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<blockquote data-quote="el-remmen" data-source="post: 9285958" data-attributes="member: 11"><p>It is basically what I do, but directly on the battlemat (or with the tiles) once we run out of room I wipe what had and the players are responsible for making some kind of notation of what they have passed through. The map doesn't have to be perfect (heck, they don't even have to make one if they really don't want to) but they sure do find it helpful when they are low on hps and desperately trying to find their way back out before the monsters they disturbed catch up with them.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9285958, member: 11"] It is basically what I do, but directly on the battlemat (or with the tiles) once we run out of room I wipe what had and the players are responsible for making some kind of notation of what they have passed through. The map doesn't have to be perfect (heck, they don't even have to make one if they really don't want to) but they sure do find it helpful when they are low on hps and desperately trying to find their way back out before the monsters they disturbed catch up with them. [/QUOTE]
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