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[IC] Egon's Lost Mine of Phandelver
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<blockquote data-quote="Kobold Stew" data-source="post: 6731399" data-attributes="member: 23484"><p>As soon as the water subsides, Endurance makes his way forward as quickly as he can...</p><p></p><p>[ooc]A. Okay, this is just the move part of the action, but there are enough variables that I feel I need to break it up. The water subsides, and with one hand on the right wall he's going to make his way forward. Is it normal terrain (wet, uphill?). If not, the go to B. If so, then he moves 30', and then will take his action [see C below].</p><p></p><p>B. If it is difficult terrain, then he's going to have to do a double move. That will be using the <strong>dash</strong> action. He'll still move 30', and perhaps be at the top and against an opponent. <strong>Goring rush</strong> means he gets to use a bonus action to attack. Assuming there's a target, it's [roll0] to hit, and if successful damage = [roll1]. I think he has light with him and can otherwise see, but if he can't then the attack would be at disadvantage. If that's so it's the worse of the above roll and [roll2].</p><p></p><p>C. If it's not difficult terrain, then he gets a regular attack. Warhammer [roll3]. If successful damage = [roll4]. He can then use his bonus action to shove the creature aside, but unless he sees more creatures up there, there's no obvious advantage to do so. But let me know.[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6731399, member: 23484"] As soon as the water subsides, Endurance makes his way forward as quickly as he can... [ooc]A. Okay, this is just the move part of the action, but there are enough variables that I feel I need to break it up. The water subsides, and with one hand on the right wall he's going to make his way forward. Is it normal terrain (wet, uphill?). If not, the go to B. If so, then he moves 30', and then will take his action [see C below]. B. If it is difficult terrain, then he's going to have to do a double move. That will be using the [b]dash[/b] action. He'll still move 30', and perhaps be at the top and against an opponent. [b]Goring rush[/b] means he gets to use a bonus action to attack. Assuming there's a target, it's [roll0] to hit, and if successful damage = [roll1]. I think he has light with him and can otherwise see, but if he can't then the attack would be at disadvantage. If that's so it's the worse of the above roll and [roll2]. C. If it's not difficult terrain, then he gets a regular attack. Warhammer [roll3]. If successful damage = [roll4]. He can then use his bonus action to shove the creature aside, but unless he sees more creatures up there, there's no obvious advantage to do so. But let me know.[/ooc] [/QUOTE]
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