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Low Fantasy Gaming Offers A Delicious Blend of Different D&D Editions
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<blockquote data-quote="Monayuris" data-source="post: 8123048" data-attributes="member: 6859536"><p>[USER=7026594]@Mannahnin[/USER] made the point.</p><p></p><p>It is a fun implementation of the idea of "Pushing your luck" and "Your luck running out".</p><p></p><p>The decrementing Luck score is kind of 'self-referential'. You can still keep getting lucky, but most times, when you succeed at a Luck roll, it decreases. Every time you need to make a Luck roll, you are pushing your luck further. You don't get the same uncertainty if you just have 3 Luck Points to spend.</p><p></p><p>Also, note that Luck is only actively spent on Major Exploits. These are maneuvers that can significantly disable or interfere with a creature. You get a big payoff for using it.</p><p></p><p>I also like how it more accurately simulates reality, in that you can never really know if you will succeed or fail. You do know it is a resource that is depleting and you will more likely fail, but you can always roll a '1' and pull something off.</p><p></p><p>With just Luck points, it is too much of a 'narrative control'; spend a point to succeed, for my tastes.</p><p></p><p>A third thing I like about it is that a lot of monsters will drain Luck on their attacks. It is a way to implement concepts like Level Drain and Ability Drain in ways that don't cause your character to become negated or useless.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8123048, member: 6859536"] [USER=7026594]@Mannahnin[/USER] made the point. It is a fun implementation of the idea of "Pushing your luck" and "Your luck running out". The decrementing Luck score is kind of 'self-referential'. You can still keep getting lucky, but most times, when you succeed at a Luck roll, it decreases. Every time you need to make a Luck roll, you are pushing your luck further. You don't get the same uncertainty if you just have 3 Luck Points to spend. Also, note that Luck is only actively spent on Major Exploits. These are maneuvers that can significantly disable or interfere with a creature. You get a big payoff for using it. I also like how it more accurately simulates reality, in that you can never really know if you will succeed or fail. You do know it is a resource that is depleting and you will more likely fail, but you can always roll a '1' and pull something off. With just Luck points, it is too much of a 'narrative control'; spend a point to succeed, for my tastes. A third thing I like about it is that a lot of monsters will drain Luck on their attacks. It is a way to implement concepts like Level Drain and Ability Drain in ways that don't cause your character to become negated or useless. [/QUOTE]
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Low Fantasy Gaming Offers A Delicious Blend of Different D&D Editions
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