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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8053480" data-attributes="member: 277"><p>DDAL09-20 Session</p><p></p><p>When Devils Fear to Tread</p><p></p><p>Or Where Demons Flee PCs</p><p></p><p>Day 33</p><p></p><p>PC Killed 8 Monsters Killed 487 Villains Captured 10 Villains Escaped 1</p><p></p><p>Gain a level. 6,000 GP. 20 Downtime days.</p><p></p><p>Start Time 6:01 End Time 9:58 ran Bonus Objective A but did call it early. See Below.</p><p></p><p>Magic Items. Deathshield +3 defender Greatsword, Potion of Flying, Potion of Longevity, Scroll of Gate, 3 Soul Coins, Rod of Pact Keeper +3</p><p></p><p>Story Award Bolo’Schle Enemy of Elisande. You attacked Elisande. The Chosen of Cyric will not forget.</p><p></p><p>Story Award ALL Thanks of Illmater. You attack the Demons. When you get to 20th level get either the boon of Immortality or Boon of Planar Travel. If you take Travel Boon you can go to Brightwater the realm of Illmater and Sune in the Seven Heavens of Celestia.</p><p></p><p>Story Award IN EFFECT. STAIN UPON YOUR SOUL. You traded in soul coins. HA it going to bite you tonight. (Players agreed the effect was minor for Tier 4).</p><p></p><p>I had a very strong group of four. Baulder Cleric Wizard 19 with Simulacrum. Quintosis Decimus Sorcerer Rouge 19 with 2 simulacrums due to twin spelling the Simulacrum spell (I am going to double check this.) Shade Bard Warlock 18. Bolo’Schle Barbarian Fighter 17.</p><p></p><p>Note okay so that is 8 characters on the board. And then the gang true polymorph, or polymorph the simulacra into Pit Fiend, Amnizu, and Pit Fiend. They skipped bring familiars (thanks). Only Bolo and Baulder walked due to the grass is razors, everyone else flied. I count 66 scrolls and 666 potions of healing but I could miss some.</p><p></p><p>Thanks for those who turn was coming per rolled the damage and to hit. While Dara and General Everbleed were supposed to be present, the group agreed they didn’t need them. So, play wise not there, story wise they are present. Thanks for playing your madness flaws. (this did affect game play).</p><p></p><p>The group entered portal to find the wandering soul of Rotger De La Reue, who was toss into the portal last week. The sun is burning overhead. They are on the high grass land plains. The scent of decay they been dealing with the last thirty days is gone. The air feels clean, refreshing, crisp, and EVIL. What plain is this? The Death Dells. Yeenoghu’s Home. Yeenoghu’s Lair. (Due to the module and group’s power I would use the Regional and Lair abilities of Yeenoghu as necessary.)</p><p></p><p>Having no way to track Rotger, they promptly got lost. (Like the tracking conditions variety.) Baulder and Bolo’Schle find out about razorgrass. And everyone else decides to fly, even if they think if six feet is too high to fly. They walk for about an hour and see a nice pond a few hundred feet ahead. Three rocs with drivers are diving on them. Three fiend Shoosuva are charging them. They confuse one who flies off like a drunken sailor. One retreats before getting into combat. They rest are killed quickly. Due to the heat, the pollen, and not being on the material plane; some of the group gain exhaustion. (I think DC 13 is too low for Tier 4).</p><p></p><p>The group continues on after finding the trail of Rotger. About two hundred feet away, they see about six humanoids duck down into the high grass. They call out that they friendly.</p><p></p><p>The halfling Odalle replies, “Friendly by the hair of my grand mums chinny chin chin.”</p><p></p><p>Bolo’Schle, “Yes friendly you scum sucking meat bag.” (language clean up. Plus, player is playing his new flaw.)</p><p></p><p>Odalle, “You are walking with three fiends. Pull the other one!”</p><p></p><p>Quintosis, “Well Actually, they are simulacrums and are ourselves.” (Persuasion 30+)</p><p></p><p>Bolo’Schle, “No. They are our slaves. We beat them up and took them. Just like…” (And role playing cuts the other player off at the knees.”</p><p></p><p>The other five of Odalle’s party have been low crawling away from the group. Odalle, “yea right” She starts low crawling off. The only reason she was not killed is the group muzzled the barbarian.</p><p></p><p>They take a short rest and nice to get Bolo to learn to talk nice to people. Baulder tries to cast Tiny Hut but it does not work. And he gets a nasty recorded message from Mr. Y. (Okay made that up but it ticked the pc off which is what I wanted. Plus, there was no encounter coming so the spell would done nothing anyway.)</p><p></p><p>As they are breaking down the camp site, a blind goat wanders into camp followed by a thin starving girl. Baulder and Quintosis are kind of confused. Elisande was on the prime material plane the last they seen her. She was also well fed. This Elisande is thin. Elisande tells Bolo to quit eying her goat it not for dinner. Bolo starts back talking Elisande. Elisande gets a wild look in her eyes. Everyone else takes three steps back except for Bolo’Schle. Words are exchanged. Insults are exchanged. The barbarian swings on the goat kill it, and then swings on Elisande ONLY WOUNDING her. Elisande steps into the dead goat’s shadow. Everyone gets a thump on the ear from her. Well Bolo gets four daggers into his back as Elisande steps out his shadow and hits him for over 80 points of damage. She giggles and disappears into the barbarian shadow. (I wonder if she is still there?)</p><p></p><p>They pick up the path of Rotger. Cresting a hill, they see a pack of gnolls chasing Rotger’s soul up a hill. A small demon lord name Yeenoghu rips the ghost in two. And sucks out the life force like a crawdad. BING. Begin fight at the start of wave 2.</p><p></p><p>Yeenoghu and fiends attack the group. Mainly concentrating on Bolo because he was the nearest and on the ground. Yeenoghu after being forced cage remember he promised to make his mom Seven Up Cake and teleported away. (Note I kept the lair actions in play due it is Mr. Y home plane and the very strong group.) After a long fight of four waves only Bolo’Schle was serious hurt. (I think I did around 56 to another pc, the rest were not touched. Or it didn’t matter. I dropped wave 5 due to time.)</p><p></p><p>The group returned with the soul to the portal. They are in the moving fortress from last week. But it is not moving. They make the way to the mouth of the fortress. They see the armies of devils and demons fighting. The armies are stalemated. On the right are the demons. On the left are the devils. On the far left is Mahadi’s Emporium. Far center the demons are trying to take a port on the River Styx. (Here is where the players trying to get more information from me which I did not have) They have four choices. Go to the Emporium for resupply. Attack the Demons. Attack the Devils. Go home. (I made them cast silent votes. And they mess it up.)</p><p></p><p>They choose to attack the demons after some debate. The first wave is four rocs with riders with 7 evil mages per roc. (WHAT THE. GRR. I really hate this layout. REMEMBER TO HIGHLIGHT). The rocs are a big problem. The seven mages. (Should been 28 mages with 22 HP) were not a problem. Due to time I skipped the second part of the final battle.</p><p></p><p>(Okay I just reread the mage stat and write up. This could been a worse fight. Long and drag on fight but it could have been a decent fight.)</p><p></p><p>Thanks to players who help track hp and monsters.</p></blockquote><p></p>
[QUOTE="jasper, post: 8053480, member: 277"] DDAL09-20 Session When Devils Fear to Tread Or Where Demons Flee PCs Day 33 PC Killed 8 Monsters Killed 487 Villains Captured 10 Villains Escaped 1 Gain a level. 6,000 GP. 20 Downtime days. Start Time 6:01 End Time 9:58 ran Bonus Objective A but did call it early. See Below. Magic Items. Deathshield +3 defender Greatsword, Potion of Flying, Potion of Longevity, Scroll of Gate, 3 Soul Coins, Rod of Pact Keeper +3 Story Award Bolo’Schle Enemy of Elisande. You attacked Elisande. The Chosen of Cyric will not forget. Story Award ALL Thanks of Illmater. You attack the Demons. When you get to 20th level get either the boon of Immortality or Boon of Planar Travel. If you take Travel Boon you can go to Brightwater the realm of Illmater and Sune in the Seven Heavens of Celestia. Story Award IN EFFECT. STAIN UPON YOUR SOUL. You traded in soul coins. HA it going to bite you tonight. (Players agreed the effect was minor for Tier 4). I had a very strong group of four. Baulder Cleric Wizard 19 with Simulacrum. Quintosis Decimus Sorcerer Rouge 19 with 2 simulacrums due to twin spelling the Simulacrum spell (I am going to double check this.) Shade Bard Warlock 18. Bolo’Schle Barbarian Fighter 17. Note okay so that is 8 characters on the board. And then the gang true polymorph, or polymorph the simulacra into Pit Fiend, Amnizu, and Pit Fiend. They skipped bring familiars (thanks). Only Bolo and Baulder walked due to the grass is razors, everyone else flied. I count 66 scrolls and 666 potions of healing but I could miss some. Thanks for those who turn was coming per rolled the damage and to hit. While Dara and General Everbleed were supposed to be present, the group agreed they didn’t need them. So, play wise not there, story wise they are present. Thanks for playing your madness flaws. (this did affect game play). The group entered portal to find the wandering soul of Rotger De La Reue, who was toss into the portal last week. The sun is burning overhead. They are on the high grass land plains. The scent of decay they been dealing with the last thirty days is gone. The air feels clean, refreshing, crisp, and EVIL. What plain is this? The Death Dells. Yeenoghu’s Home. Yeenoghu’s Lair. (Due to the module and group’s power I would use the Regional and Lair abilities of Yeenoghu as necessary.) Having no way to track Rotger, they promptly got lost. (Like the tracking conditions variety.) Baulder and Bolo’Schle find out about razorgrass. And everyone else decides to fly, even if they think if six feet is too high to fly. They walk for about an hour and see a nice pond a few hundred feet ahead. Three rocs with drivers are diving on them. Three fiend Shoosuva are charging them. They confuse one who flies off like a drunken sailor. One retreats before getting into combat. They rest are killed quickly. Due to the heat, the pollen, and not being on the material plane; some of the group gain exhaustion. (I think DC 13 is too low for Tier 4). The group continues on after finding the trail of Rotger. About two hundred feet away, they see about six humanoids duck down into the high grass. They call out that they friendly. The halfling Odalle replies, “Friendly by the hair of my grand mums chinny chin chin.” Bolo’Schle, “Yes friendly you scum sucking meat bag.” (language clean up. Plus, player is playing his new flaw.) Odalle, “You are walking with three fiends. Pull the other one!” Quintosis, “Well Actually, they are simulacrums and are ourselves.” (Persuasion 30+) Bolo’Schle, “No. They are our slaves. We beat them up and took them. Just like…” (And role playing cuts the other player off at the knees.” The other five of Odalle’s party have been low crawling away from the group. Odalle, “yea right” She starts low crawling off. The only reason she was not killed is the group muzzled the barbarian. They take a short rest and nice to get Bolo to learn to talk nice to people. Baulder tries to cast Tiny Hut but it does not work. And he gets a nasty recorded message from Mr. Y. (Okay made that up but it ticked the pc off which is what I wanted. Plus, there was no encounter coming so the spell would done nothing anyway.) As they are breaking down the camp site, a blind goat wanders into camp followed by a thin starving girl. Baulder and Quintosis are kind of confused. Elisande was on the prime material plane the last they seen her. She was also well fed. This Elisande is thin. Elisande tells Bolo to quit eying her goat it not for dinner. Bolo starts back talking Elisande. Elisande gets a wild look in her eyes. Everyone else takes three steps back except for Bolo’Schle. Words are exchanged. Insults are exchanged. The barbarian swings on the goat kill it, and then swings on Elisande ONLY WOUNDING her. Elisande steps into the dead goat’s shadow. Everyone gets a thump on the ear from her. Well Bolo gets four daggers into his back as Elisande steps out his shadow and hits him for over 80 points of damage. She giggles and disappears into the barbarian shadow. (I wonder if she is still there?) They pick up the path of Rotger. Cresting a hill, they see a pack of gnolls chasing Rotger’s soul up a hill. A small demon lord name Yeenoghu rips the ghost in two. And sucks out the life force like a crawdad. BING. Begin fight at the start of wave 2. Yeenoghu and fiends attack the group. Mainly concentrating on Bolo because he was the nearest and on the ground. Yeenoghu after being forced cage remember he promised to make his mom Seven Up Cake and teleported away. (Note I kept the lair actions in play due it is Mr. Y home plane and the very strong group.) After a long fight of four waves only Bolo’Schle was serious hurt. (I think I did around 56 to another pc, the rest were not touched. Or it didn’t matter. I dropped wave 5 due to time.) The group returned with the soul to the portal. They are in the moving fortress from last week. But it is not moving. They make the way to the mouth of the fortress. They see the armies of devils and demons fighting. The armies are stalemated. On the right are the demons. On the left are the devils. On the far left is Mahadi’s Emporium. Far center the demons are trying to take a port on the River Styx. (Here is where the players trying to get more information from me which I did not have) They have four choices. Go to the Emporium for resupply. Attack the Demons. Attack the Devils. Go home. (I made them cast silent votes. And they mess it up.) They choose to attack the demons after some debate. The first wave is four rocs with riders with 7 evil mages per roc. (WHAT THE. GRR. I really hate this layout. REMEMBER TO HIGHLIGHT). The rocs are a big problem. The seven mages. (Should been 28 mages with 22 HP) were not a problem. Due to time I skipped the second part of the final battle. (Okay I just reread the mage stat and write up. This could been a worse fight. Long and drag on fight but it could have been a decent fight.) Thanks to players who help track hp and monsters. [/QUOTE]
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