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<blockquote data-quote="MacConnell" data-source="post: 8761679" data-attributes="member: 6855223"><p>Unbeknownst to the party, the sentry is not the same person each time and the post is exchanged while the three men make their way far around to the north side of the peak. The relocation takes more than a full day, as the walking, alone, is difficult, much more the climb. When the summit is finnally attained, two days later, it becomes readily evident that Nigel’s desire can indeed be met using Bjorn’s idea.</p><p></p><p>Strength is not really necessary to dislodge a suitable outcropping of rock to make an avalanche. Bending mechanical waylines, air is used, along with physical pressure to break loose a piece of the mountain. The large piece of stone probably weighs as much as all three men. Once it breaks loose, gravity takes its toll.</p><p></p><p>The wedge of rock slams over into the incline causing a loud quaking rumble. The descent cascades as more debris is knocked loose and combines with the fall. There is not a realistic chance for the sentry below to avoid being crushed, for he cannot fly, and no person could outrun the falling death. The cry of the sentry, when he knows his life is forfeit, is cut off, as he is buried beneath the pile of rubble that continues on for some distance, smaller stones and a huge cloud of dust continue all the way down into the Deviard encampment. Nigel, Lunnaya, and Bjorn have no need to watch the entirety of the disaster unfold, for this might put them at risk of being noticed by members of the enemy who will surely be looking up at all the noise.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p>Silver Ingots: 100</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, {shock x3}</p><p>Cobalt: 1, ??</p><p>Copper: 7, {shock or compulsion x5}</p><p>Gold: 7, ??</p><p>Magnesium: 14, {recover x3}</p><p>Molybdenum: 10, {shock or compulsion x4}</p><p>Nickel: 5, {shock x4}</p><p>Platinum: 10, ??</p><p>Silver: 8, {shock or compulsion x5}</p><p>Tin: 1, {- Mind x 2}</p><p>Titanium: 8, ??</p><p>Vanadium: 7, ??</p><p>Zinc: 14, {Mend x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>leather scroll containing Deviard writing</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8761679, member: 6855223"] Unbeknownst to the party, the sentry is not the same person each time and the post is exchanged while the three men make their way far around to the north side of the peak. The relocation takes more than a full day, as the walking, alone, is difficult, much more the climb. When the summit is finnally attained, two days later, it becomes readily evident that Nigel’s desire can indeed be met using Bjorn’s idea. Strength is not really necessary to dislodge a suitable outcropping of rock to make an avalanche. Bending mechanical waylines, air is used, along with physical pressure to break loose a piece of the mountain. The large piece of stone probably weighs as much as all three men. Once it breaks loose, gravity takes its toll. The wedge of rock slams over into the incline causing a loud quaking rumble. The descent cascades as more debris is knocked loose and combines with the fall. There is not a realistic chance for the sentry below to avoid being crushed, for he cannot fly, and no person could outrun the falling death. The cry of the sentry, when he knows his life is forfeit, is cut off, as he is buried beneath the pile of rubble that continues on for some distance, smaller stones and a huge cloud of dust continue all the way down into the Deviard encampment. Nigel, Lunnaya, and Bjorn have no need to watch the entirety of the disaster unfold, for this might put them at risk of being noticed by members of the enemy who will surely be looking up at all the noise. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 Silver Ingots: 100 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, {shock x3} Cobalt: 1, ?? Copper: 7, {shock or compulsion x5} Gold: 7, ?? Magnesium: 14, {recover x3} Molybdenum: 10, {shock or compulsion x4} Nickel: 5, {shock x4} Platinum: 10, ?? Silver: 8, {shock or compulsion x5} Tin: 1, {- Mind x 2} Titanium: 8, ?? Vanadium: 7, ?? Zinc: 14, {Mend x 2} [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: leather scroll containing Deviard writing [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc] [/QUOTE]
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