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Community
General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8444636" data-attributes="member: 82106"><p>The universal consensus in our group was that the new classes were garbage, and we completely ignored them. I am pretty sure we also ignored weapon specialization, though its hard to be sure, since we did use the 2e version, so I don't know. I think people probably also used some of the modest extensions that were added to the PHB classes, like tracking, acrobats, stuff like that. Honestly it wasn't all that well thought out, and a lot of it was redundant with stuff in DSG/WSG/OA anyway.</p><p></p><p>We also largely ignored silly stuff like comeliness, which seemed rather useless anyway. I seem to recall a few fighters lumbering around in full/field plate now and then, but since it didn't generally come in magical forms it was not super common except maybe at certain levels. </p><p></p><p>The spell lists were really just about the only thing we DEFINITELY used. There were quite a few good spells in there (My Wizard was pretty much addicted to Stone Skin, its a stupid awesome spell). Overall the book rather disappointed. It was pretty clear by that point that Gygax had gone 'over the hill' and left the ranch. I think in his way he was trying to recreate D&D as more of a story game, he just had too much invested in his existing way of thinking about RPGs to find the formula.</p><p></p><p>Overall we pretty much ignored the book, I think I photocopied the spell lists, and my actual hardcover is still in pristine condition, since it hardly ever got cracked open. Basically 2e took the ideas and material and reworked into something that made sense and was playable, so although we didn't really ever totally play 2e 'as designed' and more like a 1e expansion, it made UA entirely redundant.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8444636, member: 82106"] The universal consensus in our group was that the new classes were garbage, and we completely ignored them. I am pretty sure we also ignored weapon specialization, though its hard to be sure, since we did use the 2e version, so I don't know. I think people probably also used some of the modest extensions that were added to the PHB classes, like tracking, acrobats, stuff like that. Honestly it wasn't all that well thought out, and a lot of it was redundant with stuff in DSG/WSG/OA anyway. We also largely ignored silly stuff like comeliness, which seemed rather useless anyway. I seem to recall a few fighters lumbering around in full/field plate now and then, but since it didn't generally come in magical forms it was not super common except maybe at certain levels. The spell lists were really just about the only thing we DEFINITELY used. There were quite a few good spells in there (My Wizard was pretty much addicted to Stone Skin, its a stupid awesome spell). Overall the book rather disappointed. It was pretty clear by that point that Gygax had gone 'over the hill' and left the ranch. I think in his way he was trying to recreate D&D as more of a story game, he just had too much invested in his existing way of thinking about RPGs to find the formula. Overall we pretty much ignored the book, I think I photocopied the spell lists, and my actual hardcover is still in pristine condition, since it hardly ever got cracked open. Basically 2e took the ideas and material and reworked into something that made sense and was playable, so although we didn't really ever totally play 2e 'as designed' and more like a 1e expansion, it made UA entirely redundant. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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