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Kingdoms of Kalamar; Rancor of the Unholy - Act 1: Scene 1
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<blockquote data-quote="narayan" data-source="post: 7582917" data-attributes="member: 6677509"><p><strong>Saryf at The Eagle's Peak Monastery</strong></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=DM NOTE]<em>It is too late to claim you cast <strong>Endure Elements</strong> <u>before</u> you were tossed into the lake. However, as the whole story of battling the slavers and ending up in the lake was a backstory and not really a declared action in game, I have decided it would be unkind to force Fortitude Saves vs. cold damage immediately (so long as you make an effort to avoid them by dealing with the situation via spells or otherwise).</em>[/sblock] </p><p></p><p>[sblock=Saryf Spells]<em><strong>Endure Elements</strong> is a somewhat poorly worded spell. I spent quite a lot of time thinking about its effects in this particular situation. I believe that spell alone will not be sufficient to avoid all ill effects of the snow and cold. However, I will allow the use of <strong>Mending</strong> (0 Level Cantrip) to dry your garments first so that the effects of <strong>Endure Elements</strong> going forward will work as they should.</em></p><p><em></em></p><p><em>Traditionally Cantrips have been used for a lot of minor effects that may not have an actual written spell for them. (in prior editions of D&D especially). Casting <strong>Cantrip</strong> first, with the added use of <strong>Endure Elements</strong> after the fact, should avoid the need for any Fortitude Saves vs. environmental conditions for the next 24 hours.</em>[/sblock]</p><p></p><p></p><p></p><p><em>With the aid of your spells (and your familiarity with the trails hereabouts) you manage to reach the monastery with unnatural haste despite the snows and other obstacles in the rough terrain. You cover the distance in about an hour (as close as you can estimate). It is now mid-afternoon, cold and grey. A chill wind blows as low laying clouds are moving in. Likely another storm will be breaking tonight, carrying with it more snow. </em></p><p><em></em></p><p><em>As you approach the monastery from the rear stepping alongside a stony slope you catch a glimpse of the courtyard from above. The slavers caravan is still there. Several of the men are standing near or leaning against their carts. Though it's too far to really make out individuals, you can at least gauge their general bearing. Those men look impatient, clearly still waiting for the other four men they dispatched to capture Anoria to return. You're in luck, the last survivor of those four slavers obviously hasn't made it back yet either.</em></p><p><em></em></p><p><em><strong>[Saryf:</strong> What do you do?<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 7582917, member: 6677509"] [b]Saryf at The Eagle's Peak Monastery[/b] [sblock=DM NOTE][I]It is too late to claim you cast [B]Endure Elements[/B] [U]before[/U] you were tossed into the lake. However, as the whole story of battling the slavers and ending up in the lake was a backstory and not really a declared action in game, I have decided it would be unkind to force Fortitude Saves vs. cold damage immediately (so long as you make an effort to avoid them by dealing with the situation via spells or otherwise).[/I][/sblock] [sblock=Saryf Spells][I][B]Endure Elements[/B] is a somewhat poorly worded spell. I spent quite a lot of time thinking about its effects in this particular situation. I believe that spell alone will not be sufficient to avoid all ill effects of the snow and cold. However, I will allow the use of [B]Mending[/B] (0 Level Cantrip) to dry your garments first so that the effects of [B]Endure Elements[/B] going forward will work as they should. Traditionally Cantrips have been used for a lot of minor effects that may not have an actual written spell for them. (in prior editions of D&D especially). Casting [B]Cantrip[/B] first, with the added use of [B]Endure Elements[/B] after the fact, should avoid the need for any Fortitude Saves vs. environmental conditions for the next 24 hours.[/I][/sblock] [I]With the aid of your spells (and your familiarity with the trails hereabouts) you manage to reach the monastery with unnatural haste despite the snows and other obstacles in the rough terrain. You cover the distance in about an hour (as close as you can estimate). It is now mid-afternoon, cold and grey. A chill wind blows as low laying clouds are moving in. Likely another storm will be breaking tonight, carrying with it more snow. As you approach the monastery from the rear stepping alongside a stony slope you catch a glimpse of the courtyard from above. The slavers caravan is still there. Several of the men are standing near or leaning against their carts. Though it's too far to really make out individuals, you can at least gauge their general bearing. Those men look impatient, clearly still waiting for the other four men they dispatched to capture Anoria to return. You're in luck, the last survivor of those four slavers obviously hasn't made it back yet either. [B][Saryf:[/B] What do you do?[B]][/B][/I] [/QUOTE]
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