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<blockquote data-quote="MNblockhead" data-source="post: 8931065" data-attributes="member: 6796661"><p>I think that is only true with traditional XP-based leveling. With milestone leveling it is much easier to move through all levels. I find it works best with more experience players as less-experienced players need more time to get used to their characters and their abilities as they level up. </p><p></p><p>In my first campaign, I used milestone leveling. We would player 8-16 hours, one or two sessions, per level. They would do an adventure and, at least at lower levels, might go through several levels by the time the adventure ended. Then there would be some period of downtime. The players would explain what their PCs have been up to between adventures, until they we called upon again to achieve some objective. It allowed us to play through all 20 levels in our first campaign and it worked well. But it was all homebrew.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8931065, member: 6796661"] I think that is only true with traditional XP-based leveling. With milestone leveling it is much easier to move through all levels. I find it works best with more experience players as less-experienced players need more time to get used to their characters and their abilities as they level up. In my first campaign, I used milestone leveling. We would player 8-16 hours, one or two sessions, per level. They would do an adventure and, at least at lower levels, might go through several levels by the time the adventure ended. Then there would be some period of downtime. The players would explain what their PCs have been up to between adventures, until they we called upon again to achieve some objective. It allowed us to play through all 20 levels in our first campaign and it worked well. But it was all homebrew. [/QUOTE]
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