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Legal Discussion of OGL 1.2
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<blockquote data-quote="pogre" data-source="post: 8909329" data-attributes="member: 6588"><p>I do not know about a "legal" strategy, but I posited a similar theory to some folks recently. Follows similar lines to your thinking, but goes like this:</p><p></p><p>1. Hasbro decided the OGL was problematic and associated projects with their brand they did not want associated with D&D. Hasbro also rejected the all in one tent motivation behind the original OGL.</p><p></p><p>2. They invent the idea of de-authorizing the OGL. I'm on the side that say they cannot do that, but it may not matter for reasons given below.</p><p></p><p>3. The very act of claiming they are de-authorizing the OGL creates a muddy situation where 3rd party publishers are caught in a quagmire of "what ifs" and potential legal minefields.</p><p></p><p>4. 3rd party publishers build their own stuff (ORC) and leave the realm of D&D "compatibility" and do their own thing.</p><p></p><p>5. Now D&D and its material are completely controlled by Hasbro.</p><p></p><p>Hasbro continues to build its brand in a way they see fit and do not have to worry about others directly tainting the D&D brand or associated I.P.</p><p></p><p>In other words, without winning a lawsuit, Hasbro gets exactly what they want.</p><p></p><p>They just did not see this massive backlash coming. However, if they weather it and it dies down - it might be the right move from their perspective.</p><p></p><p>All of the above is 100% conjecture on my part. It is entirely possible it was not anything close to a "plan" and it just worked out this way.</p></blockquote><p></p>
[QUOTE="pogre, post: 8909329, member: 6588"] I do not know about a "legal" strategy, but I posited a similar theory to some folks recently. Follows similar lines to your thinking, but goes like this: 1. Hasbro decided the OGL was problematic and associated projects with their brand they did not want associated with D&D. Hasbro also rejected the all in one tent motivation behind the original OGL. 2. They invent the idea of de-authorizing the OGL. I'm on the side that say they cannot do that, but it may not matter for reasons given below. 3. The very act of claiming they are de-authorizing the OGL creates a muddy situation where 3rd party publishers are caught in a quagmire of "what ifs" and potential legal minefields. 4. 3rd party publishers build their own stuff (ORC) and leave the realm of D&D "compatibility" and do their own thing. 5. Now D&D and its material are completely controlled by Hasbro. Hasbro continues to build its brand in a way they see fit and do not have to worry about others directly tainting the D&D brand or associated I.P. In other words, without winning a lawsuit, Hasbro gets exactly what they want. They just did not see this massive backlash coming. However, if they weather it and it dies down - it might be the right move from their perspective. All of the above is 100% conjecture on my part. It is entirely possible it was not anything close to a "plan" and it just worked out this way. [/QUOTE]
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