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Is it fun to play a caster in PF2?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8951324" data-attributes="member: 7029588"><p>This also has to do with what genre the system is trying to model. In 4e and somewhat similar in PF2e, the system is designed for escalating heroes that are no longer threatened by typical guards (in almost any numbers) at higher levels. Hero to Demi God. Not sure about PF2e but 4e was fairly explicit with this (could have done even better) with its Tiers of play, Epic destinies for all, etc.</p><p></p><p>It doesn't mean that high level PCs wouldn't meet Level 2 guards if they tried to break into a random mundane warehouse in a small city to steal a shipment of mundane swords. They would -- but the system doesn't spend time trying to model that type of ecounter and also assumes that most of the time the goals of higher level heros wouldn't really take them in conflict with these types of typical mundane guards very often as well. If they do, describe the butt kicking and move on.</p><p></p><p>So I never thought of encounters being balanced to PCs as divorced from the genre of hero to demigod, and the assumption that PCs would be setting goals that are more and more ambitious (and thus more likely to encounter higher level stuff in it's 'native' settings). So it's not that encounters are balanced around PC levels in a vacuum-- it does make sense in the world relative to the PCs and what they are trying to accomplish. This is a big assumption and a little limiting, but I'd say don't use these systems if the GM and players aren't going along with that.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8951324, member: 7029588"] This also has to do with what genre the system is trying to model. In 4e and somewhat similar in PF2e, the system is designed for escalating heroes that are no longer threatened by typical guards (in almost any numbers) at higher levels. Hero to Demi God. Not sure about PF2e but 4e was fairly explicit with this (could have done even better) with its Tiers of play, Epic destinies for all, etc. It doesn't mean that high level PCs wouldn't meet Level 2 guards if they tried to break into a random mundane warehouse in a small city to steal a shipment of mundane swords. They would -- but the system doesn't spend time trying to model that type of ecounter and also assumes that most of the time the goals of higher level heros wouldn't really take them in conflict with these types of typical mundane guards very often as well. If they do, describe the butt kicking and move on. So I never thought of encounters being balanced to PCs as divorced from the genre of hero to demigod, and the assumption that PCs would be setting goals that are more and more ambitious (and thus more likely to encounter higher level stuff in it's 'native' settings). So it's not that encounters are balanced around PC levels in a vacuum-- it does make sense in the world relative to the PCs and what they are trying to accomplish. This is a big assumption and a little limiting, but I'd say don't use these systems if the GM and players aren't going along with that. [/QUOTE]
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Is it fun to play a caster in PF2?
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