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<blockquote data-quote="jasper" data-source="post: 7502122" data-attributes="member: 277"><p><span style="font-family: 'Calibri'"><span style="color: #000000">Waterdeep Heist Chapter 1.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Pc killed 0. Monsters killed 20. Villainscaptured 1. Bad guys escaped 1.</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Advancement Points 4. Treasure Points 4. Renown 1 Downtimedays 10.</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Adrik has Waterdeep knowledge. Anything requiring a DC 10 orless about Waterdeep no need to roll.</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">I had four players with about a fourth level APL. So I wassometimes doubling monsters, adding hp, or other minor changes. Adrik leveltwo, Lafan level three, Drew and Rick were both level five. I am also using the city and weatherencounters from the Waterdeep Encounters. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">The weather was sleeting with a chance of snow as ouradventurers met at the Yawning Portal. It was fight night. Krentz and the X guys(X-men was copyrighted in Waterdeep) against Yagra and the Zhents. I got tiredof trying to say Xanathar. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Rick a gnome was able to persuade the Zhents to stand down.Grr 19 on the dice and then some. Thegroup was spoiling for a fight when two trolls climbed out of the pit. Yes, Idiscovered this was way too much during the fight. Even with Duran shouting “NoFireballs” they were handling the first troll okay. Rick impress Lafan by sculpting a burninghands around him. Duran came in to save the day, aka covered the DM mistake. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">Volothamp Geddram (think Harcourt Fenton Mudd) sinks theplot hook with tales of his Sprits and Fizzy Drinks of the Realms. And offersgold, mention in the foreword of the new book, and autograph copies. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">The blood in streets the group notice some the bar fightersare dead in the street. Turning thecorner onto Fillet Lane the dwarf Adrik nearly shat himself as a Beholder waswatching the party. The party enters old Zoloft shop (Old Xoblob don’t know whyI messed there). This was fun. As I was describingthe room and color scheme Adrik asked Where is Barney. Thus, BARNEY is the nameof the stuffed beholder in Xoblob shop. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">At the Skewered Dragon they discover the drunk sees twinsFloon and Renear Neverember. Again, this was fun and a DM can stretch the timeout here or shorten. Also. I see why the city map was proved. Most of thelocations and directions have street names attached. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">First major what happen as I was drawing out the map ofhideout. Map 1.1 on page 26. The warehouse is described as two story. The mapsays lower level (yard level). Upperlevel (street level). But you are on Candle Lane directly across the warehouse.So, you are already on street level. It threw me. And first box text page 25. Before is “thekenku hide as describe above”.</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">The group use silence and fireball to kill the kenku.OOOPPPPPS. Find Renear. Find the USELESStreasure room. All AL DMS should just remove Z3. I had Renear do the info dump.Find the paper bird. Once I describe the paper bird abilities they startthinking to send a message to Floon and just follow it. So, I had the cops bustin. I do suggest dms read carefully thewhole of the Watch Arrives. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">It was fun watching the dice go south on the group as theywere trying to the right sewer cover. The Xanathar Hideout made me go to my DMscreen. Torch Light has 20-foot radius. Lafan the monk casts pass with out atrace. So, some encounters were skipped. In the sleeping area they find Krentz,another bar brawl member, and a duergar. (told I was adding). This was fun.Bluff and counter bluff. Rick asked to join the X guys. Krentz counters sureshoot the faction agent Order of the Gauntlet Adrik. Think any action undercover cop. Beforeinitiative, we had Rick holding a fireball in his hand. Lafan trying to chokeRick. Adrik going for his weapons. I hadto call a time out and disallow some things. I would not all Rick to tell Lafanoff board that he could sculpt spells. The player had seen this earlier.(Beside it was more fun with the party about to drawn down on each other). KABOOM. And good rolls on the fireball and bad rolls on the dm ended thisencounter. Alas the poor grey ooze nevergot to be a hunk of hunk burning love. </span></span></p><p><span style="font-family: 'Calibri'"><span style="color: #000000">I added hit points and extra intellect devourer. Spacing and positioning counted in this fight.The mind flayer tried to flee. And the group did not want to cast area ofeffect spells so not to kill Floon. The Nihiloor had to flee with his 3-inchstone eyeball orb by plane shift. The mage Grum’shar used misty step to thegetaway passage. But he did not get away. Lafan is at INT 3 and needs a Greater Restoration spell. I will have to admitthe group did think things out and did protect Floon during the fight.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: #000000">The next morning, they awoke from their rooms to the soundsof EXTRA EXTRA. Captain Hyustus Staget rescues kidnapped noble Renear Neverember.Extra Extra Captain Staget in daring midnight kills Boss Grum’shar minor bossof Xanathar Guild. </span></span></p></blockquote><p></p>
[QUOTE="jasper, post: 7502122, member: 277"] [FONT=Calibri][COLOR=#000000]Waterdeep Heist Chapter 1.[/COLOR][/FONT] [COLOR=#333333][FONT="Verdana"]Pc killed 0. Monsters killed 20. Villainscaptured 1. Bad guys escaped 1.[/FONT][/COLOR] [FONT=Calibri][COLOR=#000000]Advancement Points 4. Treasure Points 4. Renown 1 Downtimedays 10.[/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Adrik has Waterdeep knowledge. Anything requiring a DC 10 orless about Waterdeep no need to roll.[/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]I had four players with about a fourth level APL. So I wassometimes doubling monsters, adding hp, or other minor changes. Adrik leveltwo, Lafan level three, Drew and Rick were both level five. I am also using the city and weatherencounters from the Waterdeep Encounters. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]The weather was sleeting with a chance of snow as ouradventurers met at the Yawning Portal. It was fight night. Krentz and the X guys(X-men was copyrighted in Waterdeep) against Yagra and the Zhents. I got tiredof trying to say Xanathar. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Rick a gnome was able to persuade the Zhents to stand down.Grr 19 on the dice and then some. Thegroup was spoiling for a fight when two trolls climbed out of the pit. Yes, Idiscovered this was way too much during the fight. Even with Duran shouting “NoFireballs” they were handling the first troll okay. Rick impress Lafan by sculpting a burninghands around him. Duran came in to save the day, aka covered the DM mistake. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]Volothamp Geddram (think Harcourt Fenton Mudd) sinks theplot hook with tales of his Sprits and Fizzy Drinks of the Realms. And offersgold, mention in the foreword of the new book, and autograph copies. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]The blood in streets the group notice some the bar fightersare dead in the street. Turning thecorner onto Fillet Lane the dwarf Adrik nearly shat himself as a Beholder waswatching the party. The party enters old Zoloft shop (Old Xoblob don’t know whyI messed there). This was fun. As I was describingthe room and color scheme Adrik asked Where is Barney. Thus, BARNEY is the nameof the stuffed beholder in Xoblob shop. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]At the Skewered Dragon they discover the drunk sees twinsFloon and Renear Neverember. Again, this was fun and a DM can stretch the timeout here or shorten. Also. I see why the city map was proved. Most of thelocations and directions have street names attached. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]First major what happen as I was drawing out the map ofhideout. Map 1.1 on page 26. The warehouse is described as two story. The mapsays lower level (yard level). Upperlevel (street level). But you are on Candle Lane directly across the warehouse.So, you are already on street level. It threw me. And first box text page 25. Before is “thekenku hide as describe above”.[/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]The group use silence and fireball to kill the kenku.OOOPPPPPS. Find Renear. Find the USELESStreasure room. All AL DMS should just remove Z3. I had Renear do the info dump.Find the paper bird. Once I describe the paper bird abilities they startthinking to send a message to Floon and just follow it. So, I had the cops bustin. I do suggest dms read carefully thewhole of the Watch Arrives. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]It was fun watching the dice go south on the group as theywere trying to the right sewer cover. The Xanathar Hideout made me go to my DMscreen. Torch Light has 20-foot radius. Lafan the monk casts pass with out atrace. So, some encounters were skipped. In the sleeping area they find Krentz,another bar brawl member, and a duergar. (told I was adding). This was fun.Bluff and counter bluff. Rick asked to join the X guys. Krentz counters sureshoot the faction agent Order of the Gauntlet Adrik. Think any action undercover cop. Beforeinitiative, we had Rick holding a fireball in his hand. Lafan trying to chokeRick. Adrik going for his weapons. I hadto call a time out and disallow some things. I would not all Rick to tell Lafanoff board that he could sculpt spells. The player had seen this earlier.(Beside it was more fun with the party about to drawn down on each other). KABOOM. And good rolls on the fireball and bad rolls on the dm ended thisencounter. Alas the poor grey ooze nevergot to be a hunk of hunk burning love. [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]I added hit points and extra intellect devourer. Spacing and positioning counted in this fight.The mind flayer tried to flee. And the group did not want to cast area ofeffect spells so not to kill Floon. The Nihiloor had to flee with his 3-inchstone eyeball orb by plane shift. The mage Grum’shar used misty step to thegetaway passage. But he did not get away. Lafan is at INT 3 and needs a Greater Restoration spell. I will have to admitthe group did think things out and did protect Floon during the fight.[/COLOR][/FONT] [FONT=Calibri][COLOR=#000000] [/COLOR][/FONT] [FONT=Calibri][COLOR=#000000]The next morning, they awoke from their rooms to the soundsof EXTRA EXTRA. Captain Hyustus Staget rescues kidnapped noble Renear Neverember.Extra Extra Captain Staget in daring midnight kills Boss Grum’shar minor bossof Xanathar Guild. [/COLOR][/FONT] [/QUOTE]
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