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<blockquote data-quote="Lanefan" data-source="post: 9326261" data-attributes="member: 29398"><p>Part of the problem is that titling an adventure accurately might give away information that players aren't supposed to know until things are well underway. Now some DMs might not care about this, but others will, thus the authors/editors kinda have to err on the side of caution.</p><p></p><p>I almost always have a "working name" for an adventure that gets used until the actual name comes out; and sometimes that working name ends up sticking.</p><p></p><p>For example, I recently ran a homebrew adventure with the working name "Pomfrey West Marches", as it involved a party exploring into some hills west of Pomfrey (a kingdom) with no idea what they'd find there other than - they hoped - camps of Orc raiders. Had I called it, say, "Giants of the Hills" or "Demon Cliffs" or "Dwarven Dead" that would hsve given info they didn't yet have as to what they'd maybe find there other than just Orcs.</p><p></p><p>As it turned out, there were Giants in the hills who had been backing and profiting off the raiders; but the West Marches name stuck.</p><p></p><p>(to answer why does an adventure need a name at all; two reasons: 1) it's the first thing the players will ask when starting their treasury record, so they know which adventure this treasury is from; and 2) I need it for recordkeeping purposes)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9326261, member: 29398"] Part of the problem is that titling an adventure accurately might give away information that players aren't supposed to know until things are well underway. Now some DMs might not care about this, but others will, thus the authors/editors kinda have to err on the side of caution. I almost always have a "working name" for an adventure that gets used until the actual name comes out; and sometimes that working name ends up sticking. For example, I recently ran a homebrew adventure with the working name "Pomfrey West Marches", as it involved a party exploring into some hills west of Pomfrey (a kingdom) with no idea what they'd find there other than - they hoped - camps of Orc raiders. Had I called it, say, "Giants of the Hills" or "Demon Cliffs" or "Dwarven Dead" that would hsve given info they didn't yet have as to what they'd maybe find there other than just Orcs. As it turned out, there were Giants in the hills who had been backing and profiting off the raiders; but the West Marches name stuck. (to answer why does an adventure need a name at all; two reasons: 1) it's the first thing the players will ask when starting their treasury record, so they know which adventure this treasury is from; and 2) I need it for recordkeeping purposes) [/QUOTE]
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