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<blockquote data-quote="Fanaelialae" data-source="post: 9285918" data-attributes="member: 53980"><p>I'm not very good at mapping, so what I do is draw a very rough map. I don't even try to get the exact dimensions, but rather just the rough positions of hallways and locations; just enough that the party can navigate without getting lost. My maps (more or less) look like a point crawl, rather than a proper dungeon map.</p><p></p><p>We have another guy at my table who is a mapping genius. He can map anything with precision and ease. He once managed to figure out that we had ended up on a Mobius Strip and successfully navigated us off of it. He's explained how he did it multiple times over the years, but I still can't seem to wrap my head around it.</p><p></p><p>Differences in mapping ability are very real, and if you don't have good mappers in the party, either don't force them to map or, if you really feel you must, suggest that they draw a rough map rather than a precise map. They may find that considerably easier.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9285918, member: 53980"] I'm not very good at mapping, so what I do is draw a very rough map. I don't even try to get the exact dimensions, but rather just the rough positions of hallways and locations; just enough that the party can navigate without getting lost. My maps (more or less) look like a point crawl, rather than a proper dungeon map. We have another guy at my table who is a mapping genius. He can map anything with precision and ease. He once managed to figure out that we had ended up on a Mobius Strip and successfully navigated us off of it. He's explained how he did it multiple times over the years, but I still can't seem to wrap my head around it. Differences in mapping ability are very real, and if you don't have good mappers in the party, either don't force them to map or, if you really feel you must, suggest that they draw a rough map rather than a precise map. They may find that considerably easier. [/QUOTE]
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