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Keith Baker asks about walking away from Eberron.
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<blockquote data-quote="DEFCON 1" data-source="post: 8916320" data-attributes="member: 7006"><p>It depends entirely on what he feels is most important to him with regards to this project.</p><p></p><p>- If he wants to do something where he is not beholden to anyone's expectations... then a new game/setting/system would be good for him. He can do exactly what he wants, without needing to fit it in to any already-established lore, canon, mechanics, or whatever else he would otherwise have to work around.</p><p></p><p>- If he wants to do something that gets engaged by any many people as possible... then he should stick with Eberron, because like it or not D&D is and always will remain one of if not the largest pools of players. Threshold will reach more eyes through DMs Guild as an Eberron product than any other independent system he would otherwise release it through.</p><p></p><p>- If he wants to show solidarity with all the creatives outside of Wizards of the Coast who are being left out in the cold over the OGL because he IS one of those creatives... then he should absolutely leave Eberron behind and and join the crowd of independents who are going to be making things for themselves and not cater to the game of Dungeons & Dragons.</p><p></p><p>- If he wants to make any money on this product of his because he needs it to be a part of his living expenses... then he absolutely SHOULD NOT take it away from Eberron. Because like it or not... more people want to spend more money on products for Dungeons & Dragons than any other game. That's why most people who used the OGL and DMs Guild were making D&D products... because those products SELL. And if Keith needs this product to sell... then taking it away from Eberron will make him lose probably like at least half, if not even more, of the potential audience who would be interested in it.</p><p></p><p>So yeah... I don't envy him his decision.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8916320, member: 7006"] It depends entirely on what he feels is most important to him with regards to this project. - If he wants to do something where he is not beholden to anyone's expectations... then a new game/setting/system would be good for him. He can do exactly what he wants, without needing to fit it in to any already-established lore, canon, mechanics, or whatever else he would otherwise have to work around. - If he wants to do something that gets engaged by any many people as possible... then he should stick with Eberron, because like it or not D&D is and always will remain one of if not the largest pools of players. Threshold will reach more eyes through DMs Guild as an Eberron product than any other independent system he would otherwise release it through. - If he wants to show solidarity with all the creatives outside of Wizards of the Coast who are being left out in the cold over the OGL because he IS one of those creatives... then he should absolutely leave Eberron behind and and join the crowd of independents who are going to be making things for themselves and not cater to the game of Dungeons & Dragons. - If he wants to make any money on this product of his because he needs it to be a part of his living expenses... then he absolutely SHOULD NOT take it away from Eberron. Because like it or not... more people want to spend more money on products for Dungeons & Dragons than any other game. That's why most people who used the OGL and DMs Guild were making D&D products... because those products SELL. And if Keith needs this product to sell... then taking it away from Eberron will make him lose probably like at least half, if not even more, of the potential audience who would be interested in it. So yeah... I don't envy him his decision. [/QUOTE]
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