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Monk: The Past, Present, and Questionable Future of an Iconic Class
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<blockquote data-quote="ECMO3" data-source="post: 9063388" data-attributes="member: 7030563"><p>I am ok with most of the changes to the Monk. One thing I want to see most of all but don't are Kantanas (Longsowrd), Nunchaku (Flail), Nagintas (Glaive) and Blowguns as Monk weapons. I don't know how you can be serious about having an eastern-themed martial artist without these. That is the one change I really want to the current Monk class. The rest is mostly "meh"</p><p></p><p>I am fine with weapon mastery on the Monk, I think I like martial arts damage with Monk weapons better though.</p><p></p><p>As far as changes the 1-minute long rest at 7th level will be way OP for the players who actually play smart don't waste Ki spamming FOB. The irony is this is completely upside down. Where the class needs more ki is level 2-5. By level 6 they have enough to use it quite often in combat and by level 8 they can pretty much use it every turn (assuming reasonable number of combats and short rests). </p><p></p><p>I think the stunning strike changes are fine, although it should last until the ned of their next turn. </p><p></p><p>I disagree with a couple of your statements. First about Monks "never" being good at the social pillar. That depends entirely on their ability rolls. With average or below average rolls (or point buy) you are right they will never be good, but with great rolls and the right background they can be quite good. Not as good as a Rogue or Bard obviously, but pretty effective. They can be great even if they have great rolls and end up with an odd dex or wisdom and can take skill expert. They do need very good rolls to pull that off though and they need to be committed to it with their background.</p><p></p><p>I've also never really seen the problem with Acrobatics and Athletics either. Athletics is on the Monks list and more often than not I take it along with Stealth. This means they will never be bad at it and will be good at high levels even with a very low strength. Acrobatics is not used that often and when it is their Dexterity is often enough to carry them.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9063388, member: 7030563"] I am ok with most of the changes to the Monk. One thing I want to see most of all but don't are Kantanas (Longsowrd), Nunchaku (Flail), Nagintas (Glaive) and Blowguns as Monk weapons. I don't know how you can be serious about having an eastern-themed martial artist without these. That is the one change I really want to the current Monk class. The rest is mostly "meh" I am fine with weapon mastery on the Monk, I think I like martial arts damage with Monk weapons better though. As far as changes the 1-minute long rest at 7th level will be way OP for the players who actually play smart don't waste Ki spamming FOB. The irony is this is completely upside down. Where the class needs more ki is level 2-5. By level 6 they have enough to use it quite often in combat and by level 8 they can pretty much use it every turn (assuming reasonable number of combats and short rests). I think the stunning strike changes are fine, although it should last until the ned of their next turn. I disagree with a couple of your statements. First about Monks "never" being good at the social pillar. That depends entirely on their ability rolls. With average or below average rolls (or point buy) you are right they will never be good, but with great rolls and the right background they can be quite good. Not as good as a Rogue or Bard obviously, but pretty effective. They can be great even if they have great rolls and end up with an odd dex or wisdom and can take skill expert. They do need very good rolls to pull that off though and they need to be committed to it with their background. I've also never really seen the problem with Acrobatics and Athletics either. Athletics is on the Monks list and more often than not I take it along with Stealth. This means they will never be bad at it and will be good at high levels even with a very low strength. Acrobatics is not used that often and when it is their Dexterity is often enough to carry them. [/QUOTE]
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