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<blockquote data-quote="Quickleaf" data-source="post: 9335155" data-attributes="member: 20323"><p>[GM]Zeth makes a Religion check for zombie weaknesses/special abilities that would be useful to know. <a href="http://www.coyotecode.net/roll/lookup.php?rollid=289311" target="_blank">1D20+6 = [11]+6 = 17</a></p><p></p><p>Certain unsavory merchants Zeth has dealt with were known to use zombies as messengers, guardians, even porters to unload their ships. He's had occasion to talk at length with their masters and creators over a Zhentish port.</p><p></p><p>The strength of zombies is also their greatest weakness – they only have faint glimmers of intelligence that is more instinctual than anything else. Walk up the ramp, pick up that sack, stay in this room. "Tell me what you think of this sonata?" "Did you spot any pit traps?" Well, that won't get much more than gurgling confusion from a zombie. However, they are relentless in pursuit of their assigned task. And this makes them very hard to kill – unless one strikes them in the right spot (critical hit, extreme amounts of damage) or inflicts harm on them with clerical magic (e.g. Turn Undead, radiant) or holy water (radiant), they can rise from even seemingly mortal blows.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9335155, member: 20323"] [GM]Zeth makes a Religion check for zombie weaknesses/special abilities that would be useful to know. [URL='http://www.coyotecode.net/roll/lookup.php?rollid=289311']1D20+6 = [11]+6 = 17[/URL] Certain unsavory merchants Zeth has dealt with were known to use zombies as messengers, guardians, even porters to unload their ships. He's had occasion to talk at length with their masters and creators over a Zhentish port. The strength of zombies is also their greatest weakness – they only have faint glimmers of intelligence that is more instinctual than anything else. Walk up the ramp, pick up that sack, stay in this room. "Tell me what you think of this sonata?" "Did you spot any pit traps?" Well, that won't get much more than gurgling confusion from a zombie. However, they are relentless in pursuit of their assigned task. And this makes them very hard to kill – unless one strikes them in the right spot (critical hit, extreme amounts of damage) or inflicts harm on them with clerical magic (e.g. Turn Undead, radiant) or holy water (radiant), they can rise from even seemingly mortal blows.[/GM] [/QUOTE]
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