Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Classes and Home setting Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8185406" data-attributes="member: 42856"><p>I don't know if it would fit in your setting, but here's my take on this particular limitation.</p><p></p><p>If you see Clerics as servant of a local god, yes, its logical that they would find little interest to act outside of their area. But if you are not having almighty gods, the relationship with their clergy could be very different. "The first son of each family born around the Great Forest should be dedicated to Great Elk by exposing them in the forest from dawn to dusk. Most will live, as the Great Elk will generally reject the sacrifice made by the pious parents and let their child live, yet some will be taken, marked with the sign of the Great Elk and empowered by him and achieve a great destiny". And you have a Cleric that could do whatever he wants, including defending the local communities as he was raised by feys in the forest, but otherwise free to venture in the world. You mentionned ancestor spirits? "All the clan worship the founder of the clan, and he blesses each seventh son of a seventh son with extraordinary powers as a reward for the fertility of the family, raising many warriors to the clan". You don't need to have power coming from regular worship and service but could be the gift given as a result of a former (multi-generational?) worship and service. You could even have it be semi-random. The god of the city elects random children to be his priests, as a reward for the worship of the whole city. Except that they must spend one hour praying him each day and never shave their heads, they have no obligations. The wonder they will make will be associated with the god of the city and prompt all the other citizen to pray him. He doesn't need them to serve in a temple, if they become heroes of legend, it's enough to draw people to the city and benefit from the protection of the god of such an heroic figure. They would feel more like "greek heroes" than "ordained priests of monotheistic religions". For some little gods, you could have the PC actually be heroes in the greek sense. "No, you don't owe me any service or worship, but you get powers because your father isn't... look, it's complicated."</p><p></p><p>You could do no difference backgroundwise between clerics and druids (they got a different kind of abilities from their god, maybe with more purpose for the druid), just keeping the classes mechanically distinctive. I'd make Clerics and Warlock have the same <em>kind</em> of relationships with their patrons, but the details chances (clerics are blessed by benevolent spirits, warlock go to powerful spirits and actively make a deal for power). That's why warlock seem more bound to their patron, because they sought them and made a deal, while the deal-making was very shallow when you're just blessed by a god because one of your ancestor was very pious. But you could have both good and evil patron for clerics and warlock, depending on how they are approached.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8185406, member: 42856"] I don't know if it would fit in your setting, but here's my take on this particular limitation. If you see Clerics as servant of a local god, yes, its logical that they would find little interest to act outside of their area. But if you are not having almighty gods, the relationship with their clergy could be very different. "The first son of each family born around the Great Forest should be dedicated to Great Elk by exposing them in the forest from dawn to dusk. Most will live, as the Great Elk will generally reject the sacrifice made by the pious parents and let their child live, yet some will be taken, marked with the sign of the Great Elk and empowered by him and achieve a great destiny". And you have a Cleric that could do whatever he wants, including defending the local communities as he was raised by feys in the forest, but otherwise free to venture in the world. You mentionned ancestor spirits? "All the clan worship the founder of the clan, and he blesses each seventh son of a seventh son with extraordinary powers as a reward for the fertility of the family, raising many warriors to the clan". You don't need to have power coming from regular worship and service but could be the gift given as a result of a former (multi-generational?) worship and service. You could even have it be semi-random. The god of the city elects random children to be his priests, as a reward for the worship of the whole city. Except that they must spend one hour praying him each day and never shave their heads, they have no obligations. The wonder they will make will be associated with the god of the city and prompt all the other citizen to pray him. He doesn't need them to serve in a temple, if they become heroes of legend, it's enough to draw people to the city and benefit from the protection of the god of such an heroic figure. They would feel more like "greek heroes" than "ordained priests of monotheistic religions". For some little gods, you could have the PC actually be heroes in the greek sense. "No, you don't owe me any service or worship, but you get powers because your father isn't... look, it's complicated." You could do no difference backgroundwise between clerics and druids (they got a different kind of abilities from their god, maybe with more purpose for the druid), just keeping the classes mechanically distinctive. I'd make Clerics and Warlock have the same [I]kind[/I] of relationships with their patrons, but the details chances (clerics are blessed by benevolent spirits, warlock go to powerful spirits and actively make a deal for power). That's why warlock seem more bound to their patron, because they sought them and made a deal, while the deal-making was very shallow when you're just blessed by a god because one of your ancestor was very pious. But you could have both good and evil patron for clerics and warlock, depending on how they are approached. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Classes and Home setting Advice
Top