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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8410196" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">This Will Be Rough, Part 1</span></strong></p><p></p><p><em>Each round of battle starts with a Logistics step. Reloading systems recharge. Supermassive Charge weapons count down to the round in which they will fire. Payloads count down their flight counters, representing their flight towards targets. Players can activate some offensive and defensive Systems during this step.</em></p><p><em></em></p><p><em>Battlegroup Splinter:</em></p><p><em>1) Richard Wagner removes one token from each Spinal Petajoule Kinetic.</em></p><p><em>2) 2 x Harbinger Lead Lasers - fire on removal of charging tokens, deal 4 damage to one of the Battlethreads</em></p><p><em></em></p><p><em>Also during the Logistics step, the Hivequeen uses its Sapper Drones system to choose either range band 4 or 5 to be seeded with drones - it chooses range band 5. Until the next Logistics step, any hostile battlegroup that ends its turn in that range band will take 1d6+1 Area damage, and will make Single Target attacks at +1 Difficulty until the end of their next turn.</em></p><p><em></em></p><p><em>Long-loiter sapper drones are often seeded in volleys across predicted approach vectors, operating on minimal power until targets come into range. Once activated they quickly home in and affix themselves to ships, injecting viral attack code directly into compromised systems, which results in cascading malfunctions until purged by damage control teams.</em></p><p><em></em></p><p><em>This is a Reloading 2 System, so the Hivequeen won't be able to use it again until Round 3.</em></p><p><em></em></p><p><em>Next comes the Impact Step, which is when Payload and Charge attacks that have finished counting down will hit their targets. Nothing is happening here, at least for this round.</em></p><p><em></em></p><p><em>After that, each battlegroup gets to take their turn during the Action Step, carrying out the Maneuvers and Tactics that are the bread-and-butter of space combat. Players typically only get one Maneuver and one Tactic (or just two Tactics if they want), while NPC battlegroups get more for their Escorts, which somewhat balances out the fact that PCs have generally better Defense and more powerful weapons.</em></p><p><em></em></p><p><em>Battlegroups take alternating turns during the Action Step; first the players choose one of their battlegroups to go, then an NPC battlegroup goes, and so on until everyone has gone.</em></p><p><em></em></p><p><em>We start with Battlegroup Eland.</em></p><p><em>1) Maneuver: All Ahead Full!</em></p><p><em>Close to range 3</em></p><p><em>Fire Primary Heavy Kinetic Batteries (roll:17) for 5 damage to damaged Battlethread.</em></p><p><em>Barrage Doctrine: Fire two Auxiliaries as part of the All Ahead Full! Maneuver. Both Destroyers fire for 2 damage each, which destroys this Battlethread.</em></p><p><em></em></p><p><em>Also, the player adds 1 volley counter to the 3x3 Block Short-Spool Cannons.</em></p><p><em></em></p><p><em>2a) Tactic: Destroyer Command. A destroyer fires a Snapflight Torpedo against the surviving Battlethread.</em></p><p><em></em></p><p><em>Thanks to the Shamokin Rising's</em></p><p><em>Wolfpack Tactics Trait, the player issues a free command to the other destroyer attached to the carrier.</em></p><p><em></em></p><p><em>2b) Destroyer Command: Snapflight Torpedo against the surviving Battlethread.</em></p><p></p><p>The exhaust plumes of Battlegroup Eland brighten as they accelerate the Union fleet towards the hostile fleets, leaving the Richard Wagner and her escorting Frigate further and further behind. Aboard the Shamokin Rising, fighter crews prepare for launch as her command crew hastily run through the complex astronavigational calculations for her subline Destroyers to bring them into their designated positions in formation.</p><p></p><p>On the bridge of the Bukharin, her crew runs through final systems checks as the range ticks down. The tension shows on the faces of the young ensigns as they power up weapons and make adjustments to the various sensor and power systems as the digital range clock counts down. As it ticks down to 32:50, Officer of the Deck calls out "Mark, engines cut, beginning turn to port."</p><p></p><p>The massive ship physically flexes as hundreds of thousands of tons of steel and composites begins to swing around, fighting its own inertia to carve a gentle turn to port. Behind it, the Unicorn and the Undine follow the turn, but swing wider, continuing to close with the enemy battlegroup in gentle arcs between their targets and the Bukharin.</p><p></p><p>"Weapons unmasked, engaging scopes." Gunnery Officer Petrov looks up at her captain. "Firing on your command." Tabitha nods at her.</p><p></p><p>"Fire."</p><p></p><p>The Union battle line erupts in a massive storm of silent flame as the massive guns of the Bukharin's secondary turrets fire followed in turn by the lesser weapons on the Unicorn and Undine. Spears of light streak towards the damaged Battlethread with deadly intent.</p><p></p><p>The results are shattering. The Bukharin's guns hammer the smaller ship, punching clean through it, venting clouds of fragments and gasses from its broken hull, shattered machines and destroyed syetems. Then the smaller shells of the two destroyers arrive, smashing what's left into unrecognizable debris.</p><p></p><p>The two destroyers continue their deadly arc. On each of them, multiple bays pop up from their flush hulls and, as their crew complete their final calculations, they spew a storm of glowing plasma tendrils, accelerating faster than any capital class munition can towards the second Battlethread.</p><p></p><p>The Cornicen has just enough time to register that battle calculations are not being completed. The second Battlethread receives the signal to initiate final launch sequence just as the torpedoes from the Undine and Unicorn turn it into a rapidly expanding mass of superheated gas.</p><p></p><p>The Cornicen, now stripped of its escorts, begins accelerating to close the distance with Battlegroup Eland. Its primary batteries flash, launching volley after volley of nanomunition shells at the Nikolai Bukharin. But without the processing power of the Battlethreads to maximize targeting confidence, the shells lead the battleship too far by a hundred kilometres.</p><p></p><p>A single fiery speck has closed the no-man's-land between the two battleships: The Endless Cosmonaut. <TABITHA, WE MEET AGAIN,> an eerie voice says over open comms. <ALTHOUGH FROM YOUR REFERENCE POINT, IT IS OUR FIRST DANCE.></p><p></p><p>A beam of exotic particles washes across the Nikolai Bukharin's armour belt, rearranging molecules subtly. The damage is almost imperceptible, but already the enemy mech is recalculating, recalibrating to improve beam performance for future attack runs.</p><p></p><p>The Cosmonaut retreats swiftly, using microburst drives to return to the Cornicen's shadow.</p><p></p><p>Next: Grocery List</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8410196, member: 6761960"] [B][SIZE=5]This Will Be Rough, Part 1[/SIZE][/B] [I]Each round of battle starts with a Logistics step. Reloading systems recharge. Supermassive Charge weapons count down to the round in which they will fire. Payloads count down their flight counters, representing their flight towards targets. Players can activate some offensive and defensive Systems during this step. Battlegroup Splinter: 1) Richard Wagner removes one token from each Spinal Petajoule Kinetic. 2) 2 x Harbinger Lead Lasers - fire on removal of charging tokens, deal 4 damage to one of the Battlethreads Also during the Logistics step, the Hivequeen uses its Sapper Drones system to choose either range band 4 or 5 to be seeded with drones - it chooses range band 5. Until the next Logistics step, any hostile battlegroup that ends its turn in that range band will take 1d6+1 Area damage, and will make Single Target attacks at +1 Difficulty until the end of their next turn. Long-loiter sapper drones are often seeded in volleys across predicted approach vectors, operating on minimal power until targets come into range. Once activated they quickly home in and affix themselves to ships, injecting viral attack code directly into compromised systems, which results in cascading malfunctions until purged by damage control teams. This is a Reloading 2 System, so the Hivequeen won't be able to use it again until Round 3. Next comes the Impact Step, which is when Payload and Charge attacks that have finished counting down will hit their targets. Nothing is happening here, at least for this round. After that, each battlegroup gets to take their turn during the Action Step, carrying out the Maneuvers and Tactics that are the bread-and-butter of space combat. Players typically only get one Maneuver and one Tactic (or just two Tactics if they want), while NPC battlegroups get more for their Escorts, which somewhat balances out the fact that PCs have generally better Defense and more powerful weapons. Battlegroups take alternating turns during the Action Step; first the players choose one of their battlegroups to go, then an NPC battlegroup goes, and so on until everyone has gone. We start with Battlegroup Eland. 1) Maneuver: All Ahead Full! Close to range 3 Fire Primary Heavy Kinetic Batteries (roll:17) for 5 damage to damaged Battlethread. Barrage Doctrine: Fire two Auxiliaries as part of the All Ahead Full! Maneuver. Both Destroyers fire for 2 damage each, which destroys this Battlethread. Also, the player adds 1 volley counter to the 3x3 Block Short-Spool Cannons. 2a) Tactic: Destroyer Command. A destroyer fires a Snapflight Torpedo against the surviving Battlethread. Thanks to the Shamokin Rising's Wolfpack Tactics Trait, the player issues a free command to the other destroyer attached to the carrier. 2b) Destroyer Command: Snapflight Torpedo against the surviving Battlethread.[/I] The exhaust plumes of Battlegroup Eland brighten as they accelerate the Union fleet towards the hostile fleets, leaving the Richard Wagner and her escorting Frigate further and further behind. Aboard the Shamokin Rising, fighter crews prepare for launch as her command crew hastily run through the complex astronavigational calculations for her subline Destroyers to bring them into their designated positions in formation. On the bridge of the Bukharin, her crew runs through final systems checks as the range ticks down. The tension shows on the faces of the young ensigns as they power up weapons and make adjustments to the various sensor and power systems as the digital range clock counts down. As it ticks down to 32:50, Officer of the Deck calls out "Mark, engines cut, beginning turn to port." The massive ship physically flexes as hundreds of thousands of tons of steel and composites begins to swing around, fighting its own inertia to carve a gentle turn to port. Behind it, the Unicorn and the Undine follow the turn, but swing wider, continuing to close with the enemy battlegroup in gentle arcs between their targets and the Bukharin. "Weapons unmasked, engaging scopes." Gunnery Officer Petrov looks up at her captain. "Firing on your command." Tabitha nods at her. "Fire." The Union battle line erupts in a massive storm of silent flame as the massive guns of the Bukharin's secondary turrets fire followed in turn by the lesser weapons on the Unicorn and Undine. Spears of light streak towards the damaged Battlethread with deadly intent. The results are shattering. The Bukharin's guns hammer the smaller ship, punching clean through it, venting clouds of fragments and gasses from its broken hull, shattered machines and destroyed syetems. Then the smaller shells of the two destroyers arrive, smashing what's left into unrecognizable debris. The two destroyers continue their deadly arc. On each of them, multiple bays pop up from their flush hulls and, as their crew complete their final calculations, they spew a storm of glowing plasma tendrils, accelerating faster than any capital class munition can towards the second Battlethread. The Cornicen has just enough time to register that battle calculations are not being completed. The second Battlethread receives the signal to initiate final launch sequence just as the torpedoes from the Undine and Unicorn turn it into a rapidly expanding mass of superheated gas. The Cornicen, now stripped of its escorts, begins accelerating to close the distance with Battlegroup Eland. Its primary batteries flash, launching volley after volley of nanomunition shells at the Nikolai Bukharin. But without the processing power of the Battlethreads to maximize targeting confidence, the shells lead the battleship too far by a hundred kilometres. A single fiery speck has closed the no-man's-land between the two battleships: The Endless Cosmonaut. <TABITHA, WE MEET AGAIN,> an eerie voice says over open comms. <ALTHOUGH FROM YOUR REFERENCE POINT, IT IS OUR FIRST DANCE.> A beam of exotic particles washes across the Nikolai Bukharin's armour belt, rearranging molecules subtly. The damage is almost imperceptible, but already the enemy mech is recalculating, recalibrating to improve beam performance for future attack runs. The Cosmonaut retreats swiftly, using microburst drives to return to the Cornicen's shadow. Next: Grocery List [/QUOTE]
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