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<blockquote data-quote="Blue" data-source="post: 6979591" data-attributes="member: 20564"><p><strong>Idea the First:</strong> Change the recommendation of one per session per player to once per scene per player, but it needs to be used in the scene it was earned. So an appeal to the duke to to protect the town that triggers your bond could be used in that scene, but not saved for combat. It probably will also cut down on how often it is in combat.</p><p></p><p><strong>Idea the Second:</strong> 13th Age has a couple of "be awesome for free" features you can use once per combat, like the Ranger can get a terrain stunt and the Rogue can get Swashbuckle, and basically it lets you do something outrageous without having to worry about making skill checks. You still need to roll if there is an attack involved, but the rest you just make happen.</p><p></p><p>Here's some sample text:</p><p></p><p></p><p></p><p></p><p></p><p>If you notice, each one is related to the type of trigger. Have players track that. So if the inspiration came from a bond of protecting people, they can succeed on a stunt that involves protecting people. And take it outside combat as well. Though be generous in interpretation; some of them, especially flaws, may be harder to find a related action.</p><p></p><p><em>(Quoted text from the 13th Age SRD or fair use from the 13th Age Core book.)</em></p></blockquote><p></p>
[QUOTE="Blue, post: 6979591, member: 20564"] [B]Idea the First:[/B] Change the recommendation of one per session per player to once per scene per player, but it needs to be used in the scene it was earned. So an appeal to the duke to to protect the town that triggers your bond could be used in that scene, but not saved for combat. It probably will also cut down on how often it is in combat. [B]Idea the Second:[/B] 13th Age has a couple of "be awesome for free" features you can use once per combat, like the Ranger can get a terrain stunt and the Rogue can get Swashbuckle, and basically it lets you do something outrageous without having to worry about making skill checks. You still need to roll if there is an attack involved, but the rest you just make happen. Here's some sample text: If you notice, each one is related to the type of trigger. Have players track that. So if the inspiration came from a bond of protecting people, they can succeed on a stunt that involves protecting people. And take it outside combat as well. Though be generous in interpretation; some of them, especially flaws, may be harder to find a related action. [I](Quoted text from the 13th Age SRD or fair use from the 13th Age Core book.)[/I] [/QUOTE]
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