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IC [Dungeon World] The Seven Reaches
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<blockquote data-quote="doghead" data-source="post: 6901207" data-attributes="member: 8243"><p><strong>Day Six, Twilight, Halfpoint</strong></p><p></p><p></p><p></p><p></p><p></p><p>"We will not abandon Halfpoint yet. For the moment we are safer here," responds Filip.</p><p></p><p>"Most of the outlying farms have been abandoned and the families brought to Halfpoint. The North and the West have been the most severely affected. They burnt a couple of farmsteads two days ago. The gnolls have not pressed from the south so far. As for elsewhere, we have heard little. Last we heard of the towns to the west, nothing unusual. To the north, beyond the Crawley hills we have heard nothing. </p><p></p><p>Filip outlines their situation. Halfpoint is a town of some 1000 souls. They have mustered around 200 who can fight. Half of them are townsfolk equipped with shields and spears and leather armour who fight in small groups of six to eight. In addition they have around 30 dog riders equipped the same way, around 30 hunters and herders equipped with bows and crossbows, and around 30 members of the guard. The guards are likewise equipped with shields and spears, but are more capable fighters. They are spread among the small foot formations to stiffen them. </p><p></p><p>The forces are divided into three groups roughly equal in size. One group has responsibility for the outer defence, another remains in the centre of town as the van. The last is dispersed among the dwellings in case the gnolls get inside. They rotate the groups every three of four days. </p><p></p><p>There is one more group. A small band in the hills lead by Thornbush a Spear of the Crone. She been scouting the gnolls in the hills with a couple of hunters. But the gnolls keen sence of smell makes it impossible to get close. But Thornbush has reported that she thinks she knows the location of their camp, and the gnolls have been sending out small bands into the hills fairly regularly. Their last report was a week ago. </p><p></p><p>As Filip talks the sun disappears behind the hills and the twilight gloom settles over the hall. Lanterns are lit and placed on the main table and around the hall. Holtson makes an appearance, and Fletcher excuses himself discussion for a moment to speak to his friend. Holtson is pale and wrapped in furs despite the mild weather. Holtson waves away Fletchers entreaties to rest. "I can't. I am all jumpy. My skin is uncomfortable. My mind is ... it keeps twisting and turning. I thought I could help out here. Keep busy. I'll light some braziers. Its chilly ..." He shuffles off to set about his self appointed task.</p><p></p><p>"We have lost around fifty since the attacks started," concludes Filip. "We have killed around a score. The gnolls recover both their wounded and dead so we can't be sure. We think that the gnolls number more than a hundred. We have identified around forty which we think to be about a third of the total. Halfling dwellings are stout enough. So long as we can prevent the gnolls from having time to break in, we can keep them out. Its a war of attrition. And given the current maths, we are losing. But we have not yet lost. There is still time to change the equation."</p><p></p><p>Filip looks at each of you around the table. He wipes his brow with his sleeve. It has become quite warm in the hall, not helped by the two braziers Holtson has lit. Meanwhile, he happily works on a third humming to himself.</p><p></p><p>"So," Filip continues "now that you have heard our situation, what are your intentions? Do you join us in defence of the town? Or head into the the hills to take the fight to the gnolls? Track down the source of the treachery? Or something else entirely?"</p><p></p><p>[sblock=OOC]1. It hasn't specifically been said IC, but I am assuming that the halflings now know that you do not come from Wintercliff, but from the south having been away for a year and a half. They would have recieved the same messages as Hengistead about you; a dwarf, elf, halfling and two humans (one a barbarian) is a somewhat unusual combination. </p><p></p><p>2. Some of you had some wounds from the goblin encounter. But since there has been time to treat with bandages and stuff, lets say you are all at back at full HP.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6901207, member: 8243"] [b]Day Six, Twilight, Halfpoint[/b] "We will not abandon Halfpoint yet. For the moment we are safer here," responds Filip. "Most of the outlying farms have been abandoned and the families brought to Halfpoint. The North and the West have been the most severely affected. They burnt a couple of farmsteads two days ago. The gnolls have not pressed from the south so far. As for elsewhere, we have heard little. Last we heard of the towns to the west, nothing unusual. To the north, beyond the Crawley hills we have heard nothing. Filip outlines their situation. Halfpoint is a town of some 1000 souls. They have mustered around 200 who can fight. Half of them are townsfolk equipped with shields and spears and leather armour who fight in small groups of six to eight. In addition they have around 30 dog riders equipped the same way, around 30 hunters and herders equipped with bows and crossbows, and around 30 members of the guard. The guards are likewise equipped with shields and spears, but are more capable fighters. They are spread among the small foot formations to stiffen them. The forces are divided into three groups roughly equal in size. One group has responsibility for the outer defence, another remains in the centre of town as the van. The last is dispersed among the dwellings in case the gnolls get inside. They rotate the groups every three of four days. There is one more group. A small band in the hills lead by Thornbush a Spear of the Crone. She been scouting the gnolls in the hills with a couple of hunters. But the gnolls keen sence of smell makes it impossible to get close. But Thornbush has reported that she thinks she knows the location of their camp, and the gnolls have been sending out small bands into the hills fairly regularly. Their last report was a week ago. As Filip talks the sun disappears behind the hills and the twilight gloom settles over the hall. Lanterns are lit and placed on the main table and around the hall. Holtson makes an appearance, and Fletcher excuses himself discussion for a moment to speak to his friend. Holtson is pale and wrapped in furs despite the mild weather. Holtson waves away Fletchers entreaties to rest. "I can't. I am all jumpy. My skin is uncomfortable. My mind is ... it keeps twisting and turning. I thought I could help out here. Keep busy. I'll light some braziers. Its chilly ..." He shuffles off to set about his self appointed task. "We have lost around fifty since the attacks started," concludes Filip. "We have killed around a score. The gnolls recover both their wounded and dead so we can't be sure. We think that the gnolls number more than a hundred. We have identified around forty which we think to be about a third of the total. Halfling dwellings are stout enough. So long as we can prevent the gnolls from having time to break in, we can keep them out. Its a war of attrition. And given the current maths, we are losing. But we have not yet lost. There is still time to change the equation." Filip looks at each of you around the table. He wipes his brow with his sleeve. It has become quite warm in the hall, not helped by the two braziers Holtson has lit. Meanwhile, he happily works on a third humming to himself. "So," Filip continues "now that you have heard our situation, what are your intentions? Do you join us in defence of the town? Or head into the the hills to take the fight to the gnolls? Track down the source of the treachery? Or something else entirely?" [sblock=OOC]1. It hasn't specifically been said IC, but I am assuming that the halflings now know that you do not come from Wintercliff, but from the south having been away for a year and a half. They would have recieved the same messages as Hengistead about you; a dwarf, elf, halfling and two humans (one a barbarian) is a somewhat unusual combination. 2. Some of you had some wounds from the goblin encounter. But since there has been time to treat with bandages and stuff, lets say you are all at back at full HP.[/sblock] [/QUOTE]
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