of a slog, but the players can enjoy their PCs taking out swathes of minions while also being fearful of the mob attacks and ranged spell casters. But after a few rounds of slog, suddenly everything moves quickly after they have broken through the ranks of minions. I find these combats to be fun and not last too long, but I do use custom mob rules and not the mob rules in the DMG. I also use custom horde/swarm statblocks. Also, using a VTT or some other digital combat tracker like Hero Lab, helps a lot. [/QUOTE]
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