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<blockquote data-quote="Gus L" data-source="post: 9325773" data-attributes="member: 7045072"><p>I tend to agree both that this describes the intended campaign well enough (or perhaps the setting) but and that titles are helpful ... but I don't know how helpful.</p><p></p><p>E.G. In the example I gave about the new players and the owlbear - the near instantaneous deaths of a fighter and MU (Why an MU would step into the front line with an owlbear I do not know...) didn't really push those players into fully embracing the dungeon crawling Western style of the setting... rather they helped make it their own after some grumbling (there had been plans for the future of that fighter, a story beyond eaten by a growly hoot)... The adventure became about hunting down the owlbear and killing it, which the party did, and then finding that it's pelt was worth 500 GP (or 1/4 a level for one PC - nice but not great loot) deciding to hunt monsters rather then continue plundering the tomb they were in. That was fine. They went on to seek out a swat of Manticores (also not a great idea for a 2nd level party) and became embroiled in a scenario with them that was heroic (trying to save a ranch full of regular people) but not especially lucrative or easy. So the lesson reiterated was that players bend the setting to their interests in ways that are often independent of or even actively counter to the setting's stated goals and especially its mechanical incentives.</p><p></p><p>Now as to names... This was once a thread about using smaller adventures in place of huge campaign tombs. Traditionally smaller location based adventures have gotten a name based on the location "Keep on the Borderlands", "Place of the Silver Princess", "Lair of the Lamb" or "Caverns of Thracia" for example. These don't actually seem very evocative of what the characters are intended to do there though... The play style or setting goals of are absent here. Perhaps "Massacre on the Borderlands" or "Escape from the Lamb" would work better... but again the play style is not actually defined.</p><p></p><p>So if titles are helpful to evoke a feeling or ideas about play style ... they still don't seem that helpful.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9325773, member: 7045072"] I tend to agree both that this describes the intended campaign well enough (or perhaps the setting) but and that titles are helpful ... but I don't know how helpful. E.G. In the example I gave about the new players and the owlbear - the near instantaneous deaths of a fighter and MU (Why an MU would step into the front line with an owlbear I do not know...) didn't really push those players into fully embracing the dungeon crawling Western style of the setting... rather they helped make it their own after some grumbling (there had been plans for the future of that fighter, a story beyond eaten by a growly hoot)... The adventure became about hunting down the owlbear and killing it, which the party did, and then finding that it's pelt was worth 500 GP (or 1/4 a level for one PC - nice but not great loot) deciding to hunt monsters rather then continue plundering the tomb they were in. That was fine. They went on to seek out a swat of Manticores (also not a great idea for a 2nd level party) and became embroiled in a scenario with them that was heroic (trying to save a ranch full of regular people) but not especially lucrative or easy. So the lesson reiterated was that players bend the setting to their interests in ways that are often independent of or even actively counter to the setting's stated goals and especially its mechanical incentives. Now as to names... This was once a thread about using smaller adventures in place of huge campaign tombs. Traditionally smaller location based adventures have gotten a name based on the location "Keep on the Borderlands", "Place of the Silver Princess", "Lair of the Lamb" or "Caverns of Thracia" for example. These don't actually seem very evocative of what the characters are intended to do there though... The play style or setting goals of are absent here. Perhaps "Massacre on the Borderlands" or "Escape from the Lamb" would work better... but again the play style is not actually defined. So if titles are helpful to evoke a feeling or ideas about play style ... they still don't seem that helpful. [/QUOTE]
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