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If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9289551" data-attributes="member: 6802951"><p>I think that if you see the magic initiate feat as equivalent to scaling Extra Attacks or full spellcasting progression, there is a certain amount more groundwork we will have to lay before establishing a balance baseline</p><p></p><p></p><p>Personally I would require proficiency in at least 4 martial weapons and 8th level to put some level of prerequisites in and allow those subclasses that grant extra attack to get it earlier than just taking feats can. If characters don't want to multiclass to a martial class to get the prerequisite, they can take the Weapon Master feat. I would also require an interim feat between this and the feat that grants a second Extra Attack, and another interim between that and three extra attacks.</p><p></p><p> I think perhaps there is a perception of punching down on an already underdog class by giving away their primary capabilities too easily. </p><p></p><p>I think if you shared the prerequisites of the feat(s) that grant Spellcasting progression in your game, that might alleviate this as well as providing more context that can be used to fit our suggestions better into your game.</p><p>If you just have a 3-feat chain, granting 1/3rd, 1/2, and then full progression respectively I think you would be getting somewhat different responses than those you have received.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9289551, member: 6802951"] I think that if you see the magic initiate feat as equivalent to scaling Extra Attacks or full spellcasting progression, there is a certain amount more groundwork we will have to lay before establishing a balance baseline Personally I would require proficiency in at least 4 martial weapons and 8th level to put some level of prerequisites in and allow those subclasses that grant extra attack to get it earlier than just taking feats can. If characters don't want to multiclass to a martial class to get the prerequisite, they can take the Weapon Master feat. I would also require an interim feat between this and the feat that grants a second Extra Attack, and another interim between that and three extra attacks. I think perhaps there is a perception of punching down on an already underdog class by giving away their primary capabilities too easily. I think if you shared the prerequisites of the feat(s) that grant Spellcasting progression in your game, that might alleviate this as well as providing more context that can be used to fit our suggestions better into your game. If you just have a 3-feat chain, granting 1/3rd, 1/2, and then full progression respectively I think you would be getting somewhat different responses than those you have received. [/QUOTE]
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If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?
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