Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Keys from the Golden Vault play reports
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 9037185" data-attributes="member: 54629"><p>LOL!</p><p></p><p></p><p>Yeah, but that only gets them so far. I think part of the issue is that, as far as I can tell, the casino never closes, and the tournament is like a marathon thing with just a few minor breaks. There's nothing like "they only play from 10am until 10pm and in between those times, the room is empty". So I just don't see how the PCs are supposed to steal the trophy when it's placed in a trapped box that paralyzes you if you damage it, is (as far as I can tell) under 24/7 guard, and is in full view in a room that is never unoccupied. Also, the gold is in a vault that requires you to get past numerous security cameras, and pretty much as soon as you steal it, the casino goes on alert (because the cashiers discover they can't withdraw any cash), so the PCs have to try and run the gauntlet to get out. I can only presume that the adventure author expects most parties will jump down the waterfall (never mind that it's 100 feet tall).</p><p></p><p>I don't necessarily want to make things <em>too </em>easy for my players, but I think waiting until they have the option of being able to cast spells like <em>invisibility</em>, <em>misty step</em>, <em>alter self</em>, and the like may give them more of a fighting chance.</p><p></p><p>Now, I am going to be altering it so the staff are not all tieflings -- partly since I'm theming the casino on Dolurrh rather than the Nine Hells but also partly because only one PC in my group is Medium. The rest are Small, and therefore would not be able to pose as tieflings.</p><p></p><p>But yeah I think the main thing this adventure lacks is some suggestions on timing. It's not like with the museum, where you can hide somewhere and wait for the museum to close, then sneak around after hours. As I said above, the casino doesn't seem to close, and the tournament seems to be a constant thing, so there are no "after hours". The PCs have to try and pull off this heist in front of everyone.</p><p></p><p>Maybe some sort of "changing of the guard" roster would have been helpful too. The staff can't all be on duty for 48 hours straight. They must take shifts and come and go at certain points throughout a 24 hour period. Having the PCs infiltrate the casino as new staff would be easier if they're, say, taking over the shift of the three guys in the security room. I might just have to make some of that stuff up myself, I guess.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9037185, member: 54629"] LOL! Yeah, but that only gets them so far. I think part of the issue is that, as far as I can tell, the casino never closes, and the tournament is like a marathon thing with just a few minor breaks. There's nothing like "they only play from 10am until 10pm and in between those times, the room is empty". So I just don't see how the PCs are supposed to steal the trophy when it's placed in a trapped box that paralyzes you if you damage it, is (as far as I can tell) under 24/7 guard, and is in full view in a room that is never unoccupied. Also, the gold is in a vault that requires you to get past numerous security cameras, and pretty much as soon as you steal it, the casino goes on alert (because the cashiers discover they can't withdraw any cash), so the PCs have to try and run the gauntlet to get out. I can only presume that the adventure author expects most parties will jump down the waterfall (never mind that it's 100 feet tall). I don't necessarily want to make things [I]too [/I]easy for my players, but I think waiting until they have the option of being able to cast spells like [I]invisibility[/I], [I]misty step[/I], [I]alter self[/I], and the like may give them more of a fighting chance. Now, I am going to be altering it so the staff are not all tieflings -- partly since I'm theming the casino on Dolurrh rather than the Nine Hells but also partly because only one PC in my group is Medium. The rest are Small, and therefore would not be able to pose as tieflings. But yeah I think the main thing this adventure lacks is some suggestions on timing. It's not like with the museum, where you can hide somewhere and wait for the museum to close, then sneak around after hours. As I said above, the casino doesn't seem to close, and the tournament seems to be a constant thing, so there are no "after hours". The PCs have to try and pull off this heist in front of everyone. Maybe some sort of "changing of the guard" roster would have been helpful too. The staff can't all be on duty for 48 hours straight. They must take shifts and come and go at certain points throughout a 24 hour period. Having the PCs infiltrate the casino as new staff would be easier if they're, say, taking over the shift of the three guys in the security room. I might just have to make some of that stuff up myself, I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Keys from the Golden Vault play reports
Top