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<blockquote data-quote="Knightfall" data-source="post: 9240749" data-attributes="member: 2012"><p>Aureus closes the door to the trapped library and works to reset the room's lock. She also tries to use her lockpicks to make the lock harder for anyone but her harder to open. She does a masterful job. The lock to the door will be very hard for anyone else to open, but she will be able to return to it and be able to open it without a problem.</p><p></p><p>She smiles at Phar. <span style="color: rgb(243, 121, 52)">"No one else is getting in there unless they are lot more skilled than me."</span></p><p></p><p>[Spoiler="Aureus locks the door"]<a href="http://roll.coyotecode.net/lookup.php?rollid=286179" target="_blank">Aureus - Open Lock (used to relock the door) and Disable Device (to reset the DC for others):</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=286179" target="_blank">1D20+18 = [19]+18 = 37</a> (success)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=286179" target="_blank">1D20+17 = [18]+17 = 35</a> (new DC)</p><p>(Aureus will only need to roll a 17 to re-open the lock)[/Spoiler]</p><p></p><p></p><p>While Caerth is still curious about the rest of the old ruins, he is fine with leaving the rest of the ancient temple of Bogphin unexplored. There will be a lot of time for <em>him</em> to explore everything once the wicked shire and Eike are dealt with. <span style="color: rgb(65, 168, 95)">"But first ,the eggs,"</span> he mumbles to himself.</p><p></p><p></p><p>Working together, you are able to clear away enough of the rubble leading back to the large chamber where the deadly nightshade had its lair to allow Angus to avoid having to back around the exterior of the temple. The acidic smell of the eggs has lessened due to air from outside the ruins being allowed to circulate inside.</p><p></p><p>The best idea for destroying the eggs, as discussed earlier, still seems to be transporting them out of the temple into the arid hills, or perhaps, all the way down into the desert. Once outside the temple, they can be ignited. It takes the rest of the day to safely move the eggs and dispose of them. After the deed is done, weariness finally catches up with you as the sun begins to set.</p><p></p><p><span style="color: rgb(243, 121, 52)">"That was awful,"</span> Aureus says. The smell of the eggs makes her even more unwell when they are moved and set afire. <span style="color: rgb(65, 168, 95)">"Ugh. I'm going to need a bath."</span> She finds a spot outside the ruins with lots of loose, clean sand, and rubs the sand into her fur after stripping off her clothes. She cleans her garments as best she can and hangs them up in the courtyard.</p><p></p><p>The sealed doors into Stratesus' Chamber are reopened and each of you finds a place to rest either inside the chamber or out in the courtyard. Aureus <em>borrows</em> some of the old clothes in the chamber to wear while sleeping. She curls up on one corner of the rug by the chamber's entrance and is soon snoring softly.</p><p></p><p>There is also The Hermit to be buried out somewhere in the surrounding lands, or perhaps, somewhere even more remote. Caerth digs a shallow grave in the earth near the other buried Boots and places The Hermit in it, for now. <span style="color: rgb(65, 168, 95)">"I'd like to find somewhere else to bury him. Somewhere more remote and protected. A high, isolated hill in the desert, perhaps,"</span> the half-orc druid says as he gently buries his childhood hero in the temporary resting place. Caerth considers sleeping next to the The Hermit's buried form but decides to find a comfortable spot in the courtyard. He falls asleep reading Stratesus' journal.</p><p></p><p>After the sun sets, Shouzas rouses from his lair and heads out into the hills to hunt for his next meal. The nocturnal predator is gone until just before dawn. He settles back down to rest just as the first of you wake.</p><p></p><p>[OOC]</p><p>I'm going to let you guys decide how you want to approach destroying the eggs. Your characters already know that caution <strong><u>must</u></strong> be used, so as long as you have them take the rest of the day and evening to move the eggs out into the hills/desert, then we can just hand wave any risk.</p><p></p><p>Note that there is only dried mud at the bottom of the old well. The small overgrown fountain outside the ruins still has water in it, but it must be purified if the characters want to drink it. There are a few dried up creeks near the ruins where the characters can dig for water, if you don't want to allocate spells to create water. The PCs can get back to the oasis where they left the horses without difficulty. It is roughly 2.6 miles back to the Horse Oasis. There is also the surrounding valley of cacti that could provide nourishment, as the ruined temple sits on a hill that is just over 1,000 feet wide.</p><p></p><p>The next scene will be just after dawn the next morning, so go ahead and write your next posts according to that idea. Also, decide what spells you want to memorize for the next day and any other activities that you want your characters to do before going to sleep and after waking up. There are no encounters during the night.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9240749, member: 2012"] Aureus closes the door to the trapped library and works to reset the room's lock. She also tries to use her lockpicks to make the lock harder for anyone but her harder to open. She does a masterful job. The lock to the door will be very hard for anyone else to open, but she will be able to return to it and be able to open it without a problem. She smiles at Phar. [COLOR=rgb(243, 121, 52)]"No one else is getting in there unless they are lot more skilled than me."[/COLOR] [Spoiler="Aureus locks the door"][URL='http://roll.coyotecode.net/lookup.php?rollid=286179']Aureus - Open Lock (used to relock the door) and Disable Device (to reset the DC for others):[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=286179']1D20+18 = [19]+18 = 37[/URL] (success) [URL='http://roll.coyotecode.net/lookup.php?rollid=286179']1D20+17 = [18]+17 = 35[/URL] (new DC) (Aureus will only need to roll a 17 to re-open the lock)[/Spoiler] While Caerth is still curious about the rest of the old ruins, he is fine with leaving the rest of the ancient temple of Bogphin unexplored. There will be a lot of time for [I]him[/I] to explore everything once the wicked shire and Eike are dealt with. [COLOR=rgb(65, 168, 95)]"But first ,the eggs,"[/COLOR] he mumbles to himself. Working together, you are able to clear away enough of the rubble leading back to the large chamber where the deadly nightshade had its lair to allow Angus to avoid having to back around the exterior of the temple. The acidic smell of the eggs has lessened due to air from outside the ruins being allowed to circulate inside. The best idea for destroying the eggs, as discussed earlier, still seems to be transporting them out of the temple into the arid hills, or perhaps, all the way down into the desert. Once outside the temple, they can be ignited. It takes the rest of the day to safely move the eggs and dispose of them. After the deed is done, weariness finally catches up with you as the sun begins to set. [COLOR=rgb(243, 121, 52)]"That was awful,"[/COLOR] Aureus says. The smell of the eggs makes her even more unwell when they are moved and set afire. [COLOR=rgb(65, 168, 95)]"Ugh. I'm going to need a bath."[/COLOR] She finds a spot outside the ruins with lots of loose, clean sand, and rubs the sand into her fur after stripping off her clothes. She cleans her garments as best she can and hangs them up in the courtyard. The sealed doors into Stratesus' Chamber are reopened and each of you finds a place to rest either inside the chamber or out in the courtyard. Aureus [I]borrows[/I] some of the old clothes in the chamber to wear while sleeping. She curls up on one corner of the rug by the chamber's entrance and is soon snoring softly. There is also The Hermit to be buried out somewhere in the surrounding lands, or perhaps, somewhere even more remote. Caerth digs a shallow grave in the earth near the other buried Boots and places The Hermit in it, for now. [COLOR=rgb(65, 168, 95)]"I'd like to find somewhere else to bury him. Somewhere more remote and protected. A high, isolated hill in the desert, perhaps,"[/COLOR] the half-orc druid says as he gently buries his childhood hero in the temporary resting place. Caerth considers sleeping next to the The Hermit's buried form but decides to find a comfortable spot in the courtyard. He falls asleep reading Stratesus' journal. After the sun sets, Shouzas rouses from his lair and heads out into the hills to hunt for his next meal. The nocturnal predator is gone until just before dawn. He settles back down to rest just as the first of you wake. [OOC] I'm going to let you guys decide how you want to approach destroying the eggs. Your characters already know that caution [B][U]must[/U][/B] be used, so as long as you have them take the rest of the day and evening to move the eggs out into the hills/desert, then we can just hand wave any risk. Note that there is only dried mud at the bottom of the old well. The small overgrown fountain outside the ruins still has water in it, but it must be purified if the characters want to drink it. There are a few dried up creeks near the ruins where the characters can dig for water, if you don't want to allocate spells to create water. The PCs can get back to the oasis where they left the horses without difficulty. It is roughly 2.6 miles back to the Horse Oasis. There is also the surrounding valley of cacti that could provide nourishment, as the ruined temple sits on a hill that is just over 1,000 feet wide. The next scene will be just after dawn the next morning, so go ahead and write your next posts according to that idea. Also, decide what spells you want to memorize for the next day and any other activities that you want your characters to do before going to sleep and after waking up. There are no encounters during the night. [/OOC] [/QUOTE]
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