Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9330487" data-attributes="member: 15882"><p>[SPOILER="Qawasha (mini-sheet)"]</p><table style='width: 100%'><tr><td>Qawasha<br /> <strong>Race: </strong>Human<br /> <strong>HP: 49</strong>/52<br /> <strong>AC: </strong>12</td><td><strong>Pass Perc:</strong>17<br /> <strong>Pass Inv: </strong>12<br /> <strong>Pass Ins: </strong>14<br /> <strong>HD: 7</strong>/7</td><td><strong>Spell Slots:<br /> 1st [ ] [ ][ ] [ ]<br /> 2nd [] [ ] [ ]<br /> 3rd</strong> [] [ ] [ ]<br /> 4th [X]</td></tr><tr><td><strong>Wild shape: 2</strong>/<strong>2</strong></td><td><strong>Initiative: </strong>+2</td><td><strong>Spell Save DC: 15</strong></td></tr><tr><td>[SPOILER="Stats(Saves)"]<br /> <strong>STR: </strong>10+0<br /> <strong>DEX:</strong> 14 + 2<br /> <strong>CON: </strong>14 + 2<br /> <strong>INT: </strong>14+2(+5)<br /> <strong>WIS: </strong>18 +4(+7)<br /> <strong>CHA:</strong>11 +0<br /> [/SPOILER]</td><td>[SPOILER="Skills"]<br /> <strong>Medicine: </strong>7<br /> <strong>Nature: 5<br /> Perception: 7<br /> Survival: </strong>7<br /> [/SPOILER]</td><td>[SPOILER="Spells"]<br /> <strong>Natural Recovery</strong>: 1/1<br /> <u><strong>Cantrips</strong></u><br /> Druidcraft, Shillelagh,<br /> control flames, Produce Flame, Guidance<br /> <strong><u>Memorized spells</u></strong><br /> 1st Healing Word Create Water, Goodberry, Entangle<br /> <strong>2nd</strong> Pass Without Trace, *Barkskin, *Spider Climb, L.Restoration, Spike Growth<br /> <strong>3rd , Flame arrows , *Call lightning, *Plant Growth, Dispel Magic<br /> 4th: Conjure Woodland being, *Divination, *Freedom of Movement</strong><br /> [/SPOILER]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p>The flies buzzed around, checking under the other doors to see what might potentially be behind them but, rather than waste too much time, they did a bee-line for the hag. When they were all buzzing above, the Chwingas all stopped concentrating on their spell.</p><p></p><p>As the group landed, the remaining four Chwingas held hands and began dancing in a circle around Weed, singing a strange song**</p><p></p><p>As the group pummeled the Hag, Weed suddenly turned into a great, four legged dinosaur with three sharp horns upon its armoured head. As an added touch, wild flowers wreathed the reptile's head. As he grew, he broke through the railing and tumbled down in to the room below. Recovering from the sudden change, the Vegypygmy charged towards the hag, knocking over things and smashing tables on the way through.</p><p>[HR][/HR]</p><p>[SPOILER="OOC"]</p><p>ok, well, since no-one else wanted to post, I just started the combat. I suppose it makes the most sense for Imogen to be on a balcony where she can shoot arrows.</p><p></p><p>Maybe there was a couple minutes to see if we could peek under doors. Not sure if you require a check.</p><p></p><p>In any case, The idea is just to drop beside the Hag and attack when the Chwingas stop concentrating. The four remaining Chwingas will ready to do their dance when we attack so as not to ruin our ambush.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289324" target="_blank">Qawasha Initiative: 1D20+2 = [17]+2 = 19</a></p><p></p><p>Bonus action to cast Shillelagh, then attack:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289325" target="_blank">attack: 1D20+7 = [20]+7 =<strong> 27</strong></a></p><p>Crit. Although, if the hag is sleeping, it might be an auto crit anyways??</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289326" target="_blank">damage: 2D8+0 = [1, 2] = <strong>3</strong></a> wow. Disappointing.</p><p></p><p>**Weed is delaying his action until the the remaining four Chwingas polymorph him into a dino. Weed is 5 HD so that means he can be a <a href="https://roll20.net/compendium/dnd5e/Triceratops#toc_2" target="_blank">Triceratops</a></p><p></p><p>I'll roll for weed.</p><p>Initiative (but they wait to go after everyone else anyways<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289331" target="_blank">Weed Initiative: 1D20+3 = [15]+3 =<strong> 18</strong></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289327" target="_blank">Weed dino gore attack: 2D20.HIGH(1)+9 = [9, <strong>20</strong>]+9 = <strong>29</strong></a></p><p>Another crit</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289328" target="_blank">Weed dino non-magic Gore crit damage: 8D8+6 = [4, 7, 4, 8, 7, 6, 8, 7]+6 = <strong>57</strong></a></p><p></p><p>Much Better!</p><p></p><p>If Hag is prone, Weed gets a stomp attack.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289329" target="_blank">Weed dino Stomp attack: 2D20.HIGH(1)+9 = [16, <strong>18</strong>]+9 = <strong>27</strong></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289330" target="_blank">Weed dino Stomp damage: 3D10+6 = [1, 3, 8]+6 = <strong>18</strong></a></p><p></p><p></p><p>3/3 goodberries</p><p>[SPOILER="STATS"]</p><p><a href="https://www.kassoon.com/dnd/monster-stat-block/208/pixie" target="_blank">Chawinga (pixie) stats</a> (1 hour) (1hp each)</p><p></p><p>[]Sleepy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph,</s> sleep</p><p>[]Happy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph</s>, sleep</p><p>[]Grumpy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph, </s>sleep</p><p>[]Dopey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph</s>, sleep</p><p>[]Sneezy confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph, </s>sleep</p><p>[]Bashful: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph</s>, sleep</p><p>[]Doc: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph</s>, sleep</p><p>[]Matchichinew: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, <s>polymorph, </s>sleep</p><p>[/SPOILER]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9330487, member: 15882"] [SPOILER="Qawasha (mini-sheet)"] [TABLE] [TR] [TD]Qawasha [B]Race: [/B]Human [B]HP: 49[/B]/52 [B]AC: [/B]12[/TD] [TD][B]Pass Perc:[/B]17 [B]Pass Inv: [/B]12 [B]Pass Ins: [/B]14 [B]HD: 7[/B]/7[/TD] [TD][B]Spell Slots: 1st [ ] [ ][ ] [ ] 2nd [] [ ] [ ] 3rd[/B] [] [ ] [ ] 4th [X][/TD] [/TR] [TR] [TD][B]Wild shape: 2[/B]/[B]2[/B][/TD] [TD][B]Initiative: [/B]+2[/TD] [TD][B]Spell Save DC: 15[/B][/TD] [/TR] [TR] [TD][SPOILER="Stats(Saves)"] [B]STR: [/B]10+0 [B]DEX:[/B] 14 + 2 [B]CON: [/B]14 + 2 [B]INT: [/B]14+2(+5) [B]WIS: [/B]18 +4(+7) [B]CHA:[/B]11 +0 [/SPOILER][/TD] [TD][SPOILER="Skills"] [B]Medicine: [/B]7 [B]Nature: 5 Perception: 7 Survival: [/B]7 [/SPOILER][/TD] [TD][SPOILER="Spells"] [B]Natural Recovery[/B]: 1/1 [U][B]Cantrips[/B][/U] Druidcraft, Shillelagh, control flames, Produce Flame, Guidance [B][U]Memorized spells[/U][/B] 1st Healing Word Create Water, Goodberry, Entangle [B]2nd[/B] Pass Without Trace, *Barkskin, *Spider Climb, L.Restoration, Spike Growth [B]3rd , Flame arrows , *Call lightning, *Plant Growth, Dispel Magic 4th: Conjure Woodland being, *Divination, *Freedom of Movement[/B] [/SPOILER][/TD] [/TR] [/TABLE] [/SPOILER] [HR][/HR] The flies buzzed around, checking under the other doors to see what might potentially be behind them but, rather than waste too much time, they did a bee-line for the hag. When they were all buzzing above, the Chwingas all stopped concentrating on their spell. As the group landed, the remaining four Chwingas held hands and began dancing in a circle around Weed, singing a strange song** As the group pummeled the Hag, Weed suddenly turned into a great, four legged dinosaur with three sharp horns upon its armoured head. As an added touch, wild flowers wreathed the reptile's head. As he grew, he broke through the railing and tumbled down in to the room below. Recovering from the sudden change, the Vegypygmy charged towards the hag, knocking over things and smashing tables on the way through. [HR][/HR] [SPOILER="OOC"] ok, well, since no-one else wanted to post, I just started the combat. I suppose it makes the most sense for Imogen to be on a balcony where she can shoot arrows. Maybe there was a couple minutes to see if we could peek under doors. Not sure if you require a check. In any case, The idea is just to drop beside the Hag and attack when the Chwingas stop concentrating. The four remaining Chwingas will ready to do their dance when we attack so as not to ruin our ambush. [URL='http://roll.coyotecode.net/lookup.php?rollid=289324']Qawasha Initiative: 1D20+2 = [17]+2 = 19[/URL] Bonus action to cast Shillelagh, then attack: [URL='http://roll.coyotecode.net/lookup.php?rollid=289325']attack: 1D20+7 = [20]+7 =[B] 27[/B][/URL] Crit. Although, if the hag is sleeping, it might be an auto crit anyways?? [URL='http://roll.coyotecode.net/lookup.php?rollid=289326']damage: 2D8+0 = [1, 2] = [B]3[/B][/URL] wow. Disappointing. **Weed is delaying his action until the the remaining four Chwingas polymorph him into a dino. Weed is 5 HD so that means he can be a [URL='https://roll20.net/compendium/dnd5e/Triceratops#toc_2']Triceratops[/URL] I'll roll for weed. Initiative (but they wait to go after everyone else anyways:) [URL='http://roll.coyotecode.net/lookup.php?rollid=289331']Weed Initiative: 1D20+3 = [15]+3 =[B] 18[/B][/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=289327']Weed dino gore attack: 2D20.HIGH(1)+9 = [9, [B]20[/B]]+9 = [B]29[/B][/URL] Another crit [URL='http://roll.coyotecode.net/lookup.php?rollid=289328']Weed dino non-magic Gore crit damage: 8D8+6 = [4, 7, 4, 8, 7, 6, 8, 7]+6 = [B]57[/B][/URL] Much Better! If Hag is prone, Weed gets a stomp attack. [URL='http://roll.coyotecode.net/lookup.php?rollid=289329']Weed dino Stomp attack: 2D20.HIGH(1)+9 = [16, [B]18[/B]]+9 = [B]27[/B][/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=289330']Weed dino Stomp damage: 3D10+6 = [1, 3, 8]+6 = [B]18[/B][/URL] 3/3 goodberries [SPOILER="STATS"] [URL='https://www.kassoon.com/dnd/monster-stat-block/208/pixie']Chawinga (pixie) stats[/URL] (1 hour) (1hp each) []Sleepy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph,[/S] sleep []Happy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph[/S], sleep []Grumpy: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph, [/S]sleep []Dopey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph[/S], sleep []Sneezy confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph, [/S]sleep []Bashful: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph[/S], sleep []Doc: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph[/S], sleep []Matchichinew: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, [S]polymorph, [/S]sleep [/SPOILER] [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
Top