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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Chaosmancer" data-source="post: 7718111" data-attributes="member: 6801228"><p>Again. I agree actions have consequences. I am not saying that they could kill people without consequence. </p><p></p><p>I am saying it would suck to have to lay out limits like "You have to be within 90 ft of the target" on this ability, because they keep casting hex on something they want to kill and plane shifting or teleporting or otherwise making themselves scarce. The ability works fine if they stay in combat with their allies and fight like normal. It is less fine if I end up with a team of mutli-classed warlocks who hex the enemies then bar the doors as they run and slowly kill the enemies without having to fight them. Then I have to a lot of extra work and nerf an ability that otherwise might have some cool potential uses. </p><p></p><p>I'd hope my players would be oay with a simple "Hey guys, let's not try and specifically break the game here"</p><p></p><p></p><p>To using the Hallow spell by the way. I googled and found a number, 21,000 sq ft for a castle. Thinking that will be a relatively small one. Hallow is 1,000 gp per 120 sq ft</p><p></p><p>That is 175,000 gp. Before whatever payments the priest asks for because that also takes 175 days (about six months) of their time. We can easily assume this ends up costing over 200,000 gold. In addition, a single dispel magic removes a 120 sq ft section of the Hallow, I don't know if anyone would be aware of it, and it would need to be replaced.</p><p></p><p>Going to the DMG, a small castle costs 50,000 gp and takes 400 days. </p><p></p><p>So... they could get their entire castle hallowed, or they could build 4 more castles.</p><p></p><p>Not saying they won't or can't, but that is a significant investment of funds to prevent Teleportation. </p><p></p><p></p><p></p><p></p><p></p><p>Thanks foe the offer, but I'm a broke college kid. Going to be a long time before I can afford to travel to another country. Unless I feel like driving across the border to Canada.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7718111, member: 6801228"] Again. I agree actions have consequences. I am not saying that they could kill people without consequence. I am saying it would suck to have to lay out limits like "You have to be within 90 ft of the target" on this ability, because they keep casting hex on something they want to kill and plane shifting or teleporting or otherwise making themselves scarce. The ability works fine if they stay in combat with their allies and fight like normal. It is less fine if I end up with a team of mutli-classed warlocks who hex the enemies then bar the doors as they run and slowly kill the enemies without having to fight them. Then I have to a lot of extra work and nerf an ability that otherwise might have some cool potential uses. I'd hope my players would be oay with a simple "Hey guys, let's not try and specifically break the game here" To using the Hallow spell by the way. I googled and found a number, 21,000 sq ft for a castle. Thinking that will be a relatively small one. Hallow is 1,000 gp per 120 sq ft That is 175,000 gp. Before whatever payments the priest asks for because that also takes 175 days (about six months) of their time. We can easily assume this ends up costing over 200,000 gold. In addition, a single dispel magic removes a 120 sq ft section of the Hallow, I don't know if anyone would be aware of it, and it would need to be replaced. Going to the DMG, a small castle costs 50,000 gp and takes 400 days. So... they could get their entire castle hallowed, or they could build 4 more castles. Not saying they won't or can't, but that is a significant investment of funds to prevent Teleportation. Thanks foe the offer, but I'm a broke college kid. Going to be a long time before I can afford to travel to another country. Unless I feel like driving across the border to Canada. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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