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Community
General Tabletop Discussion
*Dungeons & Dragons
Is going from MAD to SAD worth one feat slot?
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<blockquote data-quote="TwoSix" data-source="post: 8367891" data-attributes="member: 205"><p>Assume the following feat is present in the game:</p><p></p><p>Choose any one ability score, other than Constitution. You gain the following benefits:</p><p>-You can use this ability score in place of Strength and Dexterity when making weapon attacks.</p><p>-You can use this ability score in place of your spellcasting ability when making spell attacks and when calculating Spell Save DC. </p><p></p><p>Ignoring any possible flavor issues for a second, does this feat seem obviously overpowered? My gut feeling was yes, but when I thought about it a little more I couldn't find any builds where it was obviously too strong. Assuming point buy, it's pretty general build logic to get 16s in your attack and spell casting stats for most "MAD" builds, and a 14 in Con. So becoming SAD is really only giving you a +2 in either your weapon attacks or your spellcasting, and letting you put a 16 in Con instead. And, you have to delay actually getting up to 20 in your new main stat for 4 levels because of the feat cost. </p><p></p><p>Any thoughts on particular character concepts where this feat would be a no-brainer take at early levels? (I'm not too worried about feats that are only good at level 12 or 16.) Again, try to ignore the flavor issues, I know a lot of people don't like the idea of stat switching to begin with.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8367891, member: 205"] Assume the following feat is present in the game: Choose any one ability score, other than Constitution. You gain the following benefits: -You can use this ability score in place of Strength and Dexterity when making weapon attacks. -You can use this ability score in place of your spellcasting ability when making spell attacks and when calculating Spell Save DC. Ignoring any possible flavor issues for a second, does this feat seem obviously overpowered? My gut feeling was yes, but when I thought about it a little more I couldn't find any builds where it was obviously too strong. Assuming point buy, it's pretty general build logic to get 16s in your attack and spell casting stats for most "MAD" builds, and a 14 in Con. So becoming SAD is really only giving you a +2 in either your weapon attacks or your spellcasting, and letting you put a 16 in Con instead. And, you have to delay actually getting up to 20 in your new main stat for 4 levels because of the feat cost. Any thoughts on particular character concepts where this feat would be a no-brainer take at early levels? (I'm not too worried about feats that are only good at level 12 or 16.) Again, try to ignore the flavor issues, I know a lot of people don't like the idea of stat switching to begin with. [/QUOTE]
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Community
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Is going from MAD to SAD worth one feat slot?
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