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<blockquote data-quote="jasper" data-source="post: 7508313" data-attributes="member: 277"><p>Waterdeep Heist Chapter 3 </p><p>PC Killed 0 Monster kills 29 Captured 11 Villains Escaped 3 </p><p>Ap 4 TP 4 Renown 1 Downtime 10 Candy Corn 14</p><p>I had a group of four with APL 4 so no adjustments were need. Jimmeh a somewhat chaotic beep. Um, let me just say he roleplaying an oath breaker well. I had three returning players who two were owners of the Trollskull Manor. I also am using the Liar’s Night add on. Also, all week I was half tracking on everything, so I was not on par to really pay attention to game prep and the game. </p><p>Lif was deciding on whether to toss the drunken paladin or call for back up with the rest of party came down for breakfast. Being Tarsahk 3 the kids were out trick or treating. 10 kids came asking for treats. Sky said she bake them a cake two kids with sticky cotton candy hands started dragging her to the kitchen. The paladin found out a bag of candy to just below the waist and above the knees will hurt. Adrek was nearly knocked out by an all-day sucker which kind had three days of fuzz on it. They group did not kill the kids but did kill the monster who was hanging out with them.</p><p>The kids fled when the Cleric summoned the Kissing Bandit. Then a huge explosion was heard on the south side of Trollskull Alley. The clues drove the group in various directions and a dm should be prepared to roll with it for a little while before telling the group which clue is a dead end </p><p>The paladin and the group some how got arrested. Most of the charges were Assaulting the Kids. The Paladin was arrested for looting the dead woman of her pants. Unlawful questioning of a ghost. And Hampering Justice. Some excellence role play was going on. And Sky (her second session) was poking fun at her dad’s pc. So, I just rolled with and arrested all of them. NOx was the only one who pled guilty and turned state evidence. Jimmeh background did help with this. Due to his background I gave him advantage on his persuasion rolls during the court case. </p><p>The speak with dead I pulled out my sand timer. every DM should have one. I played the Q and A with the dead in real time but occasionally needed to stop the timer for player to dm questions. The group did split up. Jimmeh when to check out Gralhund Villa. This is where I told the other three players to take a break. Some of them went to get take out. The Paladin was spotted by the forth precinct, who arrested him for hampering police stake out. I did the reserve and made the paladin player leave the group. The other three follow up false clues before I told them they were barking up the wrong tree.</p><p>Ok. The group was having trouble working together. And missing some of information I was giving them. I called a quick halt. Did a summary and got the group back on track. I advance the day and got them to the temple. Weather Mistake. I had prerolled heavy fog, which gives only 5 feet of visibility. Does not work well with the sparrow encounter. The group got the detector. Then had trouble on how to search the city. This where I should brought the dm’s city map with me. But the group decide on searching the North Ward first. </p><p>They discovered the Nimblewright assassin was in Gralhund Villa. The group splits three ways. The paladin goes to the back gate (ok there was some confusion here. As I could not find the map of villa early and was winging the description). The cleric goes to talk with the stake out city watch. The rest watch the front. While Adrek is talking with watch, Jimmeh decides to go over the back wall. He was spotted by the gardener and his two greyhounds. </p><p>Jimmeh gets back just in time to hear Jimmeh yelling about an assassin in the house to the gardener. (okay I was flipping back and forth between the two. And I thought for a minute the paladin was going to start a fight). Since the cops were with the group, they called back up. </p><p>The watched did discover Urstul Floxin and the Nimblewright got away. The Black Network had been holding the household hostage for a ten day. And this ending the chapter.</p><p>The group unlocks a necklace of fireballs. The city watch is ticked at Jimmeh and another court appearance will not go well for him.</p></blockquote><p></p>
[QUOTE="jasper, post: 7508313, member: 277"] Waterdeep Heist Chapter 3 PC Killed 0 Monster kills 29 Captured 11 Villains Escaped 3 Ap 4 TP 4 Renown 1 Downtime 10 Candy Corn 14 I had a group of four with APL 4 so no adjustments were need. Jimmeh a somewhat chaotic beep. Um, let me just say he roleplaying an oath breaker well. I had three returning players who two were owners of the Trollskull Manor. I also am using the Liar’s Night add on. Also, all week I was half tracking on everything, so I was not on par to really pay attention to game prep and the game. Lif was deciding on whether to toss the drunken paladin or call for back up with the rest of party came down for breakfast. Being Tarsahk 3 the kids were out trick or treating. 10 kids came asking for treats. Sky said she bake them a cake two kids with sticky cotton candy hands started dragging her to the kitchen. The paladin found out a bag of candy to just below the waist and above the knees will hurt. Adrek was nearly knocked out by an all-day sucker which kind had three days of fuzz on it. They group did not kill the kids but did kill the monster who was hanging out with them. The kids fled when the Cleric summoned the Kissing Bandit. Then a huge explosion was heard on the south side of Trollskull Alley. The clues drove the group in various directions and a dm should be prepared to roll with it for a little while before telling the group which clue is a dead end The paladin and the group some how got arrested. Most of the charges were Assaulting the Kids. The Paladin was arrested for looting the dead woman of her pants. Unlawful questioning of a ghost. And Hampering Justice. Some excellence role play was going on. And Sky (her second session) was poking fun at her dad’s pc. So, I just rolled with and arrested all of them. NOx was the only one who pled guilty and turned state evidence. Jimmeh background did help with this. Due to his background I gave him advantage on his persuasion rolls during the court case. The speak with dead I pulled out my sand timer. every DM should have one. I played the Q and A with the dead in real time but occasionally needed to stop the timer for player to dm questions. The group did split up. Jimmeh when to check out Gralhund Villa. This is where I told the other three players to take a break. Some of them went to get take out. The Paladin was spotted by the forth precinct, who arrested him for hampering police stake out. I did the reserve and made the paladin player leave the group. The other three follow up false clues before I told them they were barking up the wrong tree. Ok. The group was having trouble working together. And missing some of information I was giving them. I called a quick halt. Did a summary and got the group back on track. I advance the day and got them to the temple. Weather Mistake. I had prerolled heavy fog, which gives only 5 feet of visibility. Does not work well with the sparrow encounter. The group got the detector. Then had trouble on how to search the city. This where I should brought the dm’s city map with me. But the group decide on searching the North Ward first. They discovered the Nimblewright assassin was in Gralhund Villa. The group splits three ways. The paladin goes to the back gate (ok there was some confusion here. As I could not find the map of villa early and was winging the description). The cleric goes to talk with the stake out city watch. The rest watch the front. While Adrek is talking with watch, Jimmeh decides to go over the back wall. He was spotted by the gardener and his two greyhounds. Jimmeh gets back just in time to hear Jimmeh yelling about an assassin in the house to the gardener. (okay I was flipping back and forth between the two. And I thought for a minute the paladin was going to start a fight). Since the cops were with the group, they called back up. The watched did discover Urstul Floxin and the Nimblewright got away. The Black Network had been holding the household hostage for a ten day. And this ending the chapter. The group unlocks a necklace of fireballs. The city watch is ticked at Jimmeh and another court appearance will not go well for him. [/QUOTE]
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