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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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<blockquote data-quote="Ruin Explorer" data-source="post: 9100753" data-attributes="member: 18"><p>No absolutely not.</p><p></p><p>I said 98% of TTRPG <strong>and other games</strong>.</p><p></p><p>That includes videogames with millions of players. Tens of millions of players. And size doesn't matter because virtually all games and new editions are designed that way and none of them are designed the way 5E is, not even one to my knowledge.</p><p></p><p>Absolutely none of the big games use anything remotely like WotC's extremely idiosyncratic and bizarre 5E design process. Magic: The Gathering most assuredly does not, for example.</p><p></p><p>And absolutely no, it is NOT any different when designing D&D. That's special pleading nonsense. It was different with 5E because they genuinely didn't fully understand how they'd screwed up, and how to unscrew it. That they're continuing on the same path is almost certainly the result of Crawford being extremely conservative design-wise and not having an ideas of his own (I mean he genuinely doesn't seem to, when you watch interviews with him - genial as hell, I like the guy but an ideas man, he is not).</p><p></p><p>WotC want to use a wacky way to design their game? It's their game. Cool. Nobody should be pretending that is normal, standard, or sensible behaviour. It's wacky as hell. It's the wackiest thing about 5E!</p><p></p><p>The only things I've seen which are even slightly similar are some Early Access games, but they do feedback in a far more direct way than WotC, and they tend to have designers with far stronger visions. They actually interact with their communities and discuss stuff, they don't just put gigantic poorly-worded surveys which are filled in significantly less than 1% of players. WotC's post-survey commentary is a lot closer to that than the actual surveys and decision-making.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9100753, member: 18"] No absolutely not. I said 98% of TTRPG [B]and other games[/B]. That includes videogames with millions of players. Tens of millions of players. And size doesn't matter because virtually all games and new editions are designed that way and none of them are designed the way 5E is, not even one to my knowledge. Absolutely none of the big games use anything remotely like WotC's extremely idiosyncratic and bizarre 5E design process. Magic: The Gathering most assuredly does not, for example. And absolutely no, it is NOT any different when designing D&D. That's special pleading nonsense. It was different with 5E because they genuinely didn't fully understand how they'd screwed up, and how to unscrew it. That they're continuing on the same path is almost certainly the result of Crawford being extremely conservative design-wise and not having an ideas of his own (I mean he genuinely doesn't seem to, when you watch interviews with him - genial as hell, I like the guy but an ideas man, he is not). WotC want to use a wacky way to design their game? It's their game. Cool. Nobody should be pretending that is normal, standard, or sensible behaviour. It's wacky as hell. It's the wackiest thing about 5E! The only things I've seen which are even slightly similar are some Early Access games, but they do feedback in a far more direct way than WotC, and they tend to have designers with far stronger visions. They actually interact with their communities and discuss stuff, they don't just put gigantic poorly-worded surveys which are filled in significantly less than 1% of players. WotC's post-survey commentary is a lot closer to that than the actual surveys and decision-making. [/QUOTE]
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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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