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<blockquote data-quote="Paul Farquhar" data-source="post: 9325690" data-attributes="member: 6906155"><p>I wouldn't want to suggest that "less rulz" is a solution either, that has it's own issues, but I do find that the shear size of the DMG makes potential DMs say a hard "nope".</p><p></p><p>Especially compared to <em>playing</em> D&D, which is easy to pick up without reading anything at all. You need to know more rules to play Snakes and Ladders.</p><p></p><p>Of course, you don't <em>need</em> to know the DMG* to be a DM, and the starter sets try to do what the old Basic Set did, but simply knowing the DMG exists is off-putting, and these days, very few people seem to start playing D&D with a Starter Set. I suppose because they more often join established groups than have an everyone starting together situation.</p><p></p><p>And running D&D, I sometimes find myself scrabbling through rulebooks for an obscure rule. This is bad for the game - as any teacher or entertainer knows, this sort of interruption can cause you to loose the audience (i.e. the players). Ideally, the DM should know all the rules in their head, but my brain simply does not have than much capacity.</p><p></p><p></p><p></p><p>*As an example, the DMG spends a lot of time on world building, and I agree with you, a new DM does not need to bother with that at all.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9325690, member: 6906155"] I wouldn't want to suggest that "less rulz" is a solution either, that has it's own issues, but I do find that the shear size of the DMG makes potential DMs say a hard "nope". Especially compared to [I]playing[/I] D&D, which is easy to pick up without reading anything at all. You need to know more rules to play Snakes and Ladders. Of course, you don't [I]need[/I] to know the DMG* to be a DM, and the starter sets try to do what the old Basic Set did, but simply knowing the DMG exists is off-putting, and these days, very few people seem to start playing D&D with a Starter Set. I suppose because they more often join established groups than have an everyone starting together situation. And running D&D, I sometimes find myself scrabbling through rulebooks for an obscure rule. This is bad for the game - as any teacher or entertainer knows, this sort of interruption can cause you to loose the audience (i.e. the players). Ideally, the DM should know all the rules in their head, but my brain simply does not have than much capacity. *As an example, the DMG spends a lot of time on world building, and I agree with you, a new DM does not need to bother with that at all. [/QUOTE]
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