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General Tabletop Discussion
*Dungeons & Dragons
Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="kigmatzomat" data-source="post: 9239074" data-attributes="member: 9254"><p>No one is idle for 30m.</p><p></p><p>Keep in mind, lots of AoE mean lots of need to roll saves plus being attacked in melee. People may not be doing things but their character is being impacted.</p><p></p><p>Saves can also be a point of jeers & cheers. "Augh! I failed the save & took 72 damage!" Then "you are within 10ft of paladin, add +6 to save which succeeds....so 36hp. Except it's a spell and the Paladin's aura cause spells to do half damage so...18hp. Whoo!"</p><p></p><p>And then there are Reactions. The fighter12/wiz3 has the "guard" maneuver that can protect others,the monk can catch & throw back missiles, the Bard can interfere with NPCs, warlock can mistystep as a reaction, cleric has hellish rebuke in his armor, etc, etc.</p><p></p><p>This was also a drawn out fight as it was boss fight. We dealt close to 200hp to the Artificer (before resistances & saves) in the surprise round. </p><p></p><p>Earlier editions hit points were just lower. A 1e red dragon only has like 100hp.</p><p></p><p></p><p>Fwiw, we are hybrid. We have a 40" TV mounted under plexiglass and use that as our "battlemat". DDB is used for most player rolls. I think GM uses Roll20 for the mapping and some initiative tracker for npc stuff.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9239074, member: 9254"] No one is idle for 30m. Keep in mind, lots of AoE mean lots of need to roll saves plus being attacked in melee. People may not be doing things but their character is being impacted. Saves can also be a point of jeers & cheers. "Augh! I failed the save & took 72 damage!" Then "you are within 10ft of paladin, add +6 to save which succeeds....so 36hp. Except it's a spell and the Paladin's aura cause spells to do half damage so...18hp. Whoo!" And then there are Reactions. The fighter12/wiz3 has the "guard" maneuver that can protect others,the monk can catch & throw back missiles, the Bard can interfere with NPCs, warlock can mistystep as a reaction, cleric has hellish rebuke in his armor, etc, etc. This was also a drawn out fight as it was boss fight. We dealt close to 200hp to the Artificer (before resistances & saves) in the surprise round. Earlier editions hit points were just lower. A 1e red dragon only has like 100hp. Fwiw, we are hybrid. We have a 40" TV mounted under plexiglass and use that as our "battlemat". DDB is used for most player rolls. I think GM uses Roll20 for the mapping and some initiative tracker for npc stuff. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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