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Insight's "Against the Blackstag Cult" [RG]
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<blockquote data-quote="Steve Gorak" data-source="post: 4659903" data-attributes="member: 15132"><p><span style="color: Silver"><em>"Touch me not, for I am magi"</em></span></p><p></p><p><u>The character</u></p><p>Name: Ulrik</p><p>Race: Human</p><p>Class: Wizard</p><p>Role: Controller</p><p>Level: 1</p><p></p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B] 8 (-1)[/B] Hit points : [B]22[/B]</p><p>Constitution : [B]12 (+1)[/B] Bloodied : [B]11[/B] </p><p>Dexterity : [B]12 (+1)[/B] Surges : [B]5 [/B]</p><p>Intelligence : [B]18 (+4)[/B] Surges/day : [B]7 [/B] </p><p>Wisdom : [B]16 (+3)[/B] Initiative : [B]+5[/B]</p><p>Charisma : [B]10 (+0)[/B] </p><p></p><p>[U]Senses:[/U]</p><p>Passive Perception: [B]13 [/B][spoiler] 10 base, +3 wis[/spoiler]</p><p>Passive insight: [B]18 [/B][spoiler] 10 base, +5 trained, +3 wis[/spoiler]</p><p></p><p></p><p>[U]Defenses:[/U]</p><p>Armor class : [B]15 [/B] [spoiler] +4 Int, +1 staff [/spoiler]</p><p>Fortitude : [B]13 [/B] [spoiler] +1 human, +1 con, +1 feat [/spoiler]</p><p>Reflex : [B]16 [/B] [spoiler] +1 human, + 4 int, +1 feat[/spoiler]</p><p>Will : [B]17 [/B][spoiler] +1 human, +2 wizard, +3 wis, +1 feat[/spoiler]</p><p></p><p></p><p>[U]Skills[/U]</p><p>Arcana (Int): [B]+ 9 [/B] (trained)</p><p>Religion (Int): [B]+ 9 [/B] (trained)</p><p>History (Int):[B]+ 9 [/B] (trained)</p><p>Insight (Wis): [B]+ 8 [/B] (trained) </p><p>Nature (Int):[B]+ 9 [/B] (trained, human)</p><p></p><p></p><p>[/code]<u>Languages: </u> </p><p>Common, elven</p><p></p><p><u>Racial traits</u></p><p>extra feat, extra at will, extra skill.</p><p>Size: Medium</p><p>Speed: 6 squares</p><p></p><p></p><p><u>Class features</u></p><p>Class: Cantrips, Spellbook, staff focus: [spoiler]once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total.[/spoiler]</p><p>At-Will: Cantrips, Scorching Burst, cloud of daggers, thunderwave </p><p>Encounter: Icy Terrain</p><p>Daily: Sleep & flaming sphere (normally prepared)</p><p>Rituals: Tenser’s Floating Disk, Animal Messenger, Comprehend Languages</p><p></p><p></p><p><u>Feats</u></p><p>Ritual Casting, Human resilience, improved init</p><p></p><p></p><p><u>Weapon Proficiency:</u> </p><p>Simple melee, simple ranged</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Powers]</p><p></p><p><em>Basic attack</em><p style="margin-left: 20px"><strong><u>Quarterstaff</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Attack: <strong>+1 vs. AC</strong>; Damage: <strong>1d8-1</strong></p><p></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Ghost Sound (Arcane, Illusion)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action; ranged 10: </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square</p> <p style="margin-left: 20px">Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. </p> <p style="margin-left: 20px">If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. </p><p></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Light (Arcane, Illusion)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 5 </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a</p> <p style="margin-left: 20px">free action.</p> <p style="margin-left: 20px">Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.</p><p></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Mage Hand (Arcane, Conjuration)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 5 </p> <p style="margin-left: 20px">--- Target: One object or unoccupied square</p> <p style="margin-left: 20px">Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar containerand simultaneously move any one object carried or worn anywhere on your body into your hand.</p> <p style="margin-left: 20px">As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.</p> <p style="margin-left: 20px">Sustain Minor: You can sustain the hand indefinitely.</p> <p style="margin-left: 20px">Special: You can create only one hand at a time.</p><p></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Prestidigitation (Arcane)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Minor Action; ranged 2 </p> <p style="margin-left: 20px">---Effect: Use this cantrip to accomplish one of the effects given below.</p> <p style="margin-left: 20px">- Move up to 1 pound of material.</p> <p style="margin-left: 20px">- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.</p> <p style="margin-left: 20px">- Color, clean, or soil items in 1 cubic foot for up to 1 hour.</p> <p style="margin-left: 20px">- Instantly light (or snuff out) a candle, a torch, or a small campfire.</p> <p style="margin-left: 20px">- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.</p> <p style="margin-left: 20px">- Make a small mark or symbol appear on a surface for up to 1 hour.</p> <p style="margin-left: 20px">- Produce out of nothingness a small item or image that exists until the end of your next turn.</p> <p style="margin-left: 20px">- Make a small, handheld item invisible until the end of your next turn.</p> <p style="margin-left: 20px">Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. </p> <p style="margin-left: 20px">This cantrip cannot duplicate the effect of any other power.</p> <p style="margin-left: 20px">Special: You can have as many as three prestidigitation effects active at one time.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Scorching burst (Arcane, Fire, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action; Ranged burst 1 within 10 squares: <strong>+4 vs. Ref</strong> Damage: <strong>1d6+4</strong></p> <p style="margin-left: 20px"></p><p></p><p></p><p><em>At-will:</em></p><p style="margin-left: 20px"><strong><u>Cloud of daggers (Arcane, Force, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action, Ranged 10, : <strong>+4 vs. Ref</strong> Damage: <strong>1d6 +4 force damage</strong></p> <p style="margin-left: 20px">----Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (3). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><em>At-will:</em></p><p style="margin-left: 20px"><strong><u>Thunderwave (Arcane, Implement, Thunder)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Standard Action, Close blast 3 : <strong>+4 vs. for</strong> Damage: <strong>1d6 +4, push the target 3 square</strong></p> <p style="margin-left: 20px"></p><p></p><p></p><p><em>Encounter:</em><p style="margin-left: 20px"><strong><u>Icy Terrain</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action, Area burst 1 within 10 squares: <strong>+4 vs. ref</strong> Damage: <strong>1d6+4, the target is knocked prone</strong></p> <p style="margin-left: 20px">---Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action. </p><p></p><p></p><p><em>Daily:</em><p style="margin-left: 20px"><strong><u>Sleep (Arcane, Implement, Sleep)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action; Area burst 2 within 20 squares: <strong>+4 vs. Wil</strong> Damage: <strong>tbd</strong></p> <p style="margin-left: 20px">--- The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).</p> <p style="margin-left: 20px">Miss: The target is slowed (save ends).</p> <p style="margin-left: 20px"></p><p></p><p></p><p><em>Daily:</em><p style="margin-left: 20px"><strong><u>Flaming sphere (Arcane, Conjuration, Fire, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action; Ranged attack 10: <strong>+4 vs. Ref</strong> Damage: <strong>2d6 +4 fire damage</strong></p> <p style="margin-left: 20px">--- Target: One creature adjacent to the flaming sphere ---</p> <p style="margin-left: 20px">--- Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + 4 (Intelligence modifier) fire damage. As a move action, you can move the sphere up to 6 squares.</p> <p style="margin-left: 20px">Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere--- </p> <p style="margin-left: 20px"></p><p>[/sblock]</p><p></p><p>[sblock=Equipment][code][U]Currency:[/U] </p><p>30 gp. </p><p></p><p>[U]Equipment Price Weight Other[/U]</p><p>Spellbook - 1 lb. Light armor</p><p>Ritual components</p><p> -T’s Floating Dsk 10 gp</p><p> -A Messenger 10 gp </p><p> -C Languages 10 gp</p><p></p><p>Staff 5 gp 4 lb.</p><p>Dagger 1 gp 1 lb. light thrown</p><p></p><p></p><p>Adventurer's kit 28 gp 30 lb. </p><p> Backpack 2 gp 2 lb.</p><p> Bedroll 1 sp 5 lb.</p><p> Flint & Steel 1 gp -</p><p> Pouch, belt 1 gp 1/2 lb.</p><p> Rations, trail 2.5 gp 5 lb. 5 days</p><p> Rope, silk 10 gp 5 lb. 50 ft.</p><p> Sunrod (2) 4 gp 2 lb. </p><p> Waterskin 1 gp 4 lb. </p><p></p><p>Gold 13.5 gp 1 lb. </p><p></p><p>[B]Total 100 gp 60.5 lb.[/B]</p><p></p><p>Normal load: 80 lb.</p><p>Heavy load: 160 lb.</p><p>Max. drag load: 400 lb. </p><p>[/code][/sblock]</p><p></p><p>[sblock=Background/appearance]</p><p>Ulrick's parents were farmers on the periphery of Haylen's Ford. His parents & siblings died in a goblin attack when he was 8. His only living relative, and old wizard named Tornoran, took him in and raised him as his own. Unfortunately, Tornoran's age caught up with him, and he passed away when Ulrick was 14. Fortunately, Thornoran made arrangements prior to his death, and the day of his passing, an Eladrin came for Ulrik, and took him to Grand Valley to complete his training.</p><p>Having almost come of age, and being a competent wizard, Ulrick felt the need to come back to his native settlement, and be among humans. </p><p></p><p>Ulrick is a tall (6ft) thin human, of youthful appearance. He has dark hair with dark, intelligent eyes. He dons a simple travelling clothes, with a cloak of elven manufacture.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 4659903, member: 15132"] [COLOR="Silver"][i]"Touch me not, for I am magi"[/i][/COLOR] [U]The character[/U] Name: Ulrik Race: Human Class: Wizard Role: Controller Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B] 8 (-1)[/B] Hit points : [B]22[/B] Constitution : [B]12 (+1)[/B] Bloodied : [B]11[/B] Dexterity : [B]12 (+1)[/B] Surges : [B]5 [/B] Intelligence : [B]18 (+4)[/B] Surges/day : [B]7 [/B] Wisdom : [B]16 (+3)[/B] Initiative : [B]+5[/B] Charisma : [B]10 (+0)[/B] [U]Senses:[/U] Passive Perception: [B]13 [/B][spoiler] 10 base, +3 wis[/spoiler] Passive insight: [B]18 [/B][spoiler] 10 base, +5 trained, +3 wis[/spoiler] [U]Defenses:[/U] Armor class : [B]15 [/B] [spoiler] +4 Int, +1 staff [/spoiler] Fortitude : [B]13 [/B] [spoiler] +1 human, +1 con, +1 feat [/spoiler] Reflex : [B]16 [/B] [spoiler] +1 human, + 4 int, +1 feat[/spoiler] Will : [B]17 [/B][spoiler] +1 human, +2 wizard, +3 wis, +1 feat[/spoiler] [U]Skills[/U] Arcana (Int): [B]+ 9 [/B] (trained) Religion (Int): [B]+ 9 [/B] (trained) History (Int):[B]+ 9 [/B] (trained) Insight (Wis): [B]+ 8 [/B] (trained) Nature (Int):[B]+ 9 [/B] (trained, human) [/code][U]Languages: [/U] Common, elven [U]Racial traits[/u] extra feat, extra at will, extra skill. Size: Medium Speed: 6 squares [U]Class features[/U] Class: Cantrips, Spellbook, staff focus: [spoiler]once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total.[/spoiler] At-Will: Cantrips, Scorching Burst, cloud of daggers, thunderwave Encounter: Icy Terrain Daily: Sleep & flaming sphere (normally prepared) Rituals: Tenser’s Floating Disk, Animal Messenger, Comprehend Languages [U]Feats[/U] Ritual Casting, Human resilience, improved init [U]Weapon Proficiency:[/U] Simple melee, simple ranged [/sblock] [sblock=Powers] [I]Basic attack[/I][INDENT][B][U]Quarterstaff[/U][/B] :melee: Attack: [b]+1 vs. AC[/b]; Damage: [b]1d8-1[/b][/INDENT] [I]At-will:[/I][INDENT][B][U]Ghost Sound (Arcane, Illusion)[/U][/B] :ranged: Standard Action; ranged 10: --- Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. [/INDENT] [I]At-will:[/I][INDENT][B][U]Light (Arcane, Illusion)[/U][/B] :ranged: Minor Action; ranged 5 --- Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.[/INDENT] [I]At-will:[/I][INDENT][B][U]Mage Hand (Arcane, Conjuration)[/U][/B] :ranged: Minor Action; ranged 5 --- Target: One object or unoccupied square Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar containerand simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time.[/INDENT] [I]At-will:[/I][INDENT][B][U]Prestidigitation (Arcane)[/U][/B] :ranged: Minor Action; ranged 2 ---Effect: Use this cantrip to accomplish one of the effects given below. - Move up to 1 pound of material. - Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. - Color, clean, or soil items in 1 cubic foot for up to 1 hour. - Instantly light (or snuff out) a candle, a torch, or a small campfire. - Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. - Make a small mark or symbol appear on a surface for up to 1 hour. - Produce out of nothingness a small item or image that exists until the end of your next turn. - Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time. [/INDENT] [I]At-will:[/I][INDENT][B][U]Scorching burst (Arcane, Fire, Implement)[/U][/B] :area: Standard Action; Ranged burst 1 within 10 squares: [b]+4 vs. Ref[/b] Damage: [b]1d6+4[/b] [/INDENT] [I]At-will:[/I] [INDENT][B][U]Cloud of daggers (Arcane, Force, Implement)[/U][/B] :area: Standard Action, Ranged 10, : [b]+4 vs. Ref[/b] Damage: [b]1d6 +4 force damage[/b] ----Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (3). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. [/INDENT] [I]At-will:[/I] [INDENT][B][U]Thunderwave (Arcane, Implement, Thunder)[/U][/B] :close: Standard Action, Close blast 3 : [b]+4 vs. for[/b] Damage: [b]1d6 +4, push the target 3 square[/b] [/INDENT] [I]Encounter:[/I][INDENT][B][U]Icy Terrain[/U][/B] :area: Standard Action, Area burst 1 within 10 squares: [b]+4 vs. ref[/b] Damage: [b]1d6+4, the target is knocked prone[/b] ---Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action. [/INDENT] [I]Daily:[/I][INDENT][B][U]Sleep (Arcane, Implement, Sleep)[/U][/B] :area: Standard Action; Area burst 2 within 20 squares: [b]+4 vs. Wil[/b] Damage: [b]tbd[/b] --- The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends). [/INDENT] [I]Daily:[/I][INDENT][B][U]Flaming sphere (Arcane, Conjuration, Fire, Implement)[/U][/B] :ranged: Standard Action; Ranged attack 10: [b]+4 vs. Ref[/b] Damage: [b]2d6 +4 fire damage[/b] --- Target: One creature adjacent to the flaming sphere --- --- Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + 4 (Intelligence modifier) fire damage. As a move action, you can move the sphere up to 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere--- [/INDENT] [/sblock] [sblock=Equipment][code][U]Currency:[/U] 30 gp. [U]Equipment Price Weight Other[/U] Spellbook - 1 lb. Light armor Ritual components -T’s Floating Dsk 10 gp -A Messenger 10 gp -C Languages 10 gp Staff 5 gp 4 lb. Dagger 1 gp 1 lb. light thrown Adventurer's kit 28 gp 30 lb. Backpack 2 gp 2 lb. Bedroll 1 sp 5 lb. Flint & Steel 1 gp - Pouch, belt 1 gp 1/2 lb. Rations, trail 2.5 gp 5 lb. 5 days Rope, silk 10 gp 5 lb. 50 ft. Sunrod (2) 4 gp 2 lb. Waterskin 1 gp 4 lb. Gold 13.5 gp 1 lb. [B]Total 100 gp 60.5 lb.[/B] Normal load: 80 lb. Heavy load: 160 lb. Max. drag load: 400 lb. [/code][/sblock] [sblock=Background/appearance] Ulrick's parents were farmers on the periphery of Haylen's Ford. His parents & siblings died in a goblin attack when he was 8. His only living relative, and old wizard named Tornoran, took him in and raised him as his own. Unfortunately, Tornoran's age caught up with him, and he passed away when Ulrick was 14. Fortunately, Thornoran made arrangements prior to his death, and the day of his passing, an Eladrin came for Ulrik, and took him to Grand Valley to complete his training. Having almost come of age, and being a competent wizard, Ulrick felt the need to come back to his native settlement, and be among humans. Ulrick is a tall (6ft) thin human, of youthful appearance. He has dark hair with dark, intelligent eyes. He dons a simple travelling clothes, with a cloak of elven manufacture. [/sblock] [/QUOTE]
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Insight's "Against the Blackstag Cult" [RG]
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