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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 7545040" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p></p><p>A quick study of the mushrooms is enough to determine its nature. It's a potent hallucinogen, bearing intensified effects when mixed up with any sort of alcohol. A toadstool might buzz even a dwarf, let alone a weaker creature, such as a halfling. the thing can be addictive, if used incorrectly and for extended periods of time. It also seems that a number of religious cults has taken to use these mushrooms in order to achieve a peculiar sort of apotheosis.</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[System-wise, eating one of these randomly leads the person to be affected by blindness/deafness/silent image/ghost sound/hypnotic pattern. It holds 10% chance of bestowing the user with detect thoughts. Effects last for a full round, leading the user to 1d4 hours of 'hangover'.]</span></em> </p><p></p><p>"Sooo... You ok there?" - he asks Morgrym, glancing at the group right afterwards. "You... Look like the sort that might be in need of some help, I reckon." - slowly, he begins to pay attention to the ragged band that follows the heroes. "Say, where did you come from, again?" - he goes to the stall, reaching out for a small cage underneath it. From his position, Marius sees that the cage holds a small lizard in a collar. No larger than his forearm,, the creature seems to have a pair of well-developed hind legs, made for leaping and running. The collar as well seems prepared to lodge small messages. </p><p></p><p>The halfling eyes the weapons and the ragged state of the servants. He motions for the group to remain in silence. "You keep that sample, sir... Taste it later on and you'll realize it's high quality!" - he rolls a small piece of parchment through his fingers, placing it within the beast's collar as he releases it. The small creature leaps from the cage onto the floor, and bolts off towards the fields.</p><p></p><p>The halfling goes on, showing samples and negotiating loosely. Arvana accompanies Morgrym, feeding the duo with small talk here and there. Soon enough, a new pair of halflings arrive - young and old female. Both are clad in light clothes, decorating their bodies in strange pattern tattoos and strange bead collars and bracelets. </p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[Ok, group roll. Anyone willing to engage in conversation can help disguise the odd encounter as a simple purchase. Roll Bluff, please. At least one of you has to roll. Arvana only supports the roll. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</span></em></p><p>"Ow, here they are! Belara will be mostly glad to show ya'll 'round!" - he excuses himself and marches towards the dwarf and the halfling in the adjacent stall, making an active effort to block anyone's sight towards the heroes.</p><p></p><p>The old woman smiles. Silently, she gestures for the group to follow her.</p><p></p><p>As soon as the group walks a bit into the plantation, she starts talking, softly and patiently.</p><p></p><p>"So, you're the cause of all the noise around, hm?" - she smiles, while the young halfling remains silent. "Dram's men came here earlier, asking for an orc shaman, a traveling dwarf, a pair of hooded women and a shifty monk. There's more, and then there's less, I see." - she motions towards the band. "I can offer shelter, if you come with me. And then we can discuss what in the blazes Dram wants with you." - she points forward as the group enters the plantation.</p><p></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000"><em></em></span></p><p><span style="color: #FF0000"><em>[Ok, Marius's still hidden, of course. The others are quite visible. You're just a few steps into the plantation, away from curious eyes. You can still leave, if you want to,or make special preparations before you move on, if you so choose. Belara and her young companion will lead the party, if you choose to follow them. Oh, the group can also grab samples from the stall before leaving. Also, everyone, please, roll Sense Motive. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</em></span></p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7545040, member: 6855545"] [B]EVERYONE[/B] A quick study of the mushrooms is enough to determine its nature. It's a potent hallucinogen, bearing intensified effects when mixed up with any sort of alcohol. A toadstool might buzz even a dwarf, let alone a weaker creature, such as a halfling. the thing can be addictive, if used incorrectly and for extended periods of time. It also seems that a number of religious cults has taken to use these mushrooms in order to achieve a peculiar sort of apotheosis. [I][COLOR="#FF0000"] [System-wise, eating one of these randomly leads the person to be affected by blindness/deafness/silent image/ghost sound/hypnotic pattern. It holds 10% chance of bestowing the user with detect thoughts. Effects last for a full round, leading the user to 1d4 hours of 'hangover'.][/COLOR][/I] "Sooo... You ok there?" - he asks Morgrym, glancing at the group right afterwards. "You... Look like the sort that might be in need of some help, I reckon." - slowly, he begins to pay attention to the ragged band that follows the heroes. "Say, where did you come from, again?" - he goes to the stall, reaching out for a small cage underneath it. From his position, Marius sees that the cage holds a small lizard in a collar. No larger than his forearm,, the creature seems to have a pair of well-developed hind legs, made for leaping and running. The collar as well seems prepared to lodge small messages. The halfling eyes the weapons and the ragged state of the servants. He motions for the group to remain in silence. "You keep that sample, sir... Taste it later on and you'll realize it's high quality!" - he rolls a small piece of parchment through his fingers, placing it within the beast's collar as he releases it. The small creature leaps from the cage onto the floor, and bolts off towards the fields. The halfling goes on, showing samples and negotiating loosely. Arvana accompanies Morgrym, feeding the duo with small talk here and there. Soon enough, a new pair of halflings arrive - young and old female. Both are clad in light clothes, decorating their bodies in strange pattern tattoos and strange bead collars and bracelets. [I][COLOR="#FF0000"] [Ok, group roll. Anyone willing to engage in conversation can help disguise the odd encounter as a simple purchase. Roll Bluff, please. At least one of you has to roll. Arvana only supports the roll. :)][/COLOR][/I] "Ow, here they are! Belara will be mostly glad to show ya'll 'round!" - he excuses himself and marches towards the dwarf and the halfling in the adjacent stall, making an active effort to block anyone's sight towards the heroes. The old woman smiles. Silently, she gestures for the group to follow her. As soon as the group walks a bit into the plantation, she starts talking, softly and patiently. "So, you're the cause of all the noise around, hm?" - she smiles, while the young halfling remains silent. "Dram's men came here earlier, asking for an orc shaman, a traveling dwarf, a pair of hooded women and a shifty monk. There's more, and then there's less, I see." - she motions towards the band. "I can offer shelter, if you come with me. And then we can discuss what in the blazes Dram wants with you." - she points forward as the group enters the plantation. [COLOR="#FF0000"] [I] [Ok, Marius's still hidden, of course. The others are quite visible. You're just a few steps into the plantation, away from curious eyes. You can still leave, if you want to,or make special preparations before you move on, if you so choose. Belara and her young companion will lead the party, if you choose to follow them. Oh, the group can also grab samples from the stall before leaving. Also, everyone, please, roll Sense Motive. :)][/I][/COLOR] [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [/QUOTE]
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