Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Level = Challenge Rating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9336866" data-attributes="member: 58172"><p>[USER=72555]@NotAYakk[/USER]</p><p></p><p>Your criterion sounds about right, a standard combat should average three rounds while depleting a certain proportion of resources.</p><p></p><p>At the same time, the term "level" needs to remain consistent. Player character levels are highly calibrated for consistency and balance. Level is a measure to gauge the power of any creature − even when creatures have different features. Monsters need to use the same Level that heroes do, because Level is a unit of measurement that works.</p><p></p><p>Suppose every monster is playable, with a player character Level that is equivalent to other player characters.</p><p></p><p>There is a Level 9 monster. A standard combat would be something like two Level 9 heroes versus this monster. However, if there are four Level 9 heroes versus the monster, then the standard combat would need a more powerful monster at about Level 12.</p><p></p><p>• <strong>Two</strong> Level 9 heroes versus <strong>Level 9</strong>.</p><p>• <strong>Four</strong> Level 9 heroes versus <strong>Level 12</strong>.</p><p></p><p>Each monster is whatever Level it is, using the same metric that player characters use. The powers of the monster need to be appropriate for its Level.</p><p></p><p>The monsters need to use player Levels, because this unit of measurement is reliable and self-evident.</p><p></p><p></p><p>When comparing player Level with monster Challenge, the Proficiency is the same. Hence the combat accuracy is comparable between. The biggest difference between Level and Challenge is the amount of Hit Points.</p><p></p><p>• Player character gets about 5 Hit Points per Level (d8 or d10) plus a likely +2 Constitution = 7 Hit Points per Level.</p><p></p><p>• Monster gets double this, about 15 Hit Points per Challenge Rating!</p><p></p><p>The monster normally has way more Hit Points at the same level of Proficiency. Even a player Barbarian with a +5 Constitution is only getting 12 Hit Points per Level.</p><p></p><p>On the other hand, player character also have access to extreme Hit Point inflation. Consider the Druid Wild Shape feature that adds the Hit Points of a separate creature. Plus healing spells, Second Wind, healing potions, and other methods to inflate Hit Points.</p><p></p><p>The player Levels with the features appropriate to each can even include extreme Hit Points as part of the budget for the features of that level. Generally speaking, monsters are simple. They only need enough features to cover about 3 rounds or so. All the extra unspent budget for that level is converted into extra Hit Points.</p><p></p><p>It is possible to quantify every monster in terms of player character Levels. It helps because this gives the DM a clear understanding of how powerful the monster is.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9336866, member: 58172"] [USER=72555]@NotAYakk[/USER] Your criterion sounds about right, a standard combat should average three rounds while depleting a certain proportion of resources. At the same time, the term "level" needs to remain consistent. Player character levels are highly calibrated for consistency and balance. Level is a measure to gauge the power of any creature − even when creatures have different features. Monsters need to use the same Level that heroes do, because Level is a unit of measurement that works. Suppose every monster is playable, with a player character Level that is equivalent to other player characters. There is a Level 9 monster. A standard combat would be something like two Level 9 heroes versus this monster. However, if there are four Level 9 heroes versus the monster, then the standard combat would need a more powerful monster at about Level 12. • [B]Two[/B] Level 9 heroes versus [B]Level 9[/B]. • [B]Four[/B] Level 9 heroes versus [B]Level 12[/B]. Each monster is whatever Level it is, using the same metric that player characters use. The powers of the monster need to be appropriate for its Level. The monsters need to use player Levels, because this unit of measurement is reliable and self-evident. When comparing player Level with monster Challenge, the Proficiency is the same. Hence the combat accuracy is comparable between. The biggest difference between Level and Challenge is the amount of Hit Points. • Player character gets about 5 Hit Points per Level (d8 or d10) plus a likely +2 Constitution = 7 Hit Points per Level. • Monster gets double this, about 15 Hit Points per Challenge Rating! The monster normally has way more Hit Points at the same level of Proficiency. Even a player Barbarian with a +5 Constitution is only getting 12 Hit Points per Level. On the other hand, player character also have access to extreme Hit Point inflation. Consider the Druid Wild Shape feature that adds the Hit Points of a separate creature. Plus healing spells, Second Wind, healing potions, and other methods to inflate Hit Points. The player Levels with the features appropriate to each can even include extreme Hit Points as part of the budget for the features of that level. Generally speaking, monsters are simple. They only need enough features to cover about 3 rounds or so. All the extra unspent budget for that level is converted into extra Hit Points. It is possible to quantify every monster in terms of player character Levels. It helps because this gives the DM a clear understanding of how powerful the monster is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level = Challenge Rating
Top