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In Search of Flexible Defense Mechanics
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<blockquote data-quote="Fenris-77" data-source="post: 9252994" data-attributes="member: 6993955"><p>The system in Stara Szkola uses a d20 die pool for combat. You start with one d20 and can add more via various careers, up to a maximum of four. Extra dice in a given round are available via extra success, special moves, and circumstance. The die pool represents what you can do in a round, both attack and defense. You could make four sperate attacks at one die each, two more precise attacks at 2 dice each (its a keep best system). You can also elect to save dice to use in defense and that defend roll can also include as many of your dice as you like. Different weapons have different bonuses depending on length, to start, and also some special applications (most vis a vis armour penetrating shenanigans). Armour is damage reduction, but shields are part of your active defense and can indeed be used to attack. There are a variety of counter attack possibilities that stem from a successful defend roll that can make a shield bash quite effective. Anyway, it's very cool and worth checking out.</p><p></p><p>Edit: a lot of the tactical coolness comes from balancing your die pool and bonus dice available. You must include one die from you pool to make an action, but clever play can add a couple of dice to that, so it's certainly possible to make four separate 2 or 3 dice actions in a round.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9252994, member: 6993955"] The system in Stara Szkola uses a d20 die pool for combat. You start with one d20 and can add more via various careers, up to a maximum of four. Extra dice in a given round are available via extra success, special moves, and circumstance. The die pool represents what you can do in a round, both attack and defense. You could make four sperate attacks at one die each, two more precise attacks at 2 dice each (its a keep best system). You can also elect to save dice to use in defense and that defend roll can also include as many of your dice as you like. Different weapons have different bonuses depending on length, to start, and also some special applications (most vis a vis armour penetrating shenanigans). Armour is damage reduction, but shields are part of your active defense and can indeed be used to attack. There are a variety of counter attack possibilities that stem from a successful defend roll that can make a shield bash quite effective. Anyway, it's very cool and worth checking out. Edit: a lot of the tactical coolness comes from balancing your die pool and bonus dice available. You must include one die from you pool to make an action, but clever play can add a couple of dice to that, so it's certainly possible to make four separate 2 or 3 dice actions in a round. [/QUOTE]
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