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[Let's Read] Dragonlance Companion
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<blockquote data-quote="humble minion" data-source="post: 9181701" data-attributes="member: 5948"><p>One of the big 3 DMsGuild Dragonlance sourcebooks, and like all of them, has some good stuff and some less good stuff.</p><p></p><p>Agreed that baaz draconians are a big gap here, as are the explosive death rules for the various draconian PC races. I'm not absolutely in love with the half-ogre rules, but they're workable (personally, I'd just give a half-ogre bugbear stats, minus Stealth proficiency and surprise attack, substituting them for a goliath's Stone's Endurance ability). Thanoi look a tad overpowered to me. Two bonus skill proficiencies, swimming speed, and cold resistance is a very solid array (there's also their natural attack, but i find that overrated generally). Still, it's not dramatically terrible or anything.</p><p></p><p>Mechanically, i don't think college of Ages bard is that overpowered, really. Armour of Istar only works until the subject gets hit so it's really quite limited. Wrath of Saints can't distinguish between friend and foe. Glory of Heroes and Wrath of Dragons are the only really problematic ones, and Glory of Heroes would be hard to get maximum benefit from because of short range and duration, while Wrath of Dragons simply needs a save to negate houseruled in. Fewmaster shouldn't be a subclass in my opinion, it's a military rank. It probably should be a feat or feat chain like the Solamnic Knight feats in SotDQ.</p><p></p><p>My main issue with this chapter is how few of the subclass options feel, well, <em>Dragonlancey</em>. Flesh Sculptor is way too grimdark, Dragon barbarian is, well, dragony, but it's an poor fit with Krynnish dragon lore. Elements druid seems to only exist because we wanted at least one druid subclass here, there's nothing particularly Krynnish involved, and as far as i know absolutely no support in the lore. Plague domain cleric has a perfectly reasonable role as a cleric of Morgion, but why are we getting subclasses for evil gods when there's still no published subclass that even remotely fits Branchala? Priorities, guys! College of Ages runs aground on the same rocks that all 5e bards do in Dragonlance - full caster bards are a poor fit for the whole Colleges of Sorcery thing. Personally, I'd probably just say houserule that bards can also represent variant clerics whose magic comes from Gilean or Reorx or Branchala or similar. Explains why they can heal.</p><p></p><p>Way of Divinity monk is a very nice fit for a follower of Majere, I'd allow it without hesitation. Oath of Secrets is a bit tougher. I can certainly see a role for them in Krynn, but in DL, paladins must have gods in order to cast spells, and there's not many that are a great thematic fit. Hiddukel probably, and maybe even Takhisis, but it's harder to find anyone appropriate on the good or neutral sides of things. Gilean perhaps?</p></blockquote><p></p>
[QUOTE="humble minion, post: 9181701, member: 5948"] One of the big 3 DMsGuild Dragonlance sourcebooks, and like all of them, has some good stuff and some less good stuff. Agreed that baaz draconians are a big gap here, as are the explosive death rules for the various draconian PC races. I'm not absolutely in love with the half-ogre rules, but they're workable (personally, I'd just give a half-ogre bugbear stats, minus Stealth proficiency and surprise attack, substituting them for a goliath's Stone's Endurance ability). Thanoi look a tad overpowered to me. Two bonus skill proficiencies, swimming speed, and cold resistance is a very solid array (there's also their natural attack, but i find that overrated generally). Still, it's not dramatically terrible or anything. Mechanically, i don't think college of Ages bard is that overpowered, really. Armour of Istar only works until the subject gets hit so it's really quite limited. Wrath of Saints can't distinguish between friend and foe. Glory of Heroes and Wrath of Dragons are the only really problematic ones, and Glory of Heroes would be hard to get maximum benefit from because of short range and duration, while Wrath of Dragons simply needs a save to negate houseruled in. Fewmaster shouldn't be a subclass in my opinion, it's a military rank. It probably should be a feat or feat chain like the Solamnic Knight feats in SotDQ. My main issue with this chapter is how few of the subclass options feel, well, [I]Dragonlancey[/I]. Flesh Sculptor is way too grimdark, Dragon barbarian is, well, dragony, but it's an poor fit with Krynnish dragon lore. Elements druid seems to only exist because we wanted at least one druid subclass here, there's nothing particularly Krynnish involved, and as far as i know absolutely no support in the lore. Plague domain cleric has a perfectly reasonable role as a cleric of Morgion, but why are we getting subclasses for evil gods when there's still no published subclass that even remotely fits Branchala? Priorities, guys! College of Ages runs aground on the same rocks that all 5e bards do in Dragonlance - full caster bards are a poor fit for the whole Colleges of Sorcery thing. Personally, I'd probably just say houserule that bards can also represent variant clerics whose magic comes from Gilean or Reorx or Branchala or similar. Explains why they can heal. Way of Divinity monk is a very nice fit for a follower of Majere, I'd allow it without hesitation. Oath of Secrets is a bit tougher. I can certainly see a role for them in Krynn, but in DL, paladins must have gods in order to cast spells, and there's not many that are a great thematic fit. Hiddukel probably, and maybe even Takhisis, but it's harder to find anyone appropriate on the good or neutral sides of things. Gilean perhaps? [/QUOTE]
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