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<blockquote data-quote="MacConnell" data-source="post: 8683754" data-attributes="member: 6855223"><p>[spoiler=Analyze]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 28(alchemy) + 38(analysis) + 155(d100) = 211</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 33 + 38 + 75 = 146</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 41 + 31 + 73 = 145</p><p>[/spoiler]</p><p>There are 7 ingots of zinc, 7 of iron, and 4 of aluminum, which are readily recognized and set aside. There are 10 ingots of magnesium and 4 ingots of chromium, which are not so readily recognized, but still require little concentration, as they have been collected before. It is recognized that the party already had 4 ingots of magnesium that had not yet been identified.</p><p></p><p>Nigel, while first separating the haul simply by looks and touch, pauses at a small handful of dark, fairly soft metal with a purplish tint to it. Later learning that the substance is called manganese, what he quickly realizes through his mystical analysis is that the metal is naturally toxic and can be used by a Psionicist to siphon life from another. There are 5 of these ingots in total.</p><p></p><p>Lunnaya gathers some similar ingots, also 5 in total, that are not quite as soft and more iridescent than purplish. Later learning that this metal is called nickel, has benefit to smithing, and discovers that it can be used by a Psionicist to significantly enhance electrical shock.</p><p></p><p>Bjorn gathers a handful of brownish, iridescent, hard metal, 10 in total, that are later learned to be called molybdenum, a metal highly sought for the manufacture of a weather resistance alloy. It can be used by a Psionicist to significantly enhance electrical shock or mystical compulsion.</p><p></p><p>Nigel sets aside 7, shiny, reddish-orange, moderately soft ingots that the party later learns are called copper, which is used in the manufacture of jewelry and coins. He discovers that, like all of the identified metals, it may be used by a Psionicist to significantly increase electrical shock or mystical compulsion. Bjorn is the party's Psionicist.</p><p></p><p>Lunnaya separates 8, bright, shiny, soft ingots that are later learned to be called silver, which is used in the manufacture of jewelry and coins. Ingots that can not be identified include 7 that are bright, shiny, soft and yellow, 10 that look like the silver but are slightly darker and slightly harder, 8 that look like the magnesium but are much harder, Coldtree recognizing that it is titanium but not its use, 7 that are almost the same yellow color as the 7 others but much harder, and 1 ingot with a bluish tint, that is very hard.</p><p></p><p>Logistically the leather scroll seems to contain information about the various metals. It is deduced that the information includes locations and quantities but nothing specific can be discerned from the Deviard script.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, {shock x3}</p><p>Cobalt: 1, ??</p><p>Copper: 7, {shock or compulsion x5}</p><p>Gold: 7, ??</p><p>Magnesium: 14, {recover x3}</p><p>Molybdenum: 10, {shock or compulsion x4}</p><p>Nickel: 5, {shock x4}</p><p>Platinum: 10, ??</p><p>Silver: 8, {shock or compulsion x5}</p><p>Tin: 1, {- Mind x 2}</p><p>Titanium: 8, ??</p><p>Vanadium: 7, ??</p><p>Zinc: 14, {Mend x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>leather scroll containing Deviard writing</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8683754, member: 6855223"] [spoiler=Analyze] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 28(alchemy) + 38(analysis) + 155(d100) = 211 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 33 + 38 + 75 = 146 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 41 + 31 + 73 = 145 [/spoiler] There are 7 ingots of zinc, 7 of iron, and 4 of aluminum, which are readily recognized and set aside. There are 10 ingots of magnesium and 4 ingots of chromium, which are not so readily recognized, but still require little concentration, as they have been collected before. It is recognized that the party already had 4 ingots of magnesium that had not yet been identified. Nigel, while first separating the haul simply by looks and touch, pauses at a small handful of dark, fairly soft metal with a purplish tint to it. Later learning that the substance is called manganese, what he quickly realizes through his mystical analysis is that the metal is naturally toxic and can be used by a Psionicist to siphon life from another. There are 5 of these ingots in total. Lunnaya gathers some similar ingots, also 5 in total, that are not quite as soft and more iridescent than purplish. Later learning that this metal is called nickel, has benefit to smithing, and discovers that it can be used by a Psionicist to significantly enhance electrical shock. Bjorn gathers a handful of brownish, iridescent, hard metal, 10 in total, that are later learned to be called molybdenum, a metal highly sought for the manufacture of a weather resistance alloy. It can be used by a Psionicist to significantly enhance electrical shock or mystical compulsion. Nigel sets aside 7, shiny, reddish-orange, moderately soft ingots that the party later learns are called copper, which is used in the manufacture of jewelry and coins. He discovers that, like all of the identified metals, it may be used by a Psionicist to significantly increase electrical shock or mystical compulsion. Bjorn is the party's Psionicist. Lunnaya separates 8, bright, shiny, soft ingots that are later learned to be called silver, which is used in the manufacture of jewelry and coins. Ingots that can not be identified include 7 that are bright, shiny, soft and yellow, 10 that look like the silver but are slightly darker and slightly harder, 8 that look like the magnesium but are much harder, Coldtree recognizing that it is titanium but not its use, 7 that are almost the same yellow color as the 7 others but much harder, and 1 ingot with a bluish tint, that is very hard. Logistically the leather scroll seems to contain information about the various metals. It is deduced that the information includes locations and quantities but nothing specific can be discerned from the Deviard script. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, {shock x3} Cobalt: 1, ?? Copper: 7, {shock or compulsion x5} Gold: 7, ?? Magnesium: 14, {recover x3} Molybdenum: 10, {shock or compulsion x4} Nickel: 5, {shock x4} Platinum: 10, ?? Silver: 8, {shock or compulsion x5} Tin: 1, {- Mind x 2} Titanium: 8, ?? Vanadium: 7, ?? Zinc: 14, {Mend x 2} [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: leather scroll containing Deviard writing [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc] [/QUOTE]
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