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Is WotC playing 4d Chess with the 5.1 SRD CC?
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<blockquote data-quote="billd91" data-source="post: 8925858" data-attributes="member: 3400"><p>Parallels were definitely drawn around here with 4e as well. However you feel about 4e as a game you liked or didn't like, there were substantial groups on both sides that agreed it didn't fit the same groove as prior editions (the disagreement was fundamentally whether that was good or bad). And while 3e also shifted the game onto a more unified/regularized footing, it heavily marketed itself as "Back to the Dungeon!" in an effort to tie closer to the original, Basic, and 1e versions (compared to the setting/story heavy 2e). 4e had to fight against the success of those prior marketing efforts and ended up with a fairly lame "Ze game remains ze same..." In the end, it didn't seem to be very successful at getting people to square the new structures and styles with the old, established identification.</p><p></p><p>Now, 5e, by contrast, took some of the 4e structure and specifically went back to basics on a number of aspects from magic items no longer being expected power ups to taking advancement off a matched treadmill with things like monster ACs (via bounded accuracy). They also heavily surveyed to get a feel for what people felt were the core traditions and identities of D&D. Put all together, they managed to achieve what 4e couldn't. So if 4e was the New Coke, 5e is more of the Diet Coke success story - extending the identity to a new market (the diet soda drinkers) while doing it with a new formula.</p></blockquote><p></p>
[QUOTE="billd91, post: 8925858, member: 3400"] Parallels were definitely drawn around here with 4e as well. However you feel about 4e as a game you liked or didn't like, there were substantial groups on both sides that agreed it didn't fit the same groove as prior editions (the disagreement was fundamentally whether that was good or bad). And while 3e also shifted the game onto a more unified/regularized footing, it heavily marketed itself as "Back to the Dungeon!" in an effort to tie closer to the original, Basic, and 1e versions (compared to the setting/story heavy 2e). 4e had to fight against the success of those prior marketing efforts and ended up with a fairly lame "Ze game remains ze same..." In the end, it didn't seem to be very successful at getting people to square the new structures and styles with the old, established identification. Now, 5e, by contrast, took some of the 4e structure and specifically went back to basics on a number of aspects from magic items no longer being expected power ups to taking advancement off a matched treadmill with things like monster ACs (via bounded accuracy). They also heavily surveyed to get a feel for what people felt were the core traditions and identities of D&D. Put all together, they managed to achieve what 4e couldn't. So if 4e was the New Coke, 5e is more of the Diet Coke success story - extending the identity to a new market (the diet soda drinkers) while doing it with a new formula. [/QUOTE]
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Is WotC playing 4d Chess with the 5.1 SRD CC?
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