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Introducing Enlightened Grognard
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<blockquote data-quote="Volkai" data-source="post: 5432345" data-attributes="member: 6668289"><p>Make that three.</p><p></p><p>===========</p><p></p><p>I'd like to be testing out Enlightened Grognard, but I'm having trouble finding people to do it with, as well as the time to.</p><p></p><p>One thing that immediately stands out in the Jan08/2011 version is the ability score-based BABs. I like this idea, but there is one revision I would immediately recommend, which is to give a minimum progression of 1/4 to every BAB either in every class, or as a classless level bonus. This keeps people who multiclass against type from being completely shafted, while still giving a significant advantage to using related classes, such as multiclassing Barbarian and Fighter, as opposed to Barbarian and Sorcerer. This is similar to how every class gives at least a +1/4 progression to every Defense.</p><p></p><p>In fact, you might consider making a generic, classless "Level Bonus" stat of (1/4*level) which applies to all attack and defense stats, and modify the class-specific bonuses to suit. </p><p></p><p>Some examples of how this would then read:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>While this might add a little more crunch to the game, I think it works out a little bit better overall.</p><p></p><p>As an aside, I think a good term for that base bonus would be a "Base Combat Bonus."</p><p></p><p>Alternatively, simply replacing any +0 BAB or DB with a +1/4 BAB/DB <em>would</em> work just as well without adding an additional mechanic. But... well, what can I say? I like having baseline level-dependent bonus. It helps keep things on a more even footing.</p><p></p><p>After all, if a level 16 Barbarian decides to multiclass into Sorcerer, he has a 0 Charisma BAB from his sixteen levels of Barbarian, so that 1 from Sorcerer will have him casting 1st level spells... which at level seventeen are likely to be pretty useless. However, if he's getting a +1/4 progression, he'll have a 4BAB already, which goes up to 5, and while fifth level spells will still be far weaker than what any career (or significantly multiclassed) caster will have at that level, it's at least enough to make it worth considering. Perhaps more important is the ability to use 'enhanced' versions of lower level spells... on the other hand, maybe I'm misreading the relationship between the spell-relevant BAB as opposed to class level when it comes to spell selection and enhancement usage....</p><p></p><p>==========</p><p></p><p>Another thought that has crossed my mind is that you have given each class a first-level-only bonus. Each one seems to go to some trouble to point out it's only for starting characters. I like these, but I think you could move it around to make cleaner. Perhaps you could make them Character Level 1-requisite feats (and give 1st-level characters an additional Feat slot - or maybe it's specifically a Background Feat slot?) But it just seems redundant when you have</p></blockquote><p></p>
[QUOTE="Volkai, post: 5432345, member: 6668289"] Make that three. =========== I'd like to be testing out Enlightened Grognard, but I'm having trouble finding people to do it with, as well as the time to. One thing that immediately stands out in the Jan08/2011 version is the ability score-based BABs. I like this idea, but there is one revision I would immediately recommend, which is to give a minimum progression of 1/4 to every BAB either in every class, or as a classless level bonus. This keeps people who multiclass against type from being completely shafted, while still giving a significant advantage to using related classes, such as multiclassing Barbarian and Fighter, as opposed to Barbarian and Sorcerer. This is similar to how every class gives at least a +1/4 progression to every Defense. In fact, you might consider making a generic, classless "Level Bonus" stat of (1/4*level) which applies to all attack and defense stats, and modify the class-specific bonuses to suit. Some examples of how this would then read: While this might add a little more crunch to the game, I think it works out a little bit better overall. As an aside, I think a good term for that base bonus would be a "Base Combat Bonus." Alternatively, simply replacing any +0 BAB or DB with a +1/4 BAB/DB [i]would[/i] work just as well without adding an additional mechanic. But... well, what can I say? I like having baseline level-dependent bonus. It helps keep things on a more even footing. After all, if a level 16 Barbarian decides to multiclass into Sorcerer, he has a 0 Charisma BAB from his sixteen levels of Barbarian, so that 1 from Sorcerer will have him casting 1st level spells... which at level seventeen are likely to be pretty useless. However, if he's getting a +1/4 progression, he'll have a 4BAB already, which goes up to 5, and while fifth level spells will still be far weaker than what any career (or significantly multiclassed) caster will have at that level, it's at least enough to make it worth considering. Perhaps more important is the ability to use 'enhanced' versions of lower level spells... on the other hand, maybe I'm misreading the relationship between the spell-relevant BAB as opposed to class level when it comes to spell selection and enhancement usage.... ========== Another thought that has crossed my mind is that you have given each class a first-level-only bonus. Each one seems to go to some trouble to point out it's only for starting characters. I like these, but I think you could move it around to make cleaner. Perhaps you could make them Character Level 1-requisite feats (and give 1st-level characters an additional Feat slot - or maybe it's specifically a Background Feat slot?) But it just seems redundant when you have [/QUOTE]
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