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<blockquote data-quote="AbdulAlhazred" data-source="post: 9305309" data-attributes="member: 82106"><p>Hmmm, level 3 standard has 48 hit points, and does 11 damage per hit, average. Level 3 PC should hit this monster 60%. Assume half focus fire, 2 PCs should take out one monster at turn 3, and then takedowns will ramp up from there, I'd be surprised if the fight extends beyond round 7, with monster numbers being something like (per round) 4,4,3,2,1,1 and hitting at 50%. That gives us 44, 44, 33, 22, 11, 11 = 82.5 expected total monster damage output. That should probably suck up most all the hit points of 4 level 3 PCs who are not defenders. I'd expect one or two to get knocked down if they lack an effective healer, but assuming there IS such a figure, I'd expect most fights nobody goes down. Also, should the PCs expend some daily resources they should be able to decrease the total monster damage output by at least 1/3! </p><p></p><p>Obviously all this depends on some modest degree of coordinated play, but nothing extraordinary. Expert groups can easily halve team monster's damage output and come out with effectively a couple HS down, and maybe not even burning any daily resources at all. I mean, this level of fight should be on the easier side...</p><p></p><p>Yeah, I agree this is the essence of decent 4e play is just knowing the balance factor between "I expended something that might be good later" vs "I saved a bunch of HS." That is, at a basic level, the game. Even if you don't focus, etc. and play bad tactics, the same basic considerations still apply.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9305309, member: 82106"] Hmmm, level 3 standard has 48 hit points, and does 11 damage per hit, average. Level 3 PC should hit this monster 60%. Assume half focus fire, 2 PCs should take out one monster at turn 3, and then takedowns will ramp up from there, I'd be surprised if the fight extends beyond round 7, with monster numbers being something like (per round) 4,4,3,2,1,1 and hitting at 50%. That gives us 44, 44, 33, 22, 11, 11 = 82.5 expected total monster damage output. That should probably suck up most all the hit points of 4 level 3 PCs who are not defenders. I'd expect one or two to get knocked down if they lack an effective healer, but assuming there IS such a figure, I'd expect most fights nobody goes down. Also, should the PCs expend some daily resources they should be able to decrease the total monster damage output by at least 1/3! Obviously all this depends on some modest degree of coordinated play, but nothing extraordinary. Expert groups can easily halve team monster's damage output and come out with effectively a couple HS down, and maybe not even burning any daily resources at all. I mean, this level of fight should be on the easier side... Yeah, I agree this is the essence of decent 4e play is just knowing the balance factor between "I expended something that might be good later" vs "I saved a bunch of HS." That is, at a basic level, the game. Even if you don't focus, etc. and play bad tactics, the same basic considerations still apply. [/QUOTE]
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